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darkside

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Everything posted by darkside

  1. @Darth, Nozzor66, other Can anyone share xEdit filter parameters that you use when making CR?
  2. BSA extraction or not does not really matter when using MO, unless you need to hide some files or installing some mods that come with both BSA and loose files. I followed guide instructions.
  3. Seem like lots of folks here have this problem. :)
  4. I am concerning about script load as well. I removed EBT long ago which help a bit with stability. Old REGS pack has so many great quest mods. Need to test them out.
  5. I plan to start soon. Wildcat 6.0 probably will drop in 1-2 weeks. I try not to add more mods, but there are several great quest mods from old REGS pack that I want to check out. There are a few relatively new quest mods out as well - Clockwork https://www.nexusmods.com/skyrim/mods/77809/? . Will I ever get to play? LOL
  6. Thanks you so much for the update. I am double checking my patch now. There are a few basic weapons I forgot to remove from a few NPCs. I updated both patches. Link is here. Sorry for the error. I also looked into Bash Patch options. I am no expert, but I think we should stick to Neo's recommendation to select only "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists". Checking other options seem to add questionable records in Bash Patch such as cell records.
  7. I will it check out out of curiosity. Any patch needed for this pack?
  8. Thank you very much. I would like to help you with editing, but I am not that familiar with wiki. I probably can learn. If you can share update note, I will see what I can do. Real life is intermittently busy at the moment Nope.
  9. I think we need DSR patch, but the patch contains only meshes. No esp. It probably should be placed below "A Lot of Dual Sheath Redux Patches"
  10. Please add only Royal Armory and SIC. I agree about keeping DSR, SFCO, and Notice Board separate. Amulets of Skyrim is not in the guide. Thank you very much, sirjesto. Darth and Nozzor66 can confirm this if you guys agree.
  11. Thank you for updating. Do you have any recommendation about merging these esp? I saw you use older version of merging script. There are a few mods that has been in the pack - Snazzy Furniture and Clutter Overhaul , and Notice Boards. Should they be in the merge as well? DSR patch probably should be installed separately. Royal Armory was planned to be added to the pack as well.
  12. I found DSR legacy patch in Optional section on Legacy of The Dragonborn Patch Central. here Looks like we will need this as well!!! This patch was created in October 2016.
  13. You can grab SRO 1.7 for SSE here. It is an official release from starac.
  14. I see. Will stick with Wintermyst for now.
  15. Can you report this to sheson? He may have some inside information why this is happening.
  16. XCOM 2 Revisited!!!
  17. Do you see any mods in this pack that may need patch for Summermyst? I am interested in switching to Summermyst. Wintermyst does not need much patch at all as far as I know. How are the feedbacks on Wildcat 6.0? Sheson is fast.
  18. Caranthir Tower Reborn just updated to version 2.0 Does DynDOLOD patch need to be updated? Thank you very much for DynDOLOD. Sent from my iPhone using Tapatalk
  19. General report about SRO 1.7. I test it along side Noble Skyrim Performance version (Noble Skyrim overwrite SRO). SRO will cover only 500 textures. Running around comparing performance and quality in-game. Seeing considerable improvement in Nordic Ruin. Landscape shows some improvement. Small improvements in cities. I probably will keep it in my game. I am now comparing it to the old SRO.
  20. With new Wrye Bash 307, there are many more esps that can be merged to Bashed Patch. Amazing!. Royal Armory Patch for NPC option 2 as well. Other files that can be merged into Bashed Patch LSFX-Audiosettings.esp WAF_CCF_SIC Patch.esp WetandColdAshes WAFR CCF.esp Undeath Immersive Lichdom Ordinator.esp Traps Are Dangerous.esp BetterQuestObjectives - Patches.esp RoyalArmory Patch for SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp (Both NPC Options) More space to add more mods!!! Just kidding!!! -------------------------- @rayhne My FarmhouseChimneys - Merged.esp has Karthwasten.esp as a master as well.
  21. @Nozzer66 Do you plan to roll patches for Royal Armory into CR? EDIT I just check in xEdit. Keeping them separate from CR makes more sense due to 2 versions of NPC options.
  22. @Nozzer66 Done with another Royal Armory Patch. This is for users that use NPC Retextures - Option 1 RoyalArmory Patch for SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution.esp Need LOOT rule to load after SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp. I prefer Royal Armory weapons over weapons from other mods (Immersive Weapon, Dawnguard Arsenal) https://drive.google.com/file/d/0B1RRt7b-57xqTVJ5akVtR21hT3c/view?usp=sharing
  23. I uploaded - Royal Armory - New Artifacts and Dual Sheath Redux Patch https://www.nexusmods.com/skyrim/mods/81633/? I will try to get to make a patch for NPC option 1, but gotta go now.
  24. I believe Better Circlets is still available as part of STEP Compilation see here
  25. If we haven't heard back from him in a few days, I probably will make a separate mod page for DSR patch for Royal Armory. I got the permission.
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