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Everything posted by Mr777Nick
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Well, I already ran the game from its own launcher. MO2 was working fine 2 weeks ago. Might need to check the correct Visual C++ Redistributables, although LOOT was working just fine before, and I haven't updated it since then.
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Sorry for not replying this sooner. So this is what I've tried so far. I installed MO2 on my laptop, then tried to run LOOT on it, and it worked perfectly fine. Then I copied both the folder ModOrganizer on AppData and ModOrganizer program. Yes, I installed SkyrimSE and MO2 on the same directory on both my PC and laptop, I also uninstalled/deleted both folder on My PC before I copy the one from my laptop. Also double-checked if any directory listed on ini files are directed into a wrong folder. The result was, well, not so good. Same messages appeared when I try to launch LOOT. So my theory is, it's either the registry/save folder on unknown place which used by MO, or it's the registry on my PC which got messed up. My current temporary workaround is, I copied all my MO2 folder on my PC to my laptop, run LOOT, Wrye Bash, etc. And then copy it back to my PC. Tedious work, but it works so far. So yeah, any ideas?
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I already tried to reinstall MO2 and remove the mklink so that MO2 remake its data folder. But alas, even though MO2 is using its newly generated data folder, Loot and any programs still refused to be run (still show the same message). I am suspicious there's still leftover from the old MO2 even when I reinstalled MO2. Is there any folders or registrys I have to delete to fully uninstall MO2 other than the one on AppData? And yes, I delete the MO2 folder when I uninstalled it. Already tried with or without elevated privileges, still not working. Might check later if all other programs (Loot, SSEdit, etc) is set to Running as Admin. Well, all my other programs which installed on that folder is working just fine, Steam (and all my games) is installed there too. Also already tried to install MO2 outside that folder, I installed it on D:\ModOrganizer. Still not working. So you're saying that I should just run MO2 after I installed it, use MO2 data folder on AppData, and then manually changed the Download and Mods path to the one I want it to? Also another thing I want to mention is, even though MO2 uses C:\Users\USERNAME\AppData\Local\ModOrganizer\GAME_NAME\FOLDER_NAME to store its files, another folder which usually got created on that location like logs, download, mods, etc is also created on C:\Users\USERNAME\AppData\Local\ModOrganizer No, I didn't edit those inis. Also tried with my BitDefender off and on, still not working. Strange, seeing this MO2 was working just fine last week, and then suddenly back to it's issues before.
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Oh yeah, Run As Admin already tried, still the same. MO2 reinstall also do the same. And the usvfs logs on log folder also always stays at 0 kb, without anything inside it when I opened it. MO2 Installed on D:\Program Files(x86)\ModOrganizer , yes I created that folder by myself so UAC won't intervere it. and MO2 folder data on D:\Program Files (x86)\ModOrganizer2Data , that folder then linked to MO2 folder on C:\Users\USER\AppData\Local\ModOrganizer by the mklink method I used before. Oh God, I'm so frustated, I spent days on working on my SkyrimSE setup and still can't play it. :'( (I can play the game via MO2 and it detected my mods, but as the other program won't be opened, I can't mod my game properly) Below I attached my ini from FO4 and SkyrimSE folder. ModOrganizer.ini ModOrganizer.ini
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I don't know what happen to my setup, everytime I want to open any programs it said "failed to spawn "SSEEdit.exe": failed to start process (The Parameter is incorrect. [87])" after the fvs window closed itself. This is not my first setup for Mod Organizer though, I have tried the version from the github 2.0.7 for my FO4 setup. I followed the guide here: https://wiki.step-project.com/User:Gernash/MODWiki That guide said that I have to use mklink method to be able to use use MO2 properly. I can't use LOOT when following that guide, but I ignore it because F04 itself doesn't need much tools outside its game. So 2 weeks ago I just started to mod my Skyrim SE, and decided to follow a guide here: https://www.nexusmods.com/skyrimspecialedition/mods/2846/ And I was trying to use the MO2 which already installed on my PC. As MO2 2.0.7 won't detect SkyrimSE, so I tried to update it to latest beta 2.0.8b. I still can't use any program when I used it, although it does detect SkyrimSE. It said exactly from the message on first pargraph up there. Then last week I found out that I created the SkyrimSE MO2 path on different folder than what I used from the mklink method on FO4, and it worked, I can run any program such as loot and SSEdit on MO2. But then when I want to update my modlist with loot today, that message comes again and I can't use any program inside MO2 again. Any help would be greatly appreciated, I already exploded my head trying to solve this thing. Thank you!
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wip-fallout-4-using-modorganizer-2
Mr777Nick replied to Gernash's topic in Unofficial Fallout 4 Guides
The other features of LooksMenu work just fine, it just the preset feature that appears greyed out. A quick look at LooksMenu comment section said that it is because wrong version (or not detected) installation of F4SE. I tried a few workaround from the internet like placing a downloaded preset on the game folder (manual install) or/and the overwrite folder on MO. Doesn't work, still greyed out. Might try your suggestion to install it manually. Place Everywhere's author also said the same thing, probably wrong version of F4SE. Yep, it's all in the game folder. I can't save preset though as it is greyed out. Any ideas? -
wip-fallout-4-using-modorganizer-2
Mr777Nick replied to Gernash's topic in Unofficial Fallout 4 Guides
Can anybody help me? I have a perfectly fine setup, but for some reason I can't use the save/load preset from the LooksMenu mod and I can't use the features from Place Everywhere mod. I'm using the guide as per 21/11/2016, haven't updated to the latest yet. Thank you. -
wip-fallout-4-using-modorganizer-2
Mr777Nick replied to Gernash's topic in Unofficial Fallout 4 Guides
Uh, just want to say that using the current ShadowBoost with 1.8.7 will crash the game. And here I go again, with shitty FPS on a beautifully modded game. EDIT: Whoops, didn't checked on its own web, only on Nexus. It's all good and smooth now. Thank you! EDIT AGAIN: And it's 2nd times I did this kind of post, pardon me gentlemen. :) -
wip-fallout-4-using-modorganizer-2
Mr777Nick replied to Gernash's topic in Unofficial Fallout 4 Guides
Which game version is this guide made for? The part on F4SE and Shadowboost says that it was 1.7.15 . But on Place Everywhere, it says 1.7.22 . -
wip-fallout-4-using-modorganizer-2
Mr777Nick replied to Gernash's topic in Unofficial Fallout 4 Guides
Can someone help me, please? I've been trying to fix this on my own for 2 days now, but still can't figure out what's wrong. My game is crashed whenever I open the armor workbench, I already did a troubleshoot and found out the culprit is Armorsmith Extended. The workbench works fine if I disable that mod. I already followed the additional note on the guide, and I also already followed the FAQ (on CTD case) on the mod's page. Any answer is greatly appreciated. EDIT: Oh my God, I'm so ashamed of myself.... So apparently I missed the note on Concealed Armor, as that mod overwrite the ESM from AWKCR. A quick hide and poof... It's all clear. Thank you! -
Apocalypse, Thunderchild and other EnaiSiaion mods?
Mr777Nick replied to dreamer1986's topic in Skyrim Revisited (retired)
Just create a merged patch using TES5Edit, tutorial is on TES5Edit page. I'm using Imperious and I think the merged patch solved most of the conflict. -
Dynamic Distant Objects LOD - pre 2.xx
Mr777Nick replied to sheson's question in DynDOLOD & xLODGen Support
Sorry for long reply. Apparently it was just a problem with my HDD (Bad Sector), a mod reinstall seems to fix it. Thanks! -
pack A Real Explorer's Guide to Skyrim
Mr777Nick replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Just asking, does the conflict between SRLE, or Immersive Citizens to be specific, with REGS really game-breaking? or is it just some minor issues? I just saw a couple posts in the forum that they are using SRLE + REGS, which AFAIK is not compatible for now, so I'm curious about it. I've used SRLE + REGS before and really loved it, but as soon as SRLE updated, in which it makes itself not compatible with REGS, I dropped REGS just for stability sake. I missed Whiterun outskirts the most. ;( -
Dynamic Distant Objects LOD - pre 2.xx
Mr777Nick replied to sheson's question in DynDOLOD & xLODGen Support
So, I am currently using Skyrim Revisited + PerMa + some of my favorite mods and apart from having such a nice and smooth experience, I can't on any way install DynDOLOD correctly. I followed the instructions on the DynDOLOD page and also on SR page, but still failed to install it on DynDOLOD Worlds script. Here's the picture of the error: https://i1237.photobucket.com/albums/ff479/Mr777Nick/DynDOLOD.png The LOD generation process (or what it is called) works if I only select small worlds on 'Select Worlds' section. That error happened when I choose Tamriel, Blackreach, Solstheim, etc. Any help would be greatly appreciated. Thanks. -
pack A Real Explorer's Guide to Skyrim
Mr777Nick replied to CJ2311's topic in Step Skyrim LE Packs (retired)
That's what I was talking about... -
pack A Real Explorer's Guide to Skyrim
Mr777Nick replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Yes, I did take a look at the changelog. I wasn't sure whether it's still safe to use it with REGS though. That's why I asked here, just in case someone has tried to use the newest version of ETaC. -
pack A Real Explorer's Guide to Skyrim
Mr777Nick replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Is it still safe to use REGS with ETaC latest version (13.4.1)? -
pack A Real Explorer's Guide to Skyrim
Mr777Nick replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Hello, I'm using SR: LE and REGS 4.03 now. I want to know if there is a premade compatibility esp for both setups.I also read on a thread (https://forum.step-project.com/topic/5381-sr-conflict-resolution-patch/) that the conflicts between SR: LE and REGS don't really major, so do I have to use make compatibility esp? Or is it not really important to make the patch?

