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Everything posted by Darth_mathias
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just so everyone can see here is my memory block using SRLE Extended DynDoLod Worlds Medium, no SFO, and ENB Vivid Performance version: ran this during the opening carriage ride:
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thanks for all your help in tweaking the guide hishutup I can now see what I was doing wrong the fomods, and yes numers are easier to read thne the bullet points.
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I have never had an issue with SkyTest, I so clean the mod in TES5Edit. However when the animal section of ICAIO is finally released i am likely to switch to that
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Thanks Hishutup that what I was after for the fomods I personnal use the MEDUIUM setting of DynDoLod worlds it is best to do at the end after the merges section (so pretty much the same a the main SRLE) I need to add a not about that. my skse.ini file look like this: [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=1280 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 and in my ENBlocal.ini I have set: ReservedMemorySizeMb=512 VideoMemorySizeMb=11478 please all do bear in mind this was built on window 7 and unlike Neo I only have a GTX 970 and not a 980 and when all these mods my fps is around 60-50fps you will of course have to tweak for you own systems. I also use the performance vivid version of the enb and i dont use skyrim flora overhaul as i find these to heavy hitting. i should add a note about all this into the guide also I strongly recommend you run Skyrim Project INI https://www.nexusmods.com/skyrim/mods/69787/? (best done on a fresh set of ini files) this will really help.
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i have personally left it out my game but if you want put it back in.
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there does indeed seem to a bit of an issue with the latest version of Immersive content. I still like it but I do think for now it should be removed for my guide. EDIT I have removed Immersive content from the guide for now I will keep an eye on it.
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that is more proberly an issue with immersive content it's self try reporting to the mod arthor i have found so lamp just floating in mid air and solityude docks earlier today that i need to report. EDIT Just loaded up Immersive content by itself and there is indeed smoke and sprks coming from the ground around Belathors shop. so this issue is immersive content itself
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what version are you running? did you select the ELFX patch during the fomod installation? have you moved elfx exteriors to the optional esp in MO and have you removed elfx exterior from SR Conflict resoultion. also what version of SRLE Extended CR are you running?
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so basically if a plugin contains na navigational or story manager manger record it's not worth trying to merge?
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cool i look tomorrow and have a go in merge plugin standalone probely only merge patches
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i have just downloaded and installled interest npcs does any know if any of the esp can be merged? like under the customizers by ClearanceClarence i wanted as on big fomod not 9 little ones like i have at the moment. I have tried but i keep screwing it up, need a tutorial or something on how to do right. uslss you perfer them the way they are at the moment
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good point I have missed out factions crossbow from the guide and I totally missed the WAFR patch I will test and add. I decided to drop immersive weapons while write the guider come to the conclusion it just adds clutter. EDIT: yes use the faction Crossbows WAFR Patch
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all these look interesting i will add to the test List lol. maybe we should start a forum for mods to test with SRLE Extended at this rate. anyway the straw poll for dragon comabt is ended and Drgaon combat Overhaul narrowly wins. I ahve howevfer after speaking with other modding experts decided to hold off adding it this guide until i have tested it with particular testing in the Miraak dragon fight. I have added a "Modifying Existing SRLE Mods (THIS SHOULD NOT BE SKIPED)" Section to the guide I hope it is making sense. let me know if it isn't after a long hard slog I belive the guide is (all but the fomods) complete. IF I GET THE BASIC FOMOD INFO INTO THE GUIDE COULD SOMEONE WHO UNDERSTANDS THEM BETTER THEN ME TWEAK THEM TO LOOK BETTER.
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
useful to know Neo thanks -
that is way beyond my expertise I am afraid. it will require testing and throught i think
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the DCO mod arthor seems to think it is a vanillia bug that was never fixed, check this out https://www.reddit.com/r/skyrimmods/comments/3dpiz0/correcting_a_few_misconceptions_regarding_dragon/
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well my wife seems to think DCO and ulitmate dragons could be compatible with each other just needs a bit of conflict resolution and tweaking in the MCM menus, and since both are compatbile with deadly dragons we won't need to change that. so both might eventually make a appearance but will need tested before thatt happens
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I was thinking tonight it proberly would be best to put it after. As most the the modifications to the base SRLE is adding extra compatbility with mods in my guide or taking a few out that are not needed, and one or two just need different versions of the same mod.
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woohoo the mod installation section of the guide is bascally done apart from one mod (bijin customizer merged I am uploading to my copy.com account so people can download that instead of manually doing the merge I suggested) and a few fomods. Ok question for you guys should the "Modifying Existing SRLE Mods" section go before or after the Mod Installation section of the guide?
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I promise I will look at Interesting NPCs and 3DNPC followers just give me a change to write up what I have already before I go off and look at new mods.
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yes Druids Den looks awesome I am certainly curious about eagle's nest now. Building your castle awesome maybe it could be eventually added to my guide once complete wouldn't that be cool. at least your wife doesn't pick apart your carefully construsted load order to find bugs then laugh at you when you get home (after a long night of rigging) saying "haaha I hav ei work for you (at least this time she managed to do most of the leg work.) I have decided to let the straw run until tomorrow morning so about 9am GMT so if you haven't already voted get voting. the voting is close only current 2 votes apart
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well I will give it another go then it has been a fair while since i last used it
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I can say for sure Breezehome FullyUpgradeable will be added as for Druid's Den Collector's Edition I think I would rather wait for the alternate way to get for non magic people before I add it to the guide. That of course does stop anyone downloading it i also quite like Riverside Lodge REDUX - Buildable Edition cos i actually do like build my own home. I just fell the orginal feature as was poorly implmented by Heathfires DLC
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I am currently thinking maybe a house per hold (or something like that) then you guys can chose we already have in one hjaalmarch becuase Windstead Mine will be staying so that leaves Eastmarch Falkreath Haafingar The Pale - Morskom Estate would be mine The Rift Whiterhold Whiterun - there are already 3 or 4 contenders here. so all put your thinking caps on
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
yay to Neo and CJ2311 the snow is fixed outside nightegale inn when using no snow under roof.

