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Everything posted by sm0kem
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Wolf Queen... Doesn't ring a bell, I don't think i ever finished it even in LE. The way i am playing, i'll probably get tired of the game before i even reach the point of no return for Legacy, so it might be an option for me. PS. I understand that you used it as example and there are other quests and items. Just thinking out loud
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That's what i am waiting for as well. Once it's out i will definitely be making changes based on my current playthrough experience. From what i've seen, we could definitely could use more deleveled encounters. I already feel overpowered at level 6. Except for dragons... Those mcm settings for ks drag might be ok for late game, but definitely an overkill for early dragons. It will take hours to kill miraak and that if you have enough arrows or an army of immortal followers. Also, Toccata, she is complete overkill at early levels, if you want to play somewhat immersive-ish. SAFO, got to go, it's too much. Looking at Alchemy Fixed by chocolatenoodle as replacer until CACO is out (if that ever happenes). Those treasure chests adding thousands of roopies to chests at pretty much beginning of the game - getting rid of them too.
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Done: https://i.imgur.com/lxVmzpA.png Thanks
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Here you go: https://www.dropbox.com/s/pyoa2eposl1jlb4/sm0kem%20DynDOLOD%20Logs.7z?dl=0
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Hey Sheson, Need your help again please. I have generated static lod only and having an issue with window lod showing (from certain distance, i.e. whitewatch tower) on the dragonsreach, however the rest of the roof isn't. Any pointers on how to fix it? Running SSE dyndolod beta 10, static only. Thanks
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Thanks for detailed research! I have a very similar system, so i will give it a shot, see how these settings behave. As for uGridsToLoad=7, i found that it's the only way for me to push the LOD out to an acceptable level (from both performance and visuals). I have been playing with it set to 7 since LE days and haven't experienced ANY issues with neither IA nor quests. Although i've never tried uLargeRefLODGridSize=21, setting it to 13 didn't cut it for me.
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If i don't generate dynamic lod, dyndolod is not supposed to be active in mcm, correct?
- 2,309 replies