
Morphello
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Everything posted by Morphello
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Disk access after decompress bsa
Morphello replied to Arhakis's question in General Skyrim LE Support
Ah I understand. The tool I use to "zip", to compress each folder is 7zip. All i'm doing is compressing them slightly, and putting them into one package (Standard textures.zip, HRDLC1.zip, etc) so that i can drop those files in the Mod Organizer downloads directory. After that, i can use Mod Organizer to install them. There aren't any problems with Skyrim - Textures.bsa that the batch file will fix. I extract them to optimize them with DDSopt. In the end you're extracting 7 BSA files (Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePack03.bsa, Dawnguard.bsa, Dragonborn.bsa and HearthFires.bsa). You optimize each of those, but only save 3 as BSA's again (Dawnguard.bsa, Dragonborn.bsa and HearthFires.bsa). You're also optimizing 6 more BSAs (Animations, Interface, Meshes, Misc, Shaders, VoicesExtra) but they don't need to be extracted (using BSAopt). https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=Performance_Comparisons The reason we optimize is listed in the link above, we're saving at any given time 20-30mb of VRAM just by recompressing the game slightly. Additionally, loading time is significantly reduced. If you compared Vanilla Skyrim HRDLC with the Optimized HRDLC by Vano89 + vanilla normals + optimizations, you can save up to 25% of your VRAM with very low loss of quality. -
No issues with several hours of play. Adds quite a bit to the game, surprisingly. Makes me actually want to listen to what they're saying rather than just spam click through a conversation.
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Well the general idea of STEP is to fix, improve, stabilize, beautify and enhance Skyrim yet leave it as vanilla flavoured as possible. That's one of the reasons i've never used the Golden Shrines mod. Holy eyesore. Regardless, most people will want to use STEP as a on how vanilla skyrim should run, then add flavour and enhancements to that. SkyRe is one of the most popular enhancements, and should be treated as a secondary mod setup (or STEP pack candidate). Should there not be a forum that contains these mods? Like, the list of mods and some discussion for each, with the first post dedicated to support. Like SkyRe 100% compatibility Requires GDO - Patch Requires Balbor's Patch Small guide on how install and use reproccer Additional patches if using Apocalypse Spells Additional patches if using Realistic Needs and Diseases *NOTE* Destructible bottles incompatible with RND Additional patches if using etc Something like that with the OP updating with the information in the thread. While STEP isnt including stuff like CoT or the lighting overhauls, there should be a place to discuss those daring modders who wish to use them! :D
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stutering on baseline skyrim
Morphello replied to daybreakarief's question in General Skyrim LE Support
Go to https://mrhaandi.blogspot.com.au/p/injectsmaa.html and download version 1.2. Drop the CONTENTS of the d3d9 folder inside your skyrim directory (4 files) and it'll just run. If you're running ENB, it'll conflict, you'll need additional instructions. Google SMAA + ENB ;D -
stutering on baseline skyrim
Morphello replied to daybreakarief's question in General Skyrim LE Support
This is not a bad card. This is you not understanding what your card is doing. When the stutter occurs your card is dumping its VRAM and trying to cache more from the hard drive. Your hard drive can only transfer files slowly to your graphics card. During the time of the stutter, no frames are being rendered (thus the stutter) and therefor your GPU hits 0% (since it's literally sitting there and waiting for the textures to fill into the ram). It's VERY easy to hit 2gb of ram at a resolution of 1920x1080 while running AA and then other tweaks like increased shadows and ENB. Read the guide, section 1.D, which you should've done to begin with, and start logging your GPU and ram usage. Optimize your textures, reduce where appropriate, download lower res versions of things and you'll have no problem playing the game on Ultra at 60fps constantly. -
Disk access after decompress bsa
Morphello replied to Arhakis's question in General Skyrim LE Support
The way I have everything setup that works really solidly at the moment is thus: * Extract the 4 texture BSA's (HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePack03.bsa and Skyrim - Textures.bsa). * Follow these instructions. * Optimize these 4 folders with DDSopt by following the guide (make sure to exclude the PNG's). * Zip each folder and drop them into the Mod Organiser downloads folder * Extract Dawnguard.bsa, Dragonborn.bsa and HearthFires.bsa * Optimize them with DDSopt by following the guide and save them as BSA's (click the browse button down the bottom of DDSopt, select BSA file and type out the correct name. Make sure to save to a a working folder so you don't overwrite the originals) * Optimize the following 6 BSA's: Animations, Interface, Meshes, Misc, Shaders, VoicesExtra * Replace your original BSA's with the optimized BSA's * Use Mod Organizer to install the zip files you created of the Standard Textures, HRTP1, HRTP2 and HRTP3. Your Skyrim Directory should look like this: Your first 4 mods in MO should look like this: After this point you start installing the STEP mods. Get Mod Organizer to automatically decompress BSA's and keep everything from this point on as loose files. Complete the STEP install, run your MyDefrag script, and run the game. Disc loading should be at a minimum, stuttering should be reduced and you should have quicker load times. If you're still experiencing stuttering and crashes at this point, and you've followed everything closely, you need to check how much VRAM you're using. Read section 1.D in STEP in regards to performance benchmarking, download GPU-Z and start logging your VRAM. If your game is constantly at its VRAM limit, it'll cause stuttering on turning around, and crashes periodically (especially when close to 3.1gb total ram use). Optimize the remaining mods in STEP. You don't have to optimize the HRDLC Optimized (because they already are!). There's a huge updated list of what you can do to improve performance. Check your VRAM again. If you still need a little more VRAM, look at note 6 under this section of the guide. You can reduce the normals to half their resolution using DDSopt and gain back quite a bit of VRAM for a very small reduction in quality. If you're still hitting your limit, consider removing the HRDLC or reducing to the 1024 only HRDLC. Hopefully that's clear enough for you :D -
Good that you've solved it at least. I do suggest you try to keep Skyrim properly defragged if on a hard drive still. Even if you aren't experiencing stuttering or the like, it'll drop load times significantly and generally make for a more stable experience.
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stutering on baseline skyrim
Morphello replied to daybreakarief's question in General Skyrim LE Support
will do, ive tried out the optimized texture created by dsopt. so far so good. but i have several missing texture.. like firewood axe, smelters in dawnbreaker, and lantern.. i have used anneal all in skyrim after seeing the yellow underlying collor on some of the mod (in installers section). what do you guys suggest?. re install all graphic mod uPDATE :reinstalled step from the graphic mod setting doesnt seems to fix it.. My partner's pc has 768mb of VRAM to work with and she plays skyrim @ 1080p with AA without a single stutter. The solution was making sure she's actually under the vram limit and proper defragmentation. It has nothing to do with which brand of card you're using to run skyrim. If AMD cards didn't play nice with skyrim, you'd see everyone complaining constantly about it. This is the 3rd time i've linked this, but here's my tip for getting your system to stop stuttering from a defrag perspective: Since using Mod Organiser lets you use Wrye plus gives you unique magical powers over your mods, I suggest using that with wrye bash inside it (its worth it to swap over). There are tutorial videos by Deathneko that explain how to use MO effectively. Separate the downloads folder on MO from the actual directory and move your archives to a different drive. In fact keeping all of your skyrim working files on a different drive is important. It's easy to quickly fill up space and create a LOT of fragmentation when working with skyrim (I just cleaned that folder too, used to be 210gb ;/). Especially with Wrye or NMM. MO helps this a lot by not shifting files unless you're extracting or deleting. After you've got all that setup, optimize everything, keep the DLC in BSA format but the standard textures as loose files, then defrag it all properly using the script i linked or similiar and then check to see if the stuttering still occurs. If it does, you need to run GPU-z or something similiar and see if you're hitting the VRAM limit too closely. 1GB isnt much to work with, but farlo I believe only has a 1gb card and he runs everything just fine. Consider lowering view distance slightly, lower shadow resolution and then check again. Remember ENB uses up more VRAM as well. You might want to consider changing your AA method to SMAA which I believe uses less ram than 4x AA. Hopefully that'll solve most of your issues. -
Disk access after decompress bsa
Morphello replied to Arhakis's question in General Skyrim LE Support
If you read through everything in the guide, it actually says "Loose files are best for general mods and the textures where as we're currently recommending you keep the DLC (dawnguard, hearthfire and dragonborn) in BSA" - Not a direct quote. That said, this occurred frequently on my partner's pc and the solution was a good defrag. Unnecessary for ssd's, yet still a pain for hard drives. I wrote up a quick little guide on how to get a solid defrag for just your Skyrim directory using MyDefrag: -
I dont know ive googled and cant find anything so im stumped. Unless i find out quickly ill drop skyrim altogether and come back in 12 months. Does anybody on here know how to fix this issue??Farlo?? You said you've dropped STEP all together and you're asking for texture pop-in help in the Skyrim Redone thread? Heh. Few things you could try, even though you have a GTX 690, remember you still only have 2gig of VRAM to work with. I've seen people start to max out a 6gig Titan with unoptimized textures. Go through and eliminate any 8k textures and perhaps 8k shadows. Make sure your 4k textures are sparce (meaning, no 4k sword textures or 4k ivy textures or anything silly like that), then run the appropriate **** through DDSopt as per the guide. Check to see if you're still hitting your VRAM limit by downloading and running either Skyrim Performance Monitor (which doesn't play nice with ENB) OR a program like GPU-z or MSI Afterburner. Run that program in the background and find where your VRAM is, play the game until you see some texture pop in, save and quit then review the last 5 minutes of VRAM history and see if you're maxing it out/dumping it incorrectly. Make sure you're not using any uGrids changes, they're not really needed anymore thanks to a few mods in STEP. Additionally and finally, something that most people ignore. If you're installing STEP from a hard drive, especially with Mod Organiser, you need to defrag it properly. My suggestion is to make the downloads folder in mod organiser a different directory (preferably different hard drive) and then defrag the Skyrim folder perfectly. One of the best ways to guarantee a perfect Defrag for your game directory is to download MyDefrag v4.3.1. It's just a little program with scripting that allows full control over the windows defrag engine. Title('MyDefrag Game Optimizer') RunScript('Settings.MyD') VolumeSelect    Name("D:") VolumeActions  ReclaimNtfsReservedAreas()    # Lay MFT and other crap NTFS spews out  FileSelect    SelectNtfsSystemFiles(yes)  FileActions    PlaceNtfsSystemFiles(Ascending,MftSize * 0.1)    AddGap(RoundUp(ZoneEnd,20MB))  FileEnd    # Fix the Directories  FileSelect    Directory(yes)  FileActions    SortByName(Ascending)    AddGap(RoundUp(ZoneEnd,100MB))  FileEnd    # Defrag Fraps, Move to the start of the drive, in order of folder hierarchy  FileSelect    FullPath("D:\Fraps\*","*")  FileActions   SortBySize(Ascending)  FileEnd    # FUS RUH DOH  FileSelect    FullPath("D:\Steam\*","*")  FileActions   SortBySize(Ascending)   AddGap(RoundUp(ZoneEnd,15000MB))  FileEnd    # Everything Else with quick defrag  FileSelect    all  FileActions    Defragment(Fast)    FastFill()  FileEnd VolumeEndSome basic code I use on my partner's PC, should be simple enough to understand. This of course, is implying you still have a hard drive. If you've moved over to an SSD, there are various guides for windows to speeding it up and making sure it works properly. One of the biggest things you should note is that SSD's some space free in order to perform swap appropriately. You might also have TRIM deactivated or haven't had any Garbage Collection for a while, also a reason to cause slowdowns (slow texture loads from the drive). Address these issues first, then come back if the problem still persists.
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Green Waterfalls and a landscape seam?
Morphello replied to Morphello's question in General Skyrim LE Support
I haven't disabled any lighting mods. The original screenshot has ENB on and off, but that's only adding saturation. The base texture or something underlying seems to actually be green. I assumed if it was a lighting mod, it would affect all the water around, and not just the non foamy bits of the waterfall. I'll go ahead and find what lighting mods I have and disable them. Additionally I've found a new bug: Bright blue ice! At least I think its ice? Is there any way in game to check what those are linked to or do i have to use CK? I am almost certain i've installed real ice incorrectly. Will go check that now. Edit: Dang. That isn't it. Snow and Rocks HD doesn't seem to be it either. What the heck? -
Green Waterfalls and a landscape seam?
Morphello replied to Morphello's question in General Skyrim LE Support
Disabled HQ LODs, didn't make a difference. I'm taking all these screenshots close up though, so I don't think LOD comes into play. -
Green Waterfalls and a landscape seam?
Morphello replied to Morphello's question in General Skyrim LE Support
Reverted the mod back to its unoptimized state, alas that did not help. The only thing that overwrites WATER in my mod setup is the particle patch for ENB, and its only 3 meshes (which come from WATER originally). Disabling the particle patch to test it anyway produced the same results. Tasty green water. -
Hey everyone. I've tried searching for answers to these questions but i'm not turning up anything. I've got two rather minor issues with step 2.2.3: I've got Green Waterfalls, while the rest of the water in game is blue. Thats with ENB off and on. It's just the cascades that are green. During the middle of the day with a longer distance view, the colour is quite bright and noticable. My other issue is that I have a single landscape seam near the start of the game that I haven't noticed anywhere else. I haven't really had any other graphical issues than these two minor things. I've followed the guide pretty closely, and i've optimized the crap out of it, and tried to selectively reduce the normals as per the DDSopt guide. Just wondering if anyone could shed light on either issue, or perhaps direct me to the exact files these two anomalies would come from so I can manually hunt down the issue. Or please advise if this is already known. These issues, while minor, are incredibly difficult to search for :/ Edit: Found a 3rd issue now... maybe I didn't follow the guide as well as I thought. Bright blue rocks. Or Ice? What are those and what texture file is responsible!?
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Nothing major: * I've experienced some confusion with the UHRP + HRDLC Optimized + Compatibile UHRP. I believe i've read somewhere that you didn't need the UHRP if you got the compatible version from Vano89's page. Could just be dreaming it. A line to clarify in the wiki instructions would be nice. * Arvak Reborn has been renamed to Dawnguard Rewritten - Arvak. thats it. Just went through all of step again last night to look for changes and such.
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The thing is, you're posting issues that are from not following STEP properly. You simply must follow the guide perfectly or you will experience errors at every step of the way. Just because you have a "very fast rig" doesn't mean you're not hitting the VRAM limits. A 690 with 4GB of vram only has 2GB effective (since its a dual gpu card the ram is split), and with the "high" options on STEP you can easily blow out 2gig at 1080p. If you're on a higher resolution or have maxed out shaders and ENB you'll guarantee crashes. Invisible textures means you installed something in the wrong order. You didn't follow the instructions properly and you get errors in your game. Guard Dialogue has a known issue with SkyRe and as such there's a patch for it. You would have known that if you spent 30 seconds looking. You need to follow all the steps and take into every consideration when working with this many mods. I wish I had more time to actually sit and play the game, but I've been extremely busy. Right now with my mod order, i get a rock solid stable game, with just a few errors being spewed about in papyrus. I'd rather hunt down some confirmation of whether they'll break my game or not before dumping another 5-10 hours into it only to find i've screwed myself over and need to restart. My previous game, the one with the errors, was stable and in the 6 hours of play I didn't get any CTD's UNTIL I continued the main story. That's why I went on the warpath with this bug hunt. Right now the goal is making sure everything's going to work with 1.9. A new patch usually gets a few modders back into the game to fix some older issues.
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Only other mods i've had issues with besides Ars, was destructible bottles and Birds and Flocks. Both throw out errors in paryrus constantly, B&F CTD'd a bit and DB seemingly made it so i had unlimited shouts, but i haven't had time to test it all properly yet. Trying to get everything working with skytest, deadly dragons and asis, in addition to every mod i've mentioned previously. Also I thought SkyRe rebalanced the economy? When i did a quick playthrough i found that most prices in store were ridiculously out of range without leveling speech craft. Sure getting 6k quickly was nice, but i saw a poorly enchanted orcish chest for 15k.
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MO isn't problematic, it just takes a bit of understanding. Deathneko I believe has several videos for MO that explain thoroughly how to set up skyre and av pretty effectively. You just need to remember that no mods are getting put in the data directory. They all get their own individual folders and they don't overwrite or interact with each other. When you actually run MO, it creates a fake list of what your skyrim directory should look like. In order to run something like reproccer or AV, you run the program within MO (so MO feeds it a list of files it can read). Additionally anytime something other than YOU or MO writes a file, MO puts it in the "overwrite" folder (which is at the very bottom of the load list). Heh, I've had to do that every day since my daughter was born. I wish I got turns.
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If I keep posting this stuff its going to seem like I have a foot fetish. There are more issues with the feet. The textures in game do look a bit out of place, but they're mostly fine. There's a few seams here and there that seem to disconnect as barefoot characters are walking. I just spent 5 minutes trying to get a screenshot and 200 later i still don't have one. Basically when they're walking, a white line of pixels appears at the seam line just above the ankle. I realize how awesome the models are but its really immersion breaking when i see a sudden crack in a texture or a line of white pixels across something. Is there not another body replacer that isnt full of 4096 resolution genitals that could be considered?
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Please excuse the rough cropping. Doesn't seem to be so bad in game. The veins, bones and wrinkles help hide it. The lighting wasn't particularly great (under a lamp), but during the day, barefoot guys look like they have a tan on their toes. They're white and clean compared to the rest of the body.
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Another update. Running every step mod sans Ars Metallica. Also running all the previous mods i've mentioned. Using a clean updated no DLC starting at the completion of unbound (the walk to riverwood). No drama or issues. I've got some weird LOD issues going on with trees, but i've seen that mentioned in other threads. No crashes, no instability. Killed the dragon again, all the same errors in the log, few new ones this time. Anytime I shout, the cooldown occurs, 3 script errors fire off and i can spam the key and can continue to shout regardless of the cooldown. My original issues are seemingly gone and in the short time i've been playing it, i haven't seen a crash or any instability issue. Now i just have to find out why my shouts arent going on cooldown properly. Edit: I suppose I should've spent 5 seconds actually going through my own debugging process. The shout error seems to be destructible bottles. Let me just confirm in game. Edit2: Yes destructible bottles was the cause. It wasn't letting any shout scripts actually go through. Removed, solved. Just a bit of info for anyone still reading this ****, this is the order of operations I'm using with everything: Using qotsafan and Balbors compatibility patches, one for apocalypse spells and one for guard dialogue overhaul Boss everything first Create a bashed patch of everything above the bashed patch (so not reproccer, not qotsafan's fixes or the dragonborn fix) Then create a reproccer patch of everything. I'm hesitant to do another play through only to find a few hours in that i've got another game breaking issue. Trying to get the game stable and bug free to the point where i can play for 50+ hours on one save.
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I missed that bit in his description. Unfortunately that still doesn't stop it from looking like it was attacked by a rabid smudge tool.