peppergomez
Citizen-
Posts
433 -
Joined
-
Last visited
Everything posted by peppergomez
-
Before I begin this one, I am noticing that I'm adding a ton of new posts to this forum. If that's bad form then I can post these to the general support thread that exists for SR. I noticed that the previous post in that thread was almost a year old, hence me creating new topics. I don't want to spam or clutter this forum, so I'm happy to do whatever the mods here prefer. OK, my MO/SR question- for mods where we are excluding certain files, is it okay to do the full install and then remove the necessary files via the Information>Filetree tab. For example, for the Unofficial Skyrim Patch, I installed it and then removed Docs and Unofficial Skyrim Patch.bsl from the Filetree tab. Thanks. Unofficial Skyrim PatchAuthor: Unofficial Patch Project Team Version: 2.1.0 Special Installation: Do not install the following file(s) and/or folder(s): Docs folderUnofficial Skyrim Patch.bsl
-
Thanks folks. I'm going with Neo's suggested ENB profile (Vividian ENB) so I will go with this smaa.dll setting. BTW what's the consensus on whether DSR - Factors can be used in Skyrim using the Skyrim Revisited build? (Dynamic Super Resolution- rendering game at high res then downscaling to native res of the display.
-
The instruction of "set...ProxyLibrary=d3d9_smaa.dll to enable automatic usage of SMAA if installed." is something I'm not sure if I should enter. Is this basically stating that if your GPU can do SMAA, then make this ini change? There hasn't been discussion elsewhere in Neo's steps about SMAA, so I assume that is what it means. I am running two NVIDIA 680GTX FTW cards and see CSAA as an option in Manage 3D Settings in NVIDIA Control Panel, but not SMAA. Also, I didn't see any option to run ENB MAnager as an admin. I'm running Windows 8.1 and when I right-click on the ENB_Manager Jar File, and look in Properties, I don't see a Run as Administrator option. I have installed Skyrim and all related programs outside of the Prgram Files x86 location, b/c of what I've read about permission issues.
-
General Support Thread
peppergomez replied to Solist's question in Guide Support & Bug Reports (retired)
For the ENB stage of the install, I am wondering if I need to grab the necessary files from the InjectorVersion folder or the WrapperVersion folder in the enbseries_skyrim_v0266 zip. Thanks. -
I've installed the Optimized Bethesda textures for MO and notice that the Optimized High Res DLC Standard files are in 3 parts, and that they result in three different mods when installed. In the screenshot that the mod author provides, they have been merged. For these three mods, should I uninstall them, then reinstall, making sure to use the same name for each so taht they install as one single mod?
-
I don't think that it' possible to install a mod from the MO Settings menu, but the SR instructions call for doing that. Shouldn't the instructions direct the user to click the "Install a new mod from the archive" icon, on the far left? During the above process, Mod Organizer created an exact copy of the "Vanilla Skyrim" profile into a new profile named "Skyrim Revisited". In the Prerequisitessection, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but SKSE will not function properly without the supplied scripts. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps: Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...". Navigate to the downloaded SKSE archive and click [Open]. Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the left pane post-installation. In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked. Click [OK].
-
Thanks Yippie Small correction> cd Microsoft SDKs cd Windows cd v8.1A cd bin cd NETFX 4.5.1 Tools I get this error message: corflags : error CF002 : could not open file for reading I must be typing something incorrectly. Here is what I am entering: corflags /32bit+ C:\Skyrim Steam Install\steamapps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe I also tried this (backslash in front of "32bit"): corflags \32bit+ C:\Skyrim Steam Install\steamapps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe Neovalin's example uses forward slash but Windows uses back slash. I tried all forward slash but it didn't work either.
-
For me the install did createa a Program Files (x86)\Microsoft SDKs\Windows\v8.1A\bin\NETFX 4.5.1 Tools folder, which a bunch of files inside. During the install, I selected just the .NET option as per Neo's guide. It's just that I have next to no experience with the cmd line and my attempts to paste the folder location into the cmd line prompt haven't been successful.
-
I run PapyrusCompiler.exe and the cmd window appears for a fraction of a second and then disappears. Can anytime help me successfully follow Neovalen's original instructions: "Navigate to C:/Program Files (x86)/Microsoft SDKs/Windows/<Version>/bin/NETFX <Version> Tools using the command prompt. Execute the following command: corflags /32bit+ "<Full Skyrim Path>/Papyrus Compiler/PapyrusCompiler.exe"""
-
Thank you, Citizen. I have installed PapyrusAssembler and PapyrusCompiler exe configs into Skyrim>Papyrus Compiler. Can you clarify if this means that I am okay to have completed these steps: Download and run the "Windows SDK for Windows" corresponding to the target OS. Install to the default location and select only ".NET Framework Software Development Kit". And that I don't have to complete the following steps? Thanks. Navigate to C:/Program Files (x86)/Microsoft SDKs/Windows/<Version>/bin/NETFX <Version> Tools using the command prompt. Execute the following command: corflags /32bit+ "<Full Skyrim Path>/Papyrus Compiler/PapyrusCompiler.exe"
-
Hi all, Based on Neo's instructions: "Download and run the "Windows SDK for Windows" corresponding to the target OS. Install to the default location and select only ".NET Framework Software Development Kit". Navigate to C:/Program Files (x86)/Microsoft SDKs/Windows/<Version>/bin/NETFX <Version> Tools using the command prompt. Execute the following command: corflags /32bit+ "<Full Skyrim Path>/Papyrus Compiler/PapyrusCompiler.exe"" I have opened the Windows cmd.exe and at the C:\Users\<my name> prompt, I have typed, without spaces, the folder location for the NETFX 4.5.1 Tools folder: "C:\ProgramFiles(x86)\Microsoft SDKs\Windows\v8.1A\bin\NETFX4.5.1Tools" (without the quotes, obviously) I encounter the message "C:\ProgramFiles is not recognized as an internal or external command, operable program, or batch file" Can anyone assist? Thanks.
-
Yet another question. :-) I wasn't prompted with the "merge" option that you describe here: The New Steve Bison Hotel and Lucky Casino Author: Mike HanchoVersion: v107Requirements: NVSE, SortomaticInstallation: Get the New Bison Steve Version 107 MASTER FILE VERSION main file and the New Bison Steve Version 107 - SORTOMATIC VERSION optional file. This mod is packaged incorrectly, follow these instructions:During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK], select [Merge] not [Replace]."
-
Great. Thanks. PS I went back and redid the NewVegasUncutSeries steps b/c I think I had forgotten to check all of the mods in step 4: After FNVEdit loads, right click on kochandbohr.esp and select "Apply Script". From the top dropdown select Merge Plugins v1.65 and click [OK]. In the Merge Plugins pop up, tick "rotfacetoriches.esp", "avangraffscorned.esp", "athornysituation.esp", "awilderwasteland.esp", and "Pacersgambit.esp", make sure "Renumber FormIDs" is ticked, and click [OK]. NOTE: If all the plugins are not listed, expand the window size to show the missing plugins. So when I opened Wrye Flash NV for the second time, I notice that NewVegasUncutSeries.esp is highlighted in red, and that I got this message: Modified dates have been reset for some mod files: Bashed Patch, 0.esp NewVegasUncutSeries.esp (I also get the message Warning: The following mods have unrecognized TES4 header versions: Bashed Patch, 0.esp) I clicked OK. The Bash Tags or Actors through Scripts are still in the lower right box for NewVegasUncutSeries.esp from when I added them last time. My question is this: Am I OK as is in Wrye Flash, or must I recreate (or undo) any steps re: NewVegasUncutSeries? Thanks. Also, a more general question: I like to load the game after each major stage of a large mod install project like this. Do you have any advice on what I must do that might NOT be mentioned in your guide, in order to ensure that everything is sequenced, etc. properly? Thanks.
-
I am following EssArrBee's instructions to run FNVEdit on New Vegas Uncut 4 - A Thorny Situation Author: MoBurmaVersion: v1.0Installation: LOOT reports this mod needs to cleaned with FNVEdit:athornysituation.espContains dirty edits: 10 ITM, 0 UDR records. Follow instructions for cleaning here.When I follow his instructions here: https://wiki.step-project.com/User:EssArrBee/FNVEdit_Mod_Cleaning, FNVEdit displays this error: "to use this function you need to apply a filter only the option conflict status inherited by parent active" Can anyone help me out? I don't see the option in question anywhere as a setting.
-
Can't save edits to FONV INI files using MO
peppergomez replied to peppergomez's question in Mod Organizer Support
Thanks. I added 52.3 but still get the QAccesibleWidget error-- This implementation does not support subelements! (ID 34 unknown for QWidget) -
Flickr and it's the link that is for the particular image. Here's an example: I opened the Image icon, and then pasted the URL into the field. What I would prefer to do is upload such screenshots directly, so that I don't have to upload into my photography feed on Flickr. Does the Attach file feature on these forums work for other folks, and if so, is it a browser issue?
-
Neither the Attach Files or Image icon work properly for me. I am using the latest version of Firefox. Attach option fails ("Uploading is not allowed" interrupts the "You can upload up to ___ of files" message) and the Image icon only returns a hyerplink indication, as shown in this post: https://forum.step-project.com/topic/6195-cant-save-edits-to-fonv-ini-files-using-mo/

