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Morphello

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Everything posted by Morphello

  1. Error:Â (000DC551): cannot enable an object with an enable state parent. stack: Â Â Â [ (000DC551)].lvlpredatorscript.Enable() - "" Line ? Â Â Â [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26Error:Â (000DC551): cannot enable an object with an enable state parent. stack: Â Â Â [ (000DC551)].lvlpredatorscript.Enable() - "" Line ? Â Â Â [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26Error:Â (000DC551): cannot enable an object with an enable state parent. stack: Â Â Â [ (000DC551)].lvlpredatorscript.Enable() - "" Line ? Â Â Â [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26Just as a test to see how far i've come, I decided to throw absolutely everything on and give it a run through. That includes post STEP mods including: Frostfall, CoT, IW, IA, WIC, RND and apocalypse spell package. Started with LAL, went to whiterun, started Dragon Rising, left white run and did a few circles around it at 500% movement speed waiting for Ireleth to get her arse out to start the next part. Amazingly the dragon swooped down and I didn't CTD. I looked through my papyrus logs to check for the errors, and they were all still there, but it didn't actually crash and everything worked out. I'm pretty stumped as to what's going on. Differences between my original crashing setup and my brand new one are just updated mods, different load order for certain things and a better patching and bashing process (at least its worked so far). I'll post my Papyrus log here for anyone interested: Going through them: Torch issues at the start are related to using LAL with the various torch mods iHUD's errors were fixed apparently in a hot fix I haven't installed yet MQ_102 quest stuff related to how LAL starts and skipping helgen FXBirdFleeSCRIPT crap is all related to Birds and Flocks. Was causing me the most crashes in SkyRe, haven't reproduced it yet though. This could've been related to something else, and i was just mistaking it for Birds and Flocks due to the error in papyrus. However these errors occur quite often, not sure whats going on. Minty's lightning was going haywire. It was storming since the start of the game. I've got the CoT patch and the CoT patch plus plus installed. The ++ patch is recent, so that may be where those errors are coming from. and the last two beauties: Error: MQ104 (0002610C): unknown quest objective 10. stack: Â Â Â [MQ104 (0002610C)].QF_MQ104B_0002610C.SetObjectiveCompleted() - "" Line ? Â Â Â [MQ104 (0002610C)].QF_MQ104B_0002610C.Fragment_28() - "QF_MQ104B_0002610C.psc" Line 555 and Error:Â (000DC551): cannot enable an object with an enable state parent. stack: Â Â Â [ (000DC551)].lvlpredatorscript.Enable() - "" Line ? Â Â Â [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 The first two errors I mentioned back at the start. It's late where I am and i'll do more extensive testing tomorrow. Might be a fluke that it didnt crash instantly, might be that i've fixed something in my load order and that they're just chucking out random errors that dont really mean anything. According to what info I can find online, the lvlpredatorscript has to do with creature AI, which implies that its the AI mod from SkyRe. However in previous testing I found that disabling level scaling stopped the crashing. However i've got them both now on, with no crashes. Interesting.
  2. Just checking through the mods. Looks as if nobody actually checked the Better Male Feet mod for conflicts. It fights with XCE with malebody_1.dds and the standard HRDLC/bethesda optimized with malebody_1_msn.dds. The XCE conflict looks as if he's taken Xenius' texture and repainted over it in very poor quality to match his mesh better. It's extremely noticeable in game. Here's a comparison. The foot mesh looks amazing of course, the 30 seconds in photoshop does not. The 4096 texture is otherwise pixel perfect to Xenius' original. Edit: The example screenshots on his main page are using another texture mod. If you look at the NifSkope comparison, that's the actual texture you get in game.
  3. Replaces XCE character enhancement with (what seems to be his own texture) with a very poor quality repaint of the feet.
  4. I'm still slowly going through the process of testing. Each time I'm enabling mods and running a series of in game tests (including working my way up to the first dragon encounter). Takes about 15 minutes per mod. Vanilla skyrim + SkyRe doesn't cause this crash, but with STEP 2.2.2a + SkyRe its guaranteed. Got to narrow down which (seemingly one) mod that's doing it. As far as everything else goes, i've managed to get 6 hours of non stop game play without a single crash while running FULL step + SkyRe + several other flavor mods (IA, IW, WIC, RND, CoT, etc) with perfect stability, sans that quest crash. As for Siwel187, you've added many non step mods to your "STEP followed to the letter" install, and they're most likely causing some issues. STEP's exact choices aren't compatible with some of the mods you have listed. Additionally constant crashes may be related to video ram and other issues, which you haven't mentioned but are most likely a cause (Most lockups are caused by this). You didn't provide a log to look over and you haven't created a bash patch. My experience is that the bolded mods have no connection to SkyRe at all since most of them are textures, fixes or interface options. Like I said previously, i've managed 6 hours solid with no drama. The one mod I disabled was Birds & Flocks because it was causing a clear CTD, but I'm not sure whether it was SkyRe related or something else.
  5. Very interested in getting STEP to play nice with SkyRe. So far minor issues. I found Birds and Flocks was actually causing minor CTD's in the world while SkyRe was running, so I disabled that. Managed to get 5 hours of solid gameplay before encountering the next error (this is leaving every other step mod on). However during the quest Dragon Rising, whenever the dragon first comes into view, the game will crash. Getting the same consistent errors: Error:Â (000DC5BF): cannot enable an object with an enable state parent. stack: Â Â Â [ (000DC5BF)].lvlpredatorscript.Enable() - "" Line ? Â Â Â [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 and Error: MQ104 (0002610C): unknown quest objective 10. stack: Â Â Â [MQ104 (0002610C)].QF_MQ104B_0002610C.SetObjectiveCompleted() - "" Line ? Â Â Â [MQ104 (0002610C)].QF_MQ104B_0002610C.Fragment_28() - "QF_MQ104B_0002610C.psc" Line 555 I'm attempting to eliminate whatever is actually causing this, but its a slow process. So far signs point to the Enemy Level Scaling module, but its a slow process.
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