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sm0kem

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Everything posted by sm0kem

  1. Wolf Queen... Doesn't ring a bell, I don't think i ever finished it even in LE. The way i am playing, i'll probably get tired of the game before i even reach the point of no return for Legacy, so it might be an option for me. PS. I understand that you used it as example and there are other quests and items. Just thinking out loud
  2. Hmm. I can technically put MaS on hold too... For missing items, is there a way to check based on what dungeons i've cleared or quests completed? You sure it's Moon and Star, and not Moonpath to Elswere?
  3. Bummer. I was thinking of doing a build without Legacy and then adding it when it's ready. So, what you're saying make sense if i already had previous version of Legacy. What about adding mid game to a build without any Legacy?
  4. @sirjesto, is new game absolutely required for upcoming version?
  5. Haha, tell him, it's cool, i understand. No pressure
  6. Did he tell you when it's expected to hit the shelves?
  7. That's what i am waiting for as well. Once it's out i will definitely be making changes based on my current playthrough experience. From what i've seen, we could definitely could use more deleveled encounters. I already feel overpowered at level 6. Except for dragons... Those mcm settings for ks drag might be ok for late game, but definitely an overkill for early dragons. It will take hours to kill miraak and that if you have enough arrows or an army of immortal followers. Also, Toccata, she is complete overkill at early levels, if you want to play somewhat immersive-ish. SAFO, got to go, it's too much. Looking at Alchemy Fixed by chocolatenoodle as replacer until CACO is out (if that ever happenes). Those treasure chests adding thousands of roopies to chests at pretty much beginning of the game - getting rid of them too.
  8. While you looking at MLU, consider Magical College of Winterhold as there is some patching required with MLU, might get both birds with one arrow (to the knee of course)
  9. " I have actually requests for a character Racemenu preset but I am not ready to dish that out." That's some sick puppies out there...
  10. https://www.nexusmods.com/skyrimspecialedition/mods/16223 😂
  11. Here you go: https://www.dropbox.com/s/pyoa2eposl1jlb4/sm0kem%20DynDOLOD%20Logs.7z?dl=0
  12. Hey Sheson, Need your help again please. I have generated static lod only and having an issue with window lod showing (from certain distance, i.e. whitewatch tower) on the dragonsreach, however the rest of the roof isn't. Any pointers on how to fix it? Running SSE dyndolod beta 10, static only. Thanks
  13. Hey guys, If you know of any good shadow tweaks that can be done in ini files to improve visuals, please let me know. I am playing at iShadowMapResolution=2048 Thanks
  14. Thanks for detailed research! I have a very similar system, so i will give it a shot, see how these settings behave. As for uGridsToLoad=7, i found that it's the only way for me to push the LOD out to an acceptable level (from both performance and visuals). I have been playing with it set to 7 since LE days and haven't experienced ANY issues with neither IA nor quests. Although i've never tried uLargeRefLODGridSize=21, setting it to 13 didn't cut it for me.
  15. Yeah, disable it. MO dev team.confirmed that it's not ready to be used and should be disabled
  16. Might be racemenu. Check the mod forums, there are some files that need to be deleted.
  17. For some reason my MO won't connect to Nexus today. Anyone had this problem before?
  18. Correct. You need to esmify masters of the plugin you're trying to re-save. This is needed to preserve masters that dont have an esm flag set and will be stripped off by CK
  19. Well, you don't need to esmify patch file, only it's maters. In this case better dynamic snow.esp
  20. You only need to set Better Dynamic Snow - NSUTR Patch.esp as active file
  21. Cool. Let me know of your findings, it's an interesting area to explore. I run my game with ugrids 7 and uexterior 64 and it's pretty much bulletproof so far (knock on wood... tree times...)
  22. If i don't generate dynamic lod, dyndolod is not supposed to be active in mcm, correct?
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