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darkside

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Everything posted by darkside

  1. Thank you for the update. This was mentioned before by other user. This mod fixed bug in The Noticed Board mod. I think I worth adding. Thanks again. Simple fix for The Notice Board by MannyGT (Rescue citizen and Escaped prisoner missions) by Memnochs https://www.nexusmods.com/skyrim/mods/79296/?
  2. 1. There will be some ELFX meshes overwrittten by Vivid Weathers merged. I don't think you need to move the mod in the left panel deviate from the guide to use Vivid Weathers MCM menu. The Vivid Weathers merge esp already load lower than ELFX in the right panel. 2. Helpful link. Some performance impact https://wiki.step-project.com/Guide:Z-Fighting https://forum.step-project.com/topic/124-black-circles-z-fighting-and-texture-shimmering/ I am not a guide author. Just appreciate guide user like yourself.
  3. Bash patch has intrinsic global priority of 80. This is what I did. RealisticWaterTwo.esp - Set global priority to 75 ELE_Legendary_Fs_Lite.esp - Set global priority to 76 SRLE Extended LOTD - Conflict Resolution.esp - No rule is needed. I will load after ELE_Legendary_Fs_Lite.esp by default due to dependency SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution.esp LOAD AFTER SRLE Extended LOTD - Conflict Resolution.esp Scarcity - Less loot mod.esp - Set global priority to 77 Scarcity - 8x Loot Rarity.esp - Set global priority to 78Scarcity - 6x Merchant Item Rarity.esp - Set global priority to 79
  4. @Darth Are you open to new mod suggestion? There are a few mods worth considering in my opinion. EDIT to remove mod suggession
  5. I have another unrelated question. Why do you choose Immersive Fallen Trees version 1.6 instead of 1.7 that have navmesh? Sent from my iPhone using Tapatalk
  6. You can try my esp here https://ufile.io/a7e25 Please report back if you got any errors.
  7. Thanks LOTD Patches Merged.esp from Legacy of The Dragonborn Patch Central may be a little outdated. There are some update on patches that was merged.
  8. Thank you very much for the update. I don't think new SkyTEST is the problem though. Something wrong with the No DCO file that was uploaded recently. Here is the link. DCO was removed as master. No error on my setup. https://ufile.io/a7e25 Please rename the file to SRLE Extended LOTD - Conflict Resolution.esp
  9. I can confirm this. I updated everything to newest versions, except SkyTEST remains 1.48 because I want to use domestic version. "No DCO" CR file is broken. I have no error with old patch with DCO, even on latest version of mods. I happened to have DCO stashed away in my old mod download folder (I actually have about 60GB of old mod download in my external drive LOL). I will try to remove DCO from the CR and share the file here.
  10. Do you run any monitoring program? Overlay programs?
  11. This is what I use and get load order as Darth's modwatch RealisticWaterTwo.esp - Set global priority to 75 ELE_Legendary_Fs_Lite.esp - Set global priority to 76 Scarcity - Less loot mod.esp - Set global priority to 77 Scarcity - 8x Loot Rarity.esp - Set global priority to 78Scarcity - 6x Merchant Item Rarity.esp - Set global priority to 79
  12. This is what I use and get load order as Darth's modwatch RealisticWaterTwo.esp - Set global priority to 75 ELE_Legendary_Fs_Lite.esp - Set global priority to 76 Scarcity - Less loot mod.esp - Set global priority to 77 Scarcity - 8x Loot Rarity.esp - Set global priority to 78Scarcity - 6x Merchant Item Rarity.esp - Set global priority to 79
  13. Thanks for the update. SkyTEST - Realistic Animals and Predators - v1_56_03 - We probably can not recommend SkyTEST- No Spawns (Domestic version) any more due to it was made for older version or need to recommend using version 1.48.
  14. Thanks for the update. I may be late to the party, but ... Finished SRLE Extended LOTD setup last night. The game looks gorgeous. I opted to use Vivid Weather ENB - Performance instead of Vividian ENB. I loves natural color. Is it OK to remove Blowing in the Wind mod from Landscape merge? I don't think it looks realistic. Heavy sign and lantern are blowing in the wind, but not surrounding flora. Thanks again! EDIT - It was a really windy day LOL. It works fine now.
  15. https://slickdeals.net/f/9449859-cyberpowerpc-vector-17-vr-17-3-1080p-ips-i7-6700hq-16gb-ddr4-gtx-1060-6gb-480gb-ssd-usb-type-c-gen2-wifi-ac-hyperx-could-stinger-958-55-with-f-s Sent from my iPhone using Tapatalk
  16. Thank you both of you. I will post more when I add a few mods and having any more questions
  17. I am finishing SRLE Extended LOTD installation. Will be testing this setup soon. Planning to add a few new locations mods from old REGS pack. I will try to avoid mods that add anything that may conflict with the SRLE Extended LOTD pack - How to check for Worldspace conflict? - Can Worldspace conflict be solved by only TES5Edit? Does CK requires? Thanks again.
  18. I am almost done installing this pack. I have a few question about Worldspace conflicts. I planned to add a few small mods from REG pack to my setup. - What is the best way to check for Worldspace conflicts? Does it require CK?
  19. Can we use your beautification guide with SRLE Extended LOTD? Sent from my iPhone using Tapatalk
  20. Thanks. Just want to report that the OPTIONAL pack has 0 kb. The file is broken on nexus. Need reuploading.
  21. The Forgotten City Patches linked to https://www.nexusmods.com/skyrim/mods/78999? Which file should I download? Thanks!
  22. Does including facegen files require permission? If not, that will be the easiest solution. I think the other solution is to have user merge ECTV with only Merge plugin standalone. This will take care of renaming the facegen files. The guide can provide the replacement esp, so user doesn't need to use CK to merge navmesh.
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