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hazelwolf

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Everything posted by hazelwolf

  1. Ok. Screengrab of the message is: It happens either upon start-up of LOOT via MO or, if not, upon sorting load order or applying the changes. It does appear that the heavier the load order, the more likely it is to happen. Incidentally, I picked up this error when I accidentally started up NVSE mid-installation: I figure it has something to do with the fact I had misunderstood the installation and had cleaned the Vurt's WFO.esp plugin in FNVEdit. Regardless, I can't seem to be able to rid myself of the message.
  2. I'm just running through the Fear and Loathing installation process but I am unable to properly sort my plugins. Most of the time I start LOOT up through Mod Organizer, it stops upon the initial startup with a basic "a problem caused the program to stop working correctly". This wasn't an issue around the point of the Interior Lighting Overhaul, but the more plugins I add beyond that, the more chance LOOT has of stalling upon startup or upon plugin sorting until nothing can be done. I've never had this issue before and am using a 64bit Windows 7 os. My c: drive has become awfully full in recent months so I don't know if it's simply a lack of room but I am at a loss now. I have reinstalled a clean version of LOOT and googled as much as I can on this issue but I am finding nothing. Does anyone have any suggestions for what I can try?
  3. Hey. Seems Realistic Wasteland Lighting Enhancement has been set to hidden for a pending update. Anyone have any idea how long it has been like this?
  4. Since the latest Mature Skin update I've noticed a visible neck seam in the textures. Now this also goes for male characters as well, though, so I wonder if it might just be a lighting issue in the Alternate Start character creation cell. Anyone else noticed anything similar?
  5. Ah! Well since I've installed the HDT cloaks of skyrim mod I'm not sure if this is really an issue worth addressing for my current profile. A shame as I did really like having the option of seeing more of my character than their backside while walking in third person... nice as it was :P I've just yet to find a fully working combination of 360, first-person visible body and personalised animations.
  6. How does that work in-game? Can you still see your character face-on while walking and running?
  7. Just noticed the addition of 360 Walk and Run Plus. I used it for a while myself but discarded it when I realised it didn't play nice with enhanced first person camera. (Looking down in fp when moving backwards had me looking down at my back.) If this is fixed then awesome but I wonder if it's compatible with Fore's new Player Character personalised animation mod?
  8. Thanks. That appears to have cleared up the issue (though how it got like that in the first place, I am still unsure since all I did was update some mods.)
  9. Hi guys, Whenever I try to run Merge Plugins through MO this error pops up. Quote It will then, of course, fail to load any plugins that have Dawnguard.esm as a master. After checking my load order and retrying I either keep getting the same error or, sometimes, this instead: Quote I've only had this pop up since updating SRLE from the changes dated 13th February in the guide changelog. After asking in the feedback thread @GrantSP suggested it could possibly be "memory or privilege issues when trying to access those plugins." I have yet to try loading through TES5Edit, like they suggested, to see if that has similar issues but I will do so when I have access to my computer (where I'll check my memory capacity as well.) Does anyone else have any ideas what might be causing this? Thanks.
  10. Not yet. Will try in the morning. Which of Mator's threads would be best to try?
  11. Hi guys, tried to have a look for this in the Merge Plugins topics but no results thus far. Whenever I attempt to run it to rebuild some merged plugins I get this error thrown up: Upon retrying, though, I get this: I've only had this pop up since updating SRLE from the changes dated 13th in the guide changelog. No idea if reverting to earlier versions of the updated mods will help but it just seems utterly bizarre. Edit: I have yet to update my version of TES5Edit. Could this be the issue? Answer: No. the latest version is FO4 related as far as I can tell. Merge Plugins is also up to date so I'm stumped.
  12. The description page for Simply Knock says we shouldn't extract the bsa because of future updates. Is this not actually an issue for the guide?
  13. I wish I'd waited or just paid the slightest amount of attention before installing. I unpacked the BSA and cannot uninstall it without granting Admin Privileges to view or remove the files. No idea precisely what files these are, though or how to go about setting this procedure up.
  14. Has anyone given Chesko's new mod a looksee? Looks like a neat little roleplay enhancer (and a good way to avoid spamming the wait button)
  15. Just wanted to check something for the Stunning Statues of Skyrim installation. Ater we've carried out this step: are we supposed to remove the original file directories?
  16. Just curious why we aren't including the ELFX patch for Immersive Citizens. The installer recommended it.
  17. I take it Neo is on a Battlefront-related hiatus from this thread :P I too was wondering about the Archery Gameplay Overhaul mod for the latest playthrough.
  18. I suppose he's paying you for your labour... and any cabbages you happen to have yourself. I guess it would still count as stealing if you run off with them. It's a weird little system, I have to say but I guess for the purposes of game balance it adds an interesting facet when the hunger meter requires you to eat, as opposed to just using them as buffs.
  19. I tend to. Going around, stealing people's cabbages. Just not the right thing to do, you know?... Which is why my thief does it so much :P
  20. Someone has released a patch for some sort of discrepancy between iNeed and Wiseman's Flora Fixes. Also Rustic Clothing is updating.
  21. There seems to be a few issues with Frostfall 3.0. Minor stuff but worth waiting for a fix IMO. I was originally thinking I'd stick with iNEED but Last Seed has piqued my interest. Not to mention the fact that there may well be other fixes and compatibility stuff to sort out following the last few week's mod updates (USLEEP and the like). So all that considered I will keep an eye on the Skyrim scene but as far as gaming is concerned, getting into Fallout 4 wouldn't be a bad use of my time.
  22. Owing to the fact his latest Sticky Post on the Nexus says he may be taking a few weeks off to recharge before he gets round to Frostfall 3.1, I'm not expecting a Last Seed release before New Year. Never know, though :)
  23. And evidently where I went wrong was installing the old patch. Well what a fun adventure that was. "Game Modding Simulator" has a tough difficulty curve, I must say, but for challenging puzzles and time-sapping immersive gameplay I can think of no better way to spend one's time. 9/10
  24. Is this from the file "CCO Compatibility Patch for WAF True Weapons"? or is it one that is already in the CCOR Main file that gets overwritten? Because if it is the last one I think I worked out where I went wrong :P
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