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Nozzer66

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Everything posted by Nozzer66

  1. Option 2's not wholly a waifu thing, but if you prefer a little more like the current vanilla look, but less blocky and more natural then I can recommend Option 1 and the Windsong mod. I have two profiles and run 1 of each, for testing purposes.
  2. It's fine :) I wasn't serious and it's all fine now. All of those changes that have been mentioned will get done in the next 24 hours. There'll be two new fix mods added over the weekend. Then I'll get serious into mod testing.
  3. They're actually both files that should only get installed if you're using Option 2 of NPC retex. Option 1 it's all handled by Windsong's. So yes, technically they're optional.
  4. Well yeah you have to pick your target to be sure...
  5. The other way is actually installing Falskaar, using the "report masters" script on the Falskaar.esm and then removing the references that the script tells you about. Once you've removed all them you should be in business too.
  6. pt1f4b: For obvious reasons I'm not going to quote all of that magnum opus of yours. The forum may collapse if I use up that much CGI space again. The typo fixes are trivial and wont be an issue. I wasn't even aware someone had added the College of Winterhold fix part after ELFX. Whoever did that and didn't mention it will be getting a 'please explain' tap on the shoulder. Anyway it's fixed now. I'll have a look at some of the ones about fomod options, but I'm almost certain the one for Volendrung is missed out deliberately cause Volendrung is improved in the content addon part of aMidianborn. With all the special installation versus after installation ones, I'd have to look but I'm certain some are done after installation cause they're packed in a BSA otherwise, and can only be done after installation. My personal opinion on the Mod Notes is this: Ideally, I'd like to get rid of ALL of them and encourage modders to read the actual mod pages before rushing off to the files page, seeing what they do and being informed fully before clicking the install button. Most of what's in there is cause they were there in the Base SRLE guide. Essentially I'd like things to not be quite so wordy really. However, this is probably pie in the sky, too. People are more likely to rush and want to get things done quickly. This is understandable, of course. I'd actually be interested to find out who actually read them when installing anyway... I mean aside from yourself it seems. The one I'm unsure about is the 'tedious' comment about running the game to test it. Not quite sure what's tedious about it. Are you implying that it's tedious to unclick anything that has an uninstalled dependency to run the game after each section or am I way off base? Unfortunately, there's no real other way to go about it... And the Mod Installation part could probably be removed anyway. That is explained in the Prequisites page in any case.
  7. I'd suggest posting that issue in the actual xedit forum down below. Maybe someone like zilav may see it down there.
  8. It's generate dummy masters, I believe is the option you seek.
  9. I don't want to add Johans idea as it will bloat the size of the guide and make it more verbose. It's too wordy as it is. Not every mod needs mod notes, either. For the same reason. Other than typo fixes (Cause I hate typos) I am going to leave it as is.
  10. Wildcat just hasn't been updated since the last version of the mod was posted. So you can use the new version. And now updated... Time for coffee.
  11. Yeah it should. Fixed it for ya. And for anyone saying the mod's at 1.4.1, yes, you're right. But the file we want is 1.3.1. So Nozzer wins again.
  12. Given I'm not even sure that's possible, I think I'll leave it as is for now... Plus at least this way we're encouraging people to look at the mods config menus and decide if they like our suggestions or prefer their own. I often put the clock for example in the left hand corner instead.
  13. What I can do and is only basically a cut and paste is put a section in the guide in the end section reminding what the LOOT rules are and have them in one place. The guide's pretty verbose already though I don't want to make it too much more word heavy.
  14. Trust me mate... I have a permanent hand shaped bruise on my face from all the face palming I do with modding games. You're not alone.
  15. The real easy fix is to just unticking the Bashed Patch when you generate lod with dyndolod. That's why you're getting errors. This was not an issue when Neo guide was originally posted with older Dyndolod. So just don't activate the Bashed Patch when running Dyndolod. Problem solved.
  16. Dude... its a section at the start of the main page. Lot of work to do it and most of it will be doubling up on instructions already present.
  17. Skimpy stuff will be a no go. I petsonally don't see the point of it. If you feel you want to use it then fine, it's your game. The guide wont suggest it, though.
  18. Not quite sure what you mean. There's already differing colours for things like LOOT rules, files to delete etc. Unchecking esps that have uninstalled dependencies and then running the game for testing is a well known technique.
  19. ORIGINALLY: you needed a SRLE setup and this pack was designed as an add-on. Hence why the integration guide's still around, as a bit of a legacy service to anyone who's coming at it from that angle. We then decided it was easier if the whole guide was standalone, so you didn't need worry about Neovalen's guide, thus saving having to have many tabs open etc. So if you use the first link in the OP, you should be fine to go from dead vanilla to fully modded with at most maybe 2 tabs open at once. IF and WHEN SKSE arrives for SSE, we'll port this guide over for it too. Though this Classic version will also remain for those who don't want to go to SSE. I've not heard of anyone having any huge issues with Windows 10. I don't use it and won't use it, so Maybe take my words on that with a grain of salt. The memory issue will likely mean the occasional crash, I'd imagine. If you stay with 2k's 99% of the time, maybe 4K if you want to risk it for textures for your char and NPC's you will hopefully limit that even too.
  20. Did you click on the link in the OP and look at the actual page? Would have answered your question.
  21. The main guide is standalone, as has been said often. The other guide is the integration guide which is of use if you already have a working Neovalen base SRLE. AS for Windows 10 I cant help you as I refuse to use that spyware riddled junk OS.
  22. It's not a major issue. It would be more of an issue if the child in question was actually alive, She's actually a ghost. All it will mean is that the ghost has a slight discolouration under it's (her?) eyes. You'll likely have to look pretty hard to even see it.
  23. Essentially as per Mator. Two chances of me using Windows 10. None at all and a snowballs chance in hell.
  24. Correct. You can't untick it, cause it contains the base esp. So after the merge, just move the rdo_sofia.esp to optional files. (As an aside, I never untick mods in the left pane after merging UNLESS after moving the esps that were just merged to optional files, it becomes an empty mod folder. It may be doubling up, but I've never had problems doing it.) And a word on terminology. A 'merged patch' is a completely different beast to the output of the Merge Plugins utility. They're not interchangeable. Also, you're not technically merging patches, you're merging esps, which are files, some of which MAY be patches, but aren't necessarily. I know it's confusing at the start, but stick with it, you'll pick it up.
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