Monobloc
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Everything posted by Monobloc
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SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
So it wasn't an issue in my end ? wohooo \ 0 / -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Paul go to riften with a carriage, you're in front of the north gate, take the road on the left close the lake, you have a single house with a farm I think, just behind it there is a floating rock. behind this farm I think : https://elderscrolls.wikia.com/wiki/Merryfair_Farm -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
000019a1* -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Darth, enhanced landscapes, id : 1a0019a1 0008bf21 in front of riften the small farm/house there is a flying rock behind it. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Also Darth mathias, how do you fine the soundfx "FINE!" from toccata when she heals ? I find it a bit bad so I removed the file and I find it better, thoughts ? also has anyone encountered friendly animals like skeevers walking on the road and not attacking you ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Temba has odd hands with me... It has a mix of no texture/matureskin/pride of Valhalla... -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Is there something that could somehow for some reason make the level 4 lods not working ? It's like the only thing not working properly. in the EVT guide I have to increase tile size to 2048 can it change something ? -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
I'm not sure I feel like lod4 are quite messed up. i'm using bethini do I have to do specific choices in order to make it work ? -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
I carefuly chose every option for large rat 3d folders and such. Welp can't be helped I guess.. Last question, I don't wanna 3d aspen trees but only for others. I manually added rules for aspentrees01.nif aspentrees02.nif ... aspentrees06.nif on top of "trees" rule while selecting billboard for each lod, is it the proper way ? the order is like MO from bottom to top it won't get overwritten by trees rule ? Thanks. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
UUNP soon Kappa -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
I see, but the issue is that, realistic aspen trees files, included with EVT, are neither generating hybrid models or using billboards lod, but the files are there, but it's like they are ignored. I just have plain vanilla aspen trees and I don't understand why, but only lod4 ones, lod8 and 16 are fine, may it be TreeFullFallBack=0 or TreeFullFallBack=1 the result is the same. Well I guess i'll just stay like this :S -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Well, when I generated the trees, the lod4 RAT didn't, but the other lod4 trees did with the proper billboards/hybrid models. and the lod8 and 16 for RAT did, so i'm kind of lost :( -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Sheson I noticed two issues. First tamriel.lst doesn't have EVT - RAT lod4 in it so only vanilla lod4 appear for me. Second if I put tamriel.lst of EVT after the ones from dyndolod output Both RAT and vanilla lods are overlapping each other, but when i approach only RAT aspen trees are here. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I remember at some point i could drink stuff from ale tankards but now I can't anymore, does someone relate to this ? -
Enbost.exe not dividing before reaching 4GB of ram used.
Monobloc replied to Monobloc's question in Post-Processing Support
Doesn't seem to do the trick. -
Enbost.exe not dividing before reaching 4GB of ram used.
Monobloc replied to Monobloc's question in Post-Processing Support
Thanks, i'll try that. I think i'm far from pushing everything to the max tho, I just followed the SRLE extended LoTD guide, using 2k textures and stuff, but I'm not sure, I still have 3g of vram available while playing. -
Enbost.exe not dividing before reaching 4GB of ram used.
Monobloc posted a question in Post-Processing Support
That's basically the issue, In the enblocal guide, it says : "ENBoost is able to initialize multiple instances of the enbhost process, each able to use up to 4GB of system RAM up to a maximum of 128GB (capped by the kilobyte value set in VideoMemorySizeMb below. Set to true if ExpandSystemMemoryX64 is enabled (see above)." But it's not the case... the game instantly crashes when enbhost reaches 4GB. ExpandSystemMemoryX64 is on false else the game crashes. reducesystemmemoryusage is on true. I have 16 gb of vram and 8gb of vram videomemorysizemb is at approx 15000+ mb. (vramsizetestdx9 value - 170) I'm on windows 7 I use crash fixes. Thanks for any help you can provide. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
How does the guide handles ELE compatibility with immersive citizens again ? -
Skyrim Revisited: Legendary Edition News
Monobloc replied to Neovalen's topic in Skyrim Revisited (retired)
Am I the only one for who real roads effect doesn't work unless I put it after dyndolod in the load order ? -
Yup, from enhanced vanilla trees billboards, They are hybrid lods, not full model 3d ones, so they don't take much of performance but the result is still amazing. SFO doesn't have ultra trees yet, if you generate lods from the real models you'll end up with CTDs like I did.
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Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Alright I managed to make it work. Sheson know it, you're a freakin genius. -
Changed textures like Alluistras I find it blends better with NLVA. Well I don't think I'll use SMC as it's a lot of work with incompatibilities and overwrites and such but I still see how ingame graphics can be improved. And tried 3d lods and it's damn fine :
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SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Guys while fighting sometimes i hear a little girl shouting "FINE" sound and i'm getting a purple bonus/buff on my body. I think it's some kind of buff but where is that coming from ? -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Enhanced vanilla trees has hybrid but realistic aspen has full as well as enhanced landscape oak trees, so if I select full model it'll take hybrid ones from EVT right ? sorry for double posting i'ts too late to edit -
Dynamic Distant Objects LOD - DynDOLOD v2.16
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Sorry for bothering, I believe SFO doesn't have 3D LODS and thus I have ctd in game, so basically I should use enhanced vanilla trees only right ?

