Aiyen
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Everything posted by Aiyen
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DCO makes dragon fights silly much harder because you cannot just hope to run about in the open and hope to kill it/them. Even more so if you also have boosted the dragons difficulty. which the mod it not designed around. I am guessing it is designed around vanilla hp and dmg values etc. You will get thrown around a lot, which is the main part of the difficulty, since if you are down and take a full dragon breath to the face it really does hurt. My favorite though is that if you just stand about in the open, then the dragon can swoop down and talon grap you and drop you from up in the air, more or less insta killing you! Also I like how multiple dragons really do seem to work better together. I actually had one dragon landing in a spot to try to lure me out, while the two others would then crash down nearby and double roast me as I came out of hiding. It is unfair.. but well giant fire breathing intelligent lizards of DOOM should behave like that!
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The cell structure of the game is already doing this. It only loads in a small part of the game at any one point. Depending on how detailed said point is then it cost more to load it in. In order to speed up the process the game also stores alot of stuff in cache in order to swap cells around the memory faster. This is why you get worse stuttering when entering new cells you have not been in before, but not so much when you go back the same way you went. However buffer problems would only really be relevant for people with low amounts of RAM so the game cannot store all info in RAM but has to Rely on HDD or SSD as the case is. I have 16Gb of RAM and when I check what my install is using, then it has what it actually physically is using, but also have a boat load of Cache reserved that vanish at once if I terminate the games process. And I have very few issues with infinite loading screens or issues of that nature. The last few I have had have all been because I am experimenting with too high ENB settings.
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Rain in Skyrim is just a texture... If you use ENB rain then it is actual lines as I understand it. If rain was to be like rays etc. it would slow down the game immensely since then the game would have to calculate both rain and lighting and shadows etc. and the visual effect compared to the performance cost is just not worth it. Just seeing the performance hit of the way ENB does it and comparing the effect with a good rain mod texture is good proof of this. As for the mod then the idea looks good, might try it out once I get the time to do so again!
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It is very nice to see parallax mods come around again! They are quite a bit of work to do properly, but these look quite nice I have to admit.
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I used STATUS for a long time now... just essential when you are making ENB´s and getting weird weathers... since it is one of the only tools to provide the weather ID codes ingame! :) But as for the general issue. All mods that add scripts have a potential to hog. We still have not had enough decent play-throughs from the mod testers to see how big of an issue the script cleaning process has on the longer games. I know some people have reported that their games gets bogged down and eventually their saves get bloated etc. as they progress. Most mods should be able to clean up after themselves, but I guess there might also a general problem with the Papyrus engine. For example if you save your game in the middle of a script that is running, load it again and it is then supposed to finish.. but does not for who knows what reason. (This is all speculation I have not actually made any detailed investigations into this. )
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All people who get into tweaking ENB´s at a higher level knows about JawZ contributions, and as such I personally look very much forward to seeing what he will do. I know one thing he is trying hard to do is to make sure that the skybox boundry (Annoying line in the far distance that can be seen in quite a few weathers etc) will not be really visible. But also just to have a light weight weather mod that looks great and have a nice atmosphere.
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SweetFX cannot alter any ingame settings, it can only manipulate the last frame that is rendered by the game. All lighting, shadows, imagespace modifiers, etc etc. are only touched by the game. This is the main reason why I find that the description page of the mod could be better. SweetFX and ENB´s only have one thing in common, and a lot of others where they are different. Sadly people only look at the end result, and think they do the same thing, but with different performance impacts. If you have dark dungeons then they will still be dark with this, unless there is a very strong brightness modifier, or altered gamma value. Edit: CoT still have some nights that are darker then others. For example all nights with Auroras are brighter then ones without. If you want to see one of the darker nights then the weather ID code is XXX58149 where XXX depends on your mod install order etc. for me they are 070, before they where 020... at least there only are ten combinations to try out and it is fairly quick to do.
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Considering that it changes by a rather big deal every week JawZ works on it then it is still way too early to give it a full analysis. I am following it closely, and the quality of JawZ work in ENB is normally in the top of the category, however he is just one guy with alot to do. I am sure he would not mind some more feedback when he request it, but I would not recommend it for any use in playthroughs at its current stage.
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It is strictly mods that Neovalen like and think enhance the game. What make it special is that it shows how to make mods compatible with each other, more then the actual selection of mods. This allows you to make your own mod selection, and how to maintain it properly! Most of us who used SR started with just that, but then moved on to add our own stuff. However SR still remains lore friendly and as such you will not find my little pony or lightsabers etc.
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Havok and physX are two different physics engines so physX have no impact (to my knowledge, please do correct me if I am wrong!) in Skyrim at all. It requires games that are made for it, like Metro last light I believe. I believe we had a nice discussion about it a while back when debating the finer points in AMD vs Nvidia.
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Up to you pretty much, I am happy with my current install. Will wait and see what Neo cooks up of improvements. But then again I mainly use the guide now to learn how to make my own additions etc. You would most likely learn a lot from doing it once more, but again it depends on how happy you are with the modding process! If you want to play the game, then play the game! If not then wait and play something else! :)
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SKYRIMLE aMidianBorn Roads and Bridges by CaBaL
Aiyen replied to statmonster's topic in Skyrim LE Mods
A fun experiment would be if he made a texture that wrote "I won file of the month for this" on the walls of Whiterun! And then proved that it could be done! :P That said then the new updates are looking good! Still not as good as some of the other stuff out there, but again landscape textures kinda all need to match or they can stand out too much. Which is the main problem with smaller texture packs that only deals with a few things. -
If you are referring to all the multi threaded .ini tweaks then no. At least nobody here have ever been able to prove that they increase performance, but on the other hand then nobody have proven that they are bad to have on. But based on the principle that less is properly more stable then it is generally not suggested to use them. As for altering the papyrus settings.. then I have only tried to turn logging on and off. So someone else would have to kick in there.
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Check out the Skyrim Revisited guide, it includes most of those mods. Only one that is not in there is the immersive armors, but that is fairly simple to just add in. Just remember to run the bashed patch in order to get the leveled lists done properly so the items get into the game the right way. Project parallax is an extension for ENB. So you need to run with ENB in order for it to function. It is just a set of alternative meshes and they should work with the STEP texture mods just fine.
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Problem with Skyrim Mod Organizer and BOSS
Aiyen replied to perkymcgiggles's question in Mod Organizer Support
You should never have skyrim in the default dir. in the program files folder etc. it is known to cause issues. If that is not the case here then it is a tad strange. -
CPU´s would only reach 100% usage in stress tests. Otherwise programs are made up of tiny chunks of data instead of one large continous stream. This means that the CPU performs what is requested and then moves on to the next job. So never read too much into the CPU usage levels, since it makes very little sense to use it as a parameter for performance. The more mods you add etc. the more scripts needs to be run, and the less "room" there is for lighting calculations etc. This all means that there will be a bottleneck eventually and this means a reduction in FPS. Most of the time however the bottleneck is very small and only manifest itself as a drop in FPS rather then a huge lag spike.Â
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You can replace RLO with ELFX as long as you disable all the RLO specific patches etc. Also there is a major incompatiblity with SOS, but seems like that has been fixed by now, otherwise it is "simple" to do. Dynavision you can just plug in it conflicts with nothing, I am currently using it. ULO you can use with no issue since it does not alter any ingame attributes, it is pure post processing of only the colors. High level enemies is also compatible with SR in its default form with no apparent conflicts, at least I am running with it, and my limited testing showed no issues. However since you are using SkyRE then there might be some issues, you have to check Iroha´s thread for better support. The same goes for ASIS, I personally stopped using it because everything it does is just too unstable. And yes EVERY time you add a new .esp you have to rerun every patch since all patches require an updated load order... even if they do not seem to use said order for anything. Then it is better to be save then sorry. As for Save game compatibility, then in general no. However if you only add mods that have no scripts then it is "safe". If you just add stuff like ULO then it is perfectly safe since it has nothing to do with your save game data at all. But still to save yourself from alot of grief and issues, always make a mod list, and then play the game with that mod list... if you want to try new stuff, make a new profile in MO and start a new game again. If you do not want to play up to the same level, then just use the console to provide yourself with the gear and level/perks you had before!Â
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No problem. Also a new and bigger and better GPU would not help you anyways. Skyrim is a CPU heavy game, and this FPS drop issue is most likely due to some shadow issue in certain parts of the world which kills the FPS. That said even the most powerful CPU would only help so much.. it is simply game engine limitations. The bane of all lighting mods. They cannot add all the light sources they want, since those tax the system by a rather large amount, and shadow calculations get increasingly more and more complex the more stuff that needs to cast a shadow. Which is also why in MANY places you will see light shining through tables etc since if stuff where to cast a shadow it would make performance drop.Â
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FPS drops are an issue even with vanilla game. Certain areas are just massively more taxing. You can stand on a mountain top and have 60+ FPS in all directions but one where it drops to 30-40FPS. This issue persists with ENB activated, so you might experience it a bit more harsh depending on the settings you are using. It is again part of Skyrim, and nothing can be done about it unless someone makes a massive mod that alters the gameworld substantially.
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ENB Recommendations and Framerate Suggestions
Aiyen replied to phazer11's question in Post-Processing Support
You clearly have not done the ELFX SOS patch then :P -
Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
Depends on your choice of ENB or similar. If you are just runing without anything but Skyrim, and no post processing etc. then you can run with 60 most of the time other then a few locations where FPS drops are just a fact even in the vanilla game. At least I can do that and my card is only slightly worse then the one you have. Extra gameplay options that alter core vanilla gameplay. Here stuff like frostfall etc comes to mind. SR is more about learning how to make a complex mod list then about just following a guide and getting it all done. What you do now will most likely be useful when LE is finished. -
Yeah that just sounds odd... only other cause that comes to mind other then a bad mod install is bounty. Even if you have just 1 septim on your head you can become public enemy nr. 1 with orders to shot first ask questions later. It is just a part of the very broken and silly TES criminal system.
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Combat freezes are 90% of the time due to BSF effects, and Enhanced blood. Both add scripts to onhit events. Sometimes they conflict with each other other times they just dont like you. Before disabling BSF effects then I could not even do a dragon fight inside solitude without a freeze(Lots of people standing around getting hit for testing purposes). After I disabled it I could have three dragons at a time fighting for over an hour without a single freeze. I also downscaled Deadly spell impacts, but imo that mod is the awesome one of the two... spiky ice is just too epic ;)
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Reloading new saves produces issues
Aiyen replied to Andykay's question in General Skyrim LE Support
There is a mod in SR that alters PoV, it could have gone haywire. As for the screen fading in and out, then that is really odd, but properly due to the same issue somehow.

