Jump to content

uncleseano

Citizen
  • Posts

    363
  • Joined

  • Last visited

  • Days Won

    3

uncleseano last won the day on June 23 2018

uncleseano had the most liked content!

Profile Information

  • Favorite Mod(s)
    Frostfall

uncleseano's Achievements

Knight

Knight (6/12)

7

Reputation

  1. That's a great start thanks. I've been ingesting CK Nav vids from Darkfox and the official Bethesda channel all afternoon. Just couldn't really find anything about making patches. Thanks for the crash course, it's something to get me started. I'll holler back if I get stuck
  2. Hi, I'm looking to load up two mods that xEdit is showing Nav Conflicts and to create a new plugin just for nav conflict resolution. The only vids out there are for CK basics and undeleted nav res. Any advice? Thanks guys
  3. It's not bad at all. And worse case scenario if it gets overwritten then a piece of vanilla bread will make it's way into a random table I really like how it also affects since of the merchants food stores and makes some harvestables 'blighted'' No point in a survival playthrough without it
  4. You hunger also affects venders stocks & turns a bunch of harvestables 'blighted'. It's does some other stuff too, more than just flicking a flag at least
  5. @godesacus, if you want a good banter about Omega join the discord channel Lexy set up. There's tons of specific 'rooms' for different topics. One is just for Omega
  6. There's a couple of new sexy mods that add an MCM menu to the likes of Vigor, Moonlight Tales & Hunterborn that didn't have an MCM for SE implemented I can merge the MCM menus into the master and rename the merge back as the original masters name. Once I use relinker the 'new' plugin works perfectlty ingame. Is this the best way about doing it? I'm asking because I was having a look through the papyrus log on a new game start and one of the errors was 'Cannot find Hunterborn Merge.esp' That's the name of my Merge before the rename. Can ya see this as being a problem with how I merged them together? I'm guessing it has something to do with the script fragments tick box in Merge Plugins Standalone. Any idears? Edit: Bonus question, the merge creates a .seq file the same name as the merge. Does it matter that the .esp is named something different from the seq file? Plus what does the .seq file do? Thanks!
  7. It's the unofficial Frostfall campfire patch. Just sell slower
  8. I went down a weird modding hole after clicking on that link and ended up with a new underpants mod... Thanks..eh Lexy I guess
  9. Interesting, it relinked some LODs from the tree merge and two scripts. 1 from Inn Rooms Costs the other from wonders of weather. Nothing crazy but I guess they weren't working before and I never noticed? You lads might think about running it. It takes 2 seconds
  10. Would you reccomend having it set to 'ON' like the other levels? Except maybe for the last one which is set to 550
  11. Someone on Reddit just mentioned relinker. First time I've ever heard of it. I saw left talk on their forums, I'll give it a whirl though. Not sure where I'm going with this, monstrously hung over
  12. Have you tried the ENB without the Particle Fix? That's sorted it for allot of people
  13. I'm getting the same funk with NVT. The latest .343 (that's the one from yesterday and not from a week ago, thanks Boris for your wonderful version control) seemed to fixed my crazy acid strobe affect but I do get the weird trippy shader wall stuff
  14. Hey lads, do you have your 'Optimise Unseen' on LOD4 set to off? What does it do if its ticked?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.