peppergomez
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Everything posted by peppergomez
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I do know how to do this process in MO but it's not working for this mod. The file hierarchy is as follows: FAR >Females >CBE >Default Body >UNP >Males >Better Male Body >Default Body >SoS version >No Glowing Skin >Female >Male >Read Me text I understand that based on the SR guide, I am to choose Females>UNO>Main and Males>Better Males Body and to keep No Glowing Skin set at default (and to uncheck the Readme) Problem is, setting the data top level at FAR doesn't work, nor does setting it at either Females or Males. Not sure how to proceed with this one to build it properly in MO. Can anyone tell me where in this mod I should set the game data level?
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See attached screenshot. What is throwing me off is the fact that after I finish the merge is TES5Edit there are 5 esps in the Save Changed Files window, when I am expecting to see only RealisticWaterTwo - Merged. How should I proceed on this window? Note that in the MO Override folder, it's only the RealisticWaterTwo - Merged.esp and the meshes, textures, and sound folder after the merge. PS Why don't these forums allow for file uploads? It would have been easier to just upload that screenshot. Any attempt to attach a file to my post fails. The max is 10MB and my image is under 1MB, but "Error This Upload Failed" is the default message when I try to upload. Edit- lovely, I see that not even clicking the Image icon and psating in the URL for the image on Flickr works. What's the deal with these forums making it so difficult to post screenshots? The Save Changed Files window in TES5Edit after the merge: https://www.flickr.com/photos/87635527@N04/16698977120/in/photostream/lightbox/
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OK I think I might know what might be causing this-- BOSS sorts Realistic in the following order, which differs from the order Neo presents in his list below. BOSS: RealisticWaterTwo.esp Version 1.11 ActiveRealisticWaterTwo - Legendary.esp ActiveRealisticWaterTwo - Wyrmstooth.esp ActiveRealisticWaterTwo - Waves - Wyrmstooth.esp ActiveRealisticWaterTwo - Falskaar.esp ActiveRealisticWaterTwo - Waves - Falskaar.esp Active SR: TES5Edit Mod Merge Required: (Merging Guide) Files to merge: RealisticWaterTwo.espRealisticWaterTwo - Legendary.espRealisticWaterTwo - Falskaar.espRealisticWaterTwo - Waves - Falskaar.espRealisticWaterTwo - Wyrmstooth.espRealisticWaterTwo - Waves - Wyrmstooth.esp Can someone let me know if it will be necessary for me to use BUM to move any of these around? I don't see a way to order them within MO because the individial esp files are only visible in the File Tree tab for the mod.
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Right, I know how to do those steps, and I have v1.9 in my Edit Scripts folder. The process has been working fine thus far in the guides for all merges done in TES5Edit but for Realistic Water I encounter the results described above. I'm following the same steps, so I've no idea what's causing this. Edit-- I DO only have the merged ESP in my overwrite folder plus meshes textures and sound folders. What I'm referring to is that the results in the TES5Edit Save Changed Files window display 4 of the original esp files (that is, the pre-merged esp files, see my post above) and the RealisticWaterTwo.esp This differs from all other merges I've done in TES5Edit, where the only file that I'm prompted to save in the Save Changed Files window is the merged esp (in this, it would be RealisticWaterTwo.esp). So I'm confused by this and by which of the 5 esps I should check before closng the window.
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I don't think that the merge is happening correctly in TES5Edit. I have followed the instructions and selected these files to merge: RealisticWaterTwo.espRealisticWaterTwo - Legendary.espRealisticWaterTwo - Falskaar.espRealisticWaterTwo - Waves - Falskaar.espRealisticWaterTwo - Wyrmstooth.espRealisticWaterTwo - Waves - Wyrmstooth.esp After following the necessary steps, in the Save Changed Files window, I see the following: RealisticWaterTwo.espRealisticWaterTwo - Legendary.espRealisticWaterTwo - Wyrmstooth.espRealisticWaterTwo - Waves - Wyrmstooth.espRealistic WaterTwo - Merged.esp Shouldn't all 6 of the esp files have been merged into the one single Realistic WaterTwo - Merged.esp file? However, if this output of 5 esps is correct in the Save Changed Files window in TES5Edit, should I check all 5 esps files before closing? RealisticWaterTwo.esp is unchecked by default. I've tried this twice now and get the same results However, I do notice in my MO>Overwrite folder that there's only the one esp file- Realistic WaterTwo - merged.esp as well as a textures, sound, and meshes folder. I'm confused.
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is the error message I get. I'm guessing that refers to either the Realistic Water Two or Realistic Water Two - ENB Textures folder? Each has content in it. I click Explore and it opens the MO>Overwrite folder, where there is an empty folder called TES5Edit Backups. Maybe I should delete this folder? I researched this message but haven't found a conclusive answer on what I need to do to fix this. Thanks.
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I found a current version of SRO via someone's Google Drive and therefore avoided the torrent. It's three zip files (SRO 1_1, SRO Dawnguard, and SRO v1_6 Update). Not surprisingly, when I attempted to install the main Zip, MO displayed a No game data on top level. What's my best approach here. All three zips have a textures folder, so maybe create a folder inside the MO>Mods folder called SRO and have that single Textures folder inside, with the contents from all three texture folders from the other zips?
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Not sure why the Smart Souls.ini file is in the SKSE>Plugins folder inside my MO Overwrite folder. The Smart Souls mod is in my MO>Mods folder. In the Smart Souls folder I see a meta config file and SKSE>Plugins>Smart Souls.dll. Should I delete the SKE>Plugins>Smart Souls.ini file that is in the Overrite folder, or copy the Plugins>Smart Souls.ini file into the Smart Souls folder that's in the MO>Mods folder? PS I'm totally owning these forums. Sorry...
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I live in an apartment and my landlord generously includes internet but has blocked the ability for tenants to use torrents. At least that's what it looks like, since I've been unable to do so since moving in last week. I'm about 1/3rd of the way through a Skyrim Revisited Legendary Edition install, and notice that SRO can only be gotten via torrents. I don't have any friends in the area who I'm close enough to to go over and download this on my laptop. Would anybody be able to help me out with this? Maybe a Google Drive or Drop Box exchange? Or if there are download links that aren't torrents? Many thanks.
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Do I just need to optimize the textures folder for each mod, or are there normal maps as well? The steps presented here for each seem identical, so I'm not sure what I'd do: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/DDSOpt_Processing I did this: created a folder called "optimized textures" in the Falskaar folder, and used that as my output folder for DDSOPT. Made a backup of the original textures folder elsewhere on my drive, then pasted the optimzed dds files into the original textures folder in the Falskaar folder. Then deleted the "optimized textures" folder. The Textures folder in my Falskaar folder now has the optimized dds textures and the original n and msn dds files. I've confirmed that the file size is smaller by -+ 40MB. In MO, I have refreshed my mod list. But it's not necessary for me to drag the newly created <Mod Name> Optimized into MO because I never created a duplicate folder for the entire Falskaar mod, I just replaced the dds files (not the n and msn dds files) in the textures folder, then refreshed. Is this okay?
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I'm trying to merge ClimatesOfTamriel-Dawnguard-Patch.esp (Project Reality - Climates Of Tamriel)ClimatesOfTamriel-Dragonborn-Patch.esp (Project Reality - Climates Of Tamriel)ClimatesOfTamriel Falskaar (Falskaar - Climates of Tamriel Patch) But I cannot follow the directions below b/c there is no "Merge Plugins vX.XX" option the Script drop-down menu options. The options are alphabetical and skip from LODGen to Oblivion -- Export all scripts in XML format. Can anyone assist? Thanks. Run TES5Edit. Select only the mod files to be merged then click [OK]. These must be sorted in the order specified. Shift/Left-click to select the files to be merged in the left pane. Right-click one of the files to be merged and select "Apply Script". In the script drop down, select "Merge plugins vX.XX" then click [OK].
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Nevermind- solved.
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why are there fomod instructions in sr?
peppergomez replied to peppergomez's question in Guide Support & Bug Reports (retired)
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why are there fomod instructions in sr?
peppergomez posted a question in Guide Support & Bug Reports (retired)
A bit confused by that, since FOMOD isn't listed as a tool for the SR install process, and I assume it refers to Fall Out Mod Organizer. For example, I don't think that these FOMOD instrucitons apply to me if I'm installing Dragon Stalking Fix via MO, right? Just install the mod by clicking install and be done with it, yes? Dragon Stalking Fix Author: Sevencardz Version: 1.2 [Collapse] FOMOD Instructions Main FileIntroduction Click next to proceed with installation. Install Dragon Stalking Fix NextInstallation Method Choose an installation method. Loose Files Only (Advanced) NextMod Edition Choose an edition of the mod to install. Loose files for Dragonborn Install

