
vlog
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Everything posted by vlog
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Quest "Met by Moonlight". After I take the side of Sinding and kill all the hunters, Sinding attacks me, so I have to kill him. The quest can be finished, but there is no alternative finish in this case. P.S. it can be, that I have accidentally hit the werewolf with my shock magic, as I targeted one of the hunters. Just don't know, if Sinding's AI allows such little mistakes.
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I have Intel HD graphics too. Using ENB Injector Version instead of Wrapper helped me with this issue. My GTX 860M was recognized with ENB and I can now see underwater without any additional mods. The only rule: you have to launch ENBInjector.exe from Mod Organizer prior to launch SKSE from Mod Organizer. And you have to set the process load order in enbinjector.ini: ProcessName0=skse_loader.exe ProcessName1=SkyrimLauncher.exe ProcessName2=tesv.exe
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Non-intentional localization breaks, creating a mod
vlog replied to vlog's topic in Step Skyrim LE Guide
Thanks a lot! -
Hello, I'm using the Russian localization of Skyrim. After all steps, following the guide, I have started Skyrim and noticed, that many names and descriptions are now in English. Yes, I should have been using translated versions of some mods. And there are many of them, lost somewhere in Russian web. Because the most translators doesn't post their translations to the Nexus. But there are many mods, that change, for example, textures or meshes and don't actually have to change the Skyrim names. Why do they override localized names and descriptions? If you look into TES5Edit, you can see, for example that the "FULL - Name" fields has been overridden in comparison with Skyrim master file. So if I want my language names back, I have to drag the master string into the mod's string. I have never modded myself, so I don't know, if such overrides are non-intentional and it is a Creation Kit issue. If you say, that this is a Creation Kit issue, please let me know, so I can create a bug on the Bethesda forum. If it is not Creation Kit issue, then this is a good advice to always check the overrides after creating the mod. And, if possible, perform steps on cleaning the plugin, removing overriding areas. Thanks in advance.
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I have posted a following question on the nexus mod page: The answer should help me finding overridden values, so I can clean them to the master's strings. If someone will answer. I could write a function myself, but it would take too much time. And I need a source code to study it.
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Maybe someone has an idea. I want to find all entries in TES5Edit, where initial Skyrim string values has been overridden. Like on the screenshot. Can I apply some custom filter to show this values? And another question: can I change the encoding of TES5Edit, so I can read Cyrillic strings? Because I see only such strange symbols like on the screenshot. P.S. I already launch TES5Edit with argument "-l:Russian" Not a good example. Form ID is not what I should change. But some quest names or quest objectives, or armor names and so on.
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Answered in my main thread. Sorry for off-topic.
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STEP Extended: Randomly Timed CTDs on Game Start
vlog replied to vlog's question in General Skyrim LE Support
Thanks for your answers and sorry for the inconvenience. I've bought the game in Ukraine as I was in a vacation 2011. Installed it on my notebook. And it hasn't asked me for a steam account for some reason. Or I just not remember :O_o: Anyway, it works without steam. After some time I come back to this game and wanted to play modified version of it. Now I've registered the game with steam and the solution with -forcesteamloader really works. The SKSE takes my skse.ini configuration and 768 MB for allocated memory seems to work fine (skse logs are correct). But now it saves any MemoryBlocksLog.log files anymore. So I can't check the real allocated memory usage. -
No, I have another problem: I have to use -forcesteamloader option with skse to work properly. But my Skyrim isn't a steam game. Never used steam at all.
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STEP Extended: Randomly Timed CTDs on Game Start
vlog replied to vlog's question in General Skyrim LE Support
Cool thing. I've just googled and found out, that I should use -forcesteamloader option for skse to work properly. But I have no steam version of the game. So it will not work for me. -
STEP Extended: Randomly Timed CTDs on Game Start
vlog replied to vlog's question in General Skyrim LE Support
Thanks hishutup, I've read the forum thread, you've mentioned and posted another question there. It seems, the problem is really in the allocated memory for the first block. And I have corresponding setting in the skse.ini. For some reason SKSE doesn't take the value from my ini-file. I attached the skse.ini. And the MemoryBlocksLog.log (txt format) skse.ini MemoryBlocksLog.txt -
I already have the line DefaultHeapInitialAllocMB=768 in my skse.ini, located under ...Skyrim - Legendary Edition\Data\SKSE\ The MemoryBlocksLog still shows the maximum of 256 for the first block before the game crashes. I launch the game from Mod Organizer. The MO has no patch, where it could overwrite my skse.ini-settings. SKSE version is 1.7.1, so this fix should be included. How to determine, which skse-settings do I use ingame?
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STEP Extended: Randomly Timed CTDs on Game Start
vlog posted a question in General Skyrim LE Support
Skyrim: Legendary Edition (Russian) v. 1.9.32 + official HD Textures Hardware: https://wiki.step-project.com/User:Vlog/SystemSpecs Used STEP Core: EXTENDED Mod manager: Mod Organizer 1.2.14 LOOT: 0.6.1 Load order please see attached file: plugins.txt. Don't know, how to export from LOOT. Hello dear comunity, I've followed the guide and installed almost all of the STEP Extended mods on the clean Skyrim. One or two mods I didn't istalled, because they was deleted from the Nexus. One thing I didn't get: Dual Sheath Redux Patch should be loaded before Bashed Patch or otherwise? Both was recreated after LOOT sorting. Another thing is, that I've changed some INI values, using this guide, referenced from the STEP guide. INI files are attached too. First launch of Skyrim on the end of the guide and... wow! It works! No performance problems, no broken textures to see. FPS 27 - 60, RAM usage avg. 67%. The game starts, the player is on his way to helgen. But he will never reach the character creation place, because of CTD to a random time. Sometimes after 30 seconds, sometimes more, but it happens always. May it be Skyrim memory cap? Should I look for a mod to extend the cap? Please give me some ideas, where to start looking. skyrim.ini skyrimprefs.ini -
Hello, having following trouble, cleaning the mode Cyrodiil Rebuild RUS with TES4Edit 3.0.32EXP: using "Undelete and edit references" function, I often get the following error: Target is not persistent. I ignore this error, save the file and use the function again. I repeate this procedure, till I get the line, telling me, that there is nothing more to clean. I have not experienced such error with other mods. Bug report: date/time : 2014-12-26, 17:29:44, 816ms computer name : <edited_as_not_important> user name : <edited_as_not_important> registered owner : Windows-Benutzer operating system : Windows 7 x64 Service Pack 1 build 7601 system language : German system up time : 6 hours 21 minutes program up time : 3 minutes 25 seconds processors : 8x Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz physical memory : 10662/16208 MB (free/total) free disk space : (C:) 160,68 GB (D:) 620,56 GB display mode : 1920x1080, 32 bit process id : $1fa0 allocated memory : 766,59 MB command line : "D:\Games\Oblivion\Data\TES4Edit.exe" -l:Russian executable : TES4Edit.exe exec. date/time : 2014-12-25 14:53 version : 3.0.32.0 compiled with : Delphi XE madExcept version : 4.0.5 callstack crc : $c1be22ce, $b5a1992e, $782d7ed3 exception number : 1 exception class : Exception exception message : Target is not persistent. main thread ($644): 00742e57 +05b TES4Edit.exe wbInterface 10521 +4 TwbFormIDChecked.FromEditValue 00735b9f +037 TES4Edit.exe wbInterface 6551 +4 TwbIntegerDef.FromEditValue 0077688f +103 TES4Edit.exe wbImplementation 9440 +16 TwbSubRecord.SetEditValue 0077e564 +06c TES4Edit.exe wbImplementation 10932 +6 TwbElement.Assign 0075d920 +0cc TES4Edit.exe wbImplementation 3376 +15 TwbContainer.Assign 007743cf +5b7 TES4Edit.exe wbImplementation 8661 +86 TwbSubRecord.Assign 007631fa +60e TES4Edit.exe wbImplementation 5004 +105 TwbMainRecord.Assign 00762e7f +293 TES4Edit.exe wbImplementation 4955 +56 TwbMainRecord.Assign 0076fad4 +2d8 TES4Edit.exe wbImplementation 7749 +60 TwbMainRecord.SetIsDeleted 00a03b21 +645 TES4Edit.exe frmViewMain 3786 +80 TfrmMain.mniNavUndeleteAndDisableReferencesClick 00525d7f +0a7 TES4Edit.exe Menus TMenuItem.Click 0052727b +013 TES4Edit.exe Menus TMenu.DispatchCommand 0052845a +082 TES4Edit.exe Menus TPopupList.WndProc 005283a9 +01d TES4Edit.exe Menus TPopupList.MainWndProc 004c4e38 +014 TES4Edit.exe Classes StdWndProc 76ee7885 +00a USER32.dll DispatchMessageW 005b201b +0f3 TES4Edit.exe Forms TApplication.ProcessMessage 005b205e +00a TES4Edit.exe Forms TApplication.HandleMessage 005b2389 +0c9 TES4Edit.exe Forms TApplication.Run 00a38bd7 +05f TES4Edit.exe TES5Edit 73 +7 initialization 74f53388 +010 kernel32.dll BaseThreadInitThunk thread $4b8 (TWorkerThread): 774ff8ca +0e ntdll.dll NtWaitForSingleObject 755014a5 +92 KERNELBASE.dll WaitForSingleObjectEx 74f5118f +3e kernel32.dll WaitForSingleObjectEx 74f51143 +0d kernel32.dll WaitForSingleObject 005d20d1 +19 TES4Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute 00472ca3 +2b TES4Edit.exe madExcept HookedTThreadExecute 004c2172 +42 TES4Edit.exe Classes ThreadProc 0040754c +28 TES4Edit.exe System 2510 +0 ThreadWrapper 00472b85 +0d TES4Edit.exe madExcept CallThreadProcSafe 00472bef +37 TES4Edit.exe madExcept ThreadExceptFrame 74f53388 +10 kernel32.dll BaseThreadInitThunk >> created by main thread ($644) at: 005d1fb9 +19 TES4Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create thread $16e8: 77500156 +0e ntdll.dll NtWaitForMultipleObjects 74f53388 +10 kernel32.dll BaseThreadInitThunk thread $1278: 77501f3f +0b ntdll.dll NtWaitForWorkViaWorkerFactory 74f53388 +10 kernel32.dll BaseThreadInitThunk thread $1f08: 77501f3f +0b ntdll.dll NtWaitForWorkViaWorkerFactory 74f53388 +10 kernel32.dll BaseThreadInitThunk thread $abc: 77501f3f +0b ntdll.dll NtWaitForWorkViaWorkerFactory 74f53388 +10 kernel32.dll BaseThreadInitThunk