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archer

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Everything posted by archer

  1. Sheson, I noticed some floating GlowLOD meshes in Windhelm, maybe there are more I didn't noticed yet. How can this be fixed? Example:
  2. Thanks for your reply, I am aware of this. I've investigated it in XEdit but the item in the example below only is in skyrim.esm, no other overriding plugin. LodGen names the 0009C6CE (CraftingSmelterMarker1, Schmelzhütte) into "Smelter". I have no idea why this happens *LOL*
  3. I have a minor issue, don't know in what version I noticed it for the first time. LodGen works fine, but the generated dyndolod.esp is a mixture of German (my language) and English. Some objects have English names and whenever I do the LodGen again the same objects are named in English. It's not a big thing, I translate the esp after generation but is's a bit annoying *g*
  4. Oh ein Update, klasse... Deja Vu... *LOL* Many thanks
  5. Oh ein Update, klasse. Die Dateien im DL-Bereich vom Nexus scheinen aber nicht vorhanden zu sein. Mega tuts :-)
  6. Only works wit MO? That's not good... ::
  7. What is the easiest way to import my own rules into the new version of the .ini file shipped within a new version of DynDOLOD? I mean when I'm inside the DynDOLOD Worlds window I have to klick HIGH and it loads the .ini file, which maybe different to the one of an older version of DynDOLOD and when I load my preset then all the changes of the new version are gone. Hope you understand my problem, hrmpf... And yes, comfirming DynDOLOD Resources-59721-2-16.7z as defective...
  8. OMFG, in German: BRETT VORM KOPP!! So many trees I didn't notice the forest... Sorry, thanks.
  9. Is there a trick to get new LOD textures loaded and displayed ingame? I have made a new texture for the Honeybrew Meadery LOD nif (wrhousemeadery01_lod.nif, wrhousemeadery01_lod_2.nif) but this texture wont appear on the building. When I am far away it shows the old texture and when I come closer the full model textures are shown.
  10. Thanks for that, I figured out what happened: I did a "showinventory" on the child NPC and noticed a bad editor ID. In XEdit I corrected a wrong override and now the clothes are back. But I have no idea why this happned with dyndolod.esp loaded. Nevermind... thank you.
  11. I notice a really weird issue... naked children who only wear their underwear. Whenever I run my game without dyndolod.esp the children are well dressed. Even when I delete every record from the esp the issue is still present. So I think something in the other files is the cause of it. How can this be?
  12. A strange issue with on- and off-popping light bulbs on Los Lanterns, please have a look at this small video (poor quality but enough to notice what happens): LoS patch is installed. Any idea? Video
  13. Try to empty the Dydolod cache folder before running a new file generating procedure
  14. Did you follow the update procedure (go to interior, save game etc.)? I ran into similar issues sometimes. Be sure you've uninstalled everything, don't forget the Edit Script folder. You may use a save game clean tool and remove the _sheson* script entries and then install the new version of DynDOLOD. Worked for me.
  15. A question about updating my build: I have done DynDOLOD, installed all files and it works great. Now I see an object ingame that has no distant LOD NIF or the one that's available is ugly or mismatches the full model. So I insert a new rule as you showed me. How must Dyndolod be set to get only the new rule applied? or must I run the whole process?
  16. Works perfectly! Many thanks Sheson :-)
  17. Sheson, regarding custom rules for static objects without LODs (I've watched GPs great tutorial video on YT but I cannot manage to get it working). For this dwemer sphere, what is the correct rule? Thank you. PIC
  18. I've just installed/ run the v2.14 and the errors didn't occur anymore. Many thanks :-)
  19. Copied the DynDOLOD folder to c:\temp, nothing changed...
  20. Thanks for the hint, Sheson. I've done what you've said, everything is fine. I temporarily deleted all ESMs/ ESPs except Skyrim.esm and Update.esm and reinstalled the original string files from my vanilla backup. The error is still there. Very mysterious.
  21. I've opened xedit, yes, but found nothing. Maybe I looked in the wrong place? BTW the error only occurs for Skyrim.esm.
  22. No, INIs are fine, compared them with my backups. Enderal is not installed yet... The errors occured with the standalone Dyndolod.exe but it seems it has no effect ingame. I didn't notice any language related issue ingame yet but I want to get sure that this is not a big problem.
  23. Okay, got it :-) Another one: What means >Error No strings file for...
  24. I just want that Kaspesky don't deletes the exe everytime I run it and I don't want to stop Kaspersky when I run the file. I trust you, no prob but this is the first version that makes kaspersky act like this. Managed it, thanks.
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