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dcads

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Everything posted by dcads

  1. Yup, thanks Sheson. I edited the wrong file when trying to solve myself. Posting the fix here in case someone else has a "moment". Re Bruma LODs If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down agan.
  2. Thanks Sheson. Stupidly when I was trying to self help, I edited the TES 5 ignore file and not SSE. Duh!
  3. Ditto with the Bruma. In the world selection BSHeartland.esm is not listed. I have tested this using 2.36 - BSHeartland is there and 2.37 where it is missing. I tried copying across the BSHeartland file from 2.36's Exports folder, but guess I am also missing something else?
  4. For some reason my (latest) version of DynDoLOD is not generating anything for BSHeartland, and is not even showing that mod in the list worlds to run.
  5. Bloomin' opposite for me. 020 is perfect. 040 is a white screen
  6. Are we looking at the same page? Installation Manual: Put the .esp, meshes, and textures in Data folder, and anything with 'Black Sacrament Armor' in Data/CalienteTools/BodySlide/ShapeData, /SliderGroups and /SliderSets. NMM: Just install as usual.
  7. You used the wrong file for Black Sacrament. Needs to be Optional Files - Original Upload. The FOMOD is also broken, in that it doesn't always copy accross the meshes, and instead looks for a BSA that doesn't exist. Instead, I had to open the 7z file, drag out the meshes into my MO folder and then install it again and choose merge at the end to overwrite the Body and Bag meshes.
  8. No, leave the main file intact and unpack the bsas in the High res pack.
  9. JContainers has been updated, for those of us that use AH Hotkeys
  10. Yay, downloaded, installed, patches merged and a smashed patch made. Logged in and no crash, off to buy a lottery ticket! The joy of manual Conflict Resolution tomorrow!
  11. So I have a working installation without LoTD in it. Is it worth waiting until version 4 is released, or going to 3.4.7 and never updating?
  12. Bugger :( Is there a timescale on the update? Just want to see if I want to wait or just go without updates from now on.
  13. Correct. Set the sword to hip via XPMSE, Animations via Immersive Animations and run FNIS to finish
  14. You left the semi-colons in the link. They should be: https://www.nexusmods.com/skyrimspecialedition/mods/11708https://www.nexusmods.com/skyrimspecialedition/mods/13090
  15. One of the first comments is a no, no for blended road and majestic mountains. No interest from author to make compatible either.
  16. No I don't use Ultra Trees, as I got a couple of ILS when using it and I'd rather eye candy in my face than on the horizon :)
  17. Only thing I did was install them the normal way in this order: Bent Pines > HD LODs > Veydosebrom > 3D Gildergreen > D.E.R.P > EEKs Renthal > 3D Plants > 3D Trees > 3D Landscapes In my merge I did not move the esps out of the mod folders and just hid the esps after the merge completed. Then installed ET3D after the merge patch and let it override. Ran DynDoLOD without ultra trees as I got a few ILS with ultra. You're going to tell me I made a booboo?
  18. I am using all the 3d mods and etd and loving them. Good performance too. Sent from my SM-G930F using Tapatalk If you can pm them to me too please. I just stripped eff out of my load order and patches. Installed and patched iAFT for RDO, just need to sort CH now. Sent from my SM-G930F using Tapatalk
  19. Not atm - rebuilding my mod list so it's a broken mess atm
  20. The buy a horse never appears, follower will jump on any horse. Summoning horses doesn't work for followers. Basically half the reason you have CH didn't work for me with iAFT. All works perfectly with EFF though. I did find with EFF that setting the Safe House as their residence doesn't work. I installed My Home Is Your Home mod and disable the residence plugin in EFF.
  21. I found iAFT really bad with CH. Loading CH after EFF seems to work for me to get the biy a horse etc to work. I wish iAFT worked as EFF is a poor second to it.
  22. It's an xEdit bug. When you go to forward a Temp or Permanent sub-record from a cell and the parent cell uses a master that is not in your patch, it fails to forward the parent cell fully. xEdit will pop a message saying x plugin failed to reference a master or somesuch.
  23. Lexy's LoTD SE - Conflict Resolution.esp - broken and missing references. Cell > Block 4 > Sub-Block 7 > 0016A04 (SolitudeBluePalace) Missing Lighting template - SSE Edit bug when forwarding temp records of an area that are not in your masters list. Cell > Block 6 > Sub-Block 8 > 00016A0E (SolitudeWinkingSkeever) Missing Lighting Template
  24. You need a custom control map. Look at the one from AH and modify.
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