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dcads

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Everything posted by dcads

  1. Damn you have more than one wife? How'd you manage that?
  2. This also happended to me near Ivarstead during fog. I was running Skyrim Re-Engaged. I doesn't happen without an enb, so it's an enb issue.
  3. It's the same with Lydia as well. This also happens with leaving the Safe House through the back door directly to Solitude. Going to try resetting the "bUseNavMeshForMovement" to 1 in my ini file and see if that helps.
  4. A while back someone mentioned seeing blue tree trunks near solitude and also one near Bleak Falls barrow. The missing texture was tracked down but I can't find the original post via search. Can anyone remember what the missing texture was? it's a smaller snow pine.
  5. Thanks Lexy, saved me doing it by hand. First time I have used Wrye as I usually make my own levelled list patch.
  6. Wrye Bash and Scarcity. I was checking through the Bashed Patch we generate and was a bit concerned with Scarcity and the Patch applying two lots of 75% chance of no loot. If you look at "leveled Item > 00017112 (LootSilverHandPotions)" for example. In the Scarcity mod it chances the LVLD - Chance None to "0" and applies the LVLG - Global to "75LootChanceNone". In the Bashed patch it carries that forward and then puts the original 75% chance of no loot back in. Does this mean there are effectively two chances of 75% chance of no loot?
  7. Thanks Lexy, always found the game rushed you to start the dlcs.
  8. I don't use Skyrim LE so, no, I was not incorrect. It works for me, perfectly. But I agree to the point that it may not be obvious, nor easy. There's a guide on Redditt too for the AppData method.
  9. Ah I do the MO fix, so no need to monkey around editing files and deirectories. If you delete (or just rename anything in AppData related Skyrim LE's folder. Go to "<mo dir>\mods\Dual Sheath Redux\SkyProc Patchers\Dual Sheath Redux Patch\Files" crate two text files: PluginsListLocation & SkyrimINIlocation In the first put: E:\Steam\steamapps\common\<MO directory>\profiles\<your main profile name>\loadorder.txt In the second: <path to Documents>\My Games\Skyrim Special Edition\Skyrim.ini \t\hat saves you endless headaches with copying crap around each time you change your load order,
  10. Well, zEdit is pretty damn simple. Works quickly using 0.2.0, so thanks for the heads up. Still in two minds about DSR though :/
  11. That's the thing, no messages in Wrye Bash. But will take your advice and ditch it. I did do all the hacks etc for DSR though, saving the file and converting all the meshes, so will have a think on DSR. Is the only alternative to it using the Simple Shield on Back mod?
  12. Ok done reading. So my patches have a form id of 0. I take it, that is the issue?
  13. I did not see what was broken, I must admit. Opening Asis in SSE Edit and the only issue was copied tint layers from skyrim.esm. Dual sheath is also working exactly as intended. 20hrs and no crashes so far. Will read up on what is supposed to be broken.
  14. Cleaning the main CR is easy. Doing something like that would be a user nightmare I think. I will be sticking with ASIS as that works a treat for me. Plus I use DSR, so easier to run two SkyProc patches.
  15. Install the mod. Run BAE and extract the BSA into the mod folder and then delete the BSA. I always install the mod fully. Right click the mod in the left pane and select "open in explorer". Then open the BSA in BAE Extractor (or whatever it's name is), click "extract", then in the file dialogue that opens, navigate to the folder the BSA is located in (found in: <path to mod organizer>/mods/<mod name>) and click "select folder". Once extraction is complete, delete the bsa (after closing BAE) and then close the file explorer window. Click the screwdriver icon with the arrow on it and select "refresh" from the drop down. Job Done...
  16. I swapped to Obsidian (with my own modified re-engaged emb) - no problem doing so. Although I make my own CR patches, I do check Lexy's one and no changes were needed.
  17. Immersivefallentrees.esp is what I meant. Time for me to throw this crappy predictive text out of the window.
  18. ImmersiveVendors.esp Fallen Trees has been updated with a new filename and compatibility with Inigo
  19. I will put money on it being an MO issue re. skipping the record. I couldn't even get the script to ignore BSHeartland.esm, so go figure... I tried overwriting the record, but no joy either.
  20. I delete the bloody damned sodding Lute from god-damned hell BSHeartland.esm, run The Great Equalizer and when the save dialogue pops up, I make sure to only save the new esp and not BS (Bloody thrice-damned sodding home of the godforsaken Lute) Heartland.esm (I really haven't spent ages trying to get past the (you know the drill) Lute.) OK I have a really weird MO2 issue... I removed a mod from my list, deleted DualSheath Redux Patch.esp and then ran SkyProc again. Reactivated the new Patch esp. Game loads and runs like a dream. MO2, though, still says I am missing the master from the patch. Any tips?
  21. Been using it myself, although the Lute weapon in BSHeartland.esm needs to be fixed or deleted each time you run the script. Other than that, it works just fine (I Think)
  22. I like the current safo without health regeneration, if I need health I have a spell. Are you planning on using the Great Equalizer?
  23. I compared my cr to your and yay didn't miss anything. Currently level 8 and having a blast, no crashes but a few fps drops to the 30's, so need to look into that. I went with Obsidian weathers as I find rain in Vivid bugs out too often. My daughter will be starting your guide on Monday so should be fun hearing her Die, erm I mean enjoy Skyrim.
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