Its finally here :
for those in the dark : The Skyrim Script Extender (SKSE) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game. . Basically it is the essential cornerstone to allow most of the amazing Mods On Skyrim to actually work . SKSE64 was the version that was in Development for Skyrim :Special Edition but got put on hold until further notice due to lack of time , required skills and motivation . For a time things seemed like it would stay stuck in Development hell forever.... Until now ! Now before Everyone jumps of their seat and gets too excited ?THEY MADE THIS VERY CLEAR : even so this is a Major Step in modding Skyrim :SE to hell and back .
https://www.nexusmods.com/fallout4/mods/21497/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D21497%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D5287305&pUp=1 this will hopefully create a more streamlined way to alter mod options ingame rather then using holotapes .
i have a question does anyone know of a mod that re skins scavenger stations into other objects ? i already have the housekeeping mod but that one does not include stuff like turning scavenger stations into plumbing pipes , a robot station , rugs , heater etc .. which Oxhorn features plenty of in his settlement videos . any idea of what mod i am looking for ?
HI , i am using Oxhorns Ini file presets for my game and while everything works great i have one problem . When i open the map on my pipboy i can only move the mouse in a tiny invisible square on the top left hand side of the pipboy screen . I know something in one of the files is causing it since replacing them with the vanilla ones fixes the problem . these are his ini files : Fallout .ini : https://pastebin.com/HNvh2feY Fallout custom ini : https://pastebin.com/fNxbErKh Fallout prefs ini : https://pastebin.com/EwUEfCn5 anyone spot the cause of this issue i have and how to change it back to normal ? aditional info : seems this issue only happens when using a controller , switching to mouse also fixes it .
so what most of us feared happened . while there are some noticeable improvements in certain textures the change or difference is so little it in no way justifies 58 GIGS of real estate on your drive . and for that size it doesn't even alter all of the texture making the ones that don't stick out like a sore thumb . there is also very little sense in what was decided to make better textures for and what not . for example on this bus stop the poster has been uprezzed a bit but now it makes the buss stop metal post looks like a complete mess . I don't know about you guys but for sacrificing 58 GB of my SSD i would expect a lot better than ... well this . ESPECIALLY when we already have texture mods that look much better then this and only come with a fraction of the size and VRAM requirements . Shame on you Bethesda SHAME!
i got two questions (that probably have the same answer ) . If i am still using NMM for modding The SE edition of skyrim and i wanted to use SSELODGEN to make new LODS do i need to do anything specific after the program is done or are the generated files moved to the right location automatically ? Same for making a bashed patch with WRYE bash , do i need to move files somewhere afterwards ?
so if i where to remove all my mods from a current playthrough will my savefile go FUBAR or do mods not get saved in the savefile and i can remove mods without fear ?