-
Posts
50 -
Joined
-
Last visited
-
Days Won
3
Everything posted by ramccoid
-
I don't know looking at the comparison images but you might be right (as always, my friend, ). I feel like the new version gives the impression of more like water sparkling as it catches the reflection of the light during its fall. I could reduce the size so that they display smaller. I'll see if that works better or not.
-
Version 3.0 has now been uploaded, here is a few images displaying the droplets.
-
The images really don't do the spider webs justice because you can't see the way they are effected by movement and light, in a still picture. The way they shimmer and glisten when you pass them by, gives them a more 3D and fuller experience, along with the variety of spider webs and cobwebs which really do change the atmosphere of places in the game, with them being noticeable now. The ELFX Enhancer is for people who still use version 0.4 or below of ELFX, it's not required for ELFX version 2 because he has changed the colour of the ambient light which was the culprit for causing webs to be invisible or displayed as black. You can still use it with version 2, it won't corrupt the main mod, some people have posted that they prefer it but as I said, it's not necessary.
-
Hi, my friend, how are you keeping? Well I hope. Have you checked out the new DUST update? I finally got around to doing it. :)
-
Thanks very much for considering my mod good enough to be in STEP. I totally appreciate it but I have another version to release with the droplets being closer but better than version 1.0 alternative texture.
-
I've released version 3.0, which I consider to be the final version, unless any problems are reported. This version has completely new textures and gradient, giving the spider webs a better shimmer effect and over all this is far superior over all the previous versions.
-
Mod Source: Ripples by Ramccoid {Mod Author, please insert OP text} OP originally by Fereval: The mod simply replaces 1 meshe and 4 water textures. No esp. It's basically a more pronounced/stronger ripple effect. -- Personal observations after testing : -The effect visibility vary a lot depending from the point of view of the camera in relation to the water surface, making it best compared in motion. -The effect is affected by ENBs, making the edge of the ripples stands out more or less depending on which settings your preset use. This becomes very noticeable if you look upclose with some presets (making it arguably worse), but the issue can also be seen with the original Realistic Water 2 textures, although in a less pronounced manner. Realistic Water 2 only : Realistic Water 2 + Ripples (x512 version : Vanilla and RW2 size) Shots are taken with a SR:LE performance build, alongside Viviand ENB - Vivid preset tweaked for performance. I quite like the effect, and I think it could compliment nicely some of the many heavier rain mod out there.
-
I've concentrated more on SNOW because I just got right into improving the effect and couldn't stop. :) DUST I have made some progress with it but should be able to do more with discovering new ways of doing things, expect it finished in the next few days. What resolution would you prefer because I'm going to send you a copy of SNOW for testing before I release?
-
Version 3 is nearly completed, will release maybe today or tomorrow and I consider it as being a great improvement over the other 2 versions. The snowflakes look more realistic now, thanks to Gamwich for showing me a new technique to better them. The overall effect to the blowing snow, looks more harsh and less subtle and gives the impression of a more hostile artic condition.
-
Thanks for trying them out in the game and I'm very pleased that you found them pleasant on the eye. The vanilla effect to me appeared to be a waste of graphic performance because they were so blurry and extremely hard to make out, what they were.
-
"I really like it and how you implemented it. I also believe wind driven snow should have a more granular/grit quality and not be treated like "smoke" as vanilla tends to do." Thank you, so very much, it's very much appreciated. "I am using the 512 version which is 2x bigger than vanilla. I elected not to use a higher resolution one just to keep my VRAM usage in check." There is also a 256 version available, which is only 8k in file size per texture, uploaded for the performance conscious.
-
This main difference between the modded version and vanilla, is that I've changed the effect from being purely gusting vapour to snow and ice particles being blown with force. To me, it causes the snowy areas to feel colder, even to me personally sat in a warm room, which the vanilla effect never did. When I first saw the effect, I thought that isn't how I have experienced it, sweeping the landscape of the North Yorkshire Moors, so I set about trying to make it more like that. I was hoping more talented texture artists would cover it but no one ever did. I'm not saying that I have made a good job of it because I know I'm not that good at texturing, I was even going to delete it because I just can't get it to look exactly like the real thing but I thought someone might like it on the Nexus, so I uploaded it.
-
Mod Source: SNOW by ramccoid Wiki Link {Mod Author, please insert OP text} Original OP (below) by Kuldebar If over a minute of unmodded is too much, skip to the modded snow at 1:12 in the video A mod for Skyrim which changes the blowing snow effects in the game. It looks impressive, I'm taking a look at the files involved right now. This is one of those mods that you have absolutely nothing to lose by trying it out. Compatibility with the ENB Particle Patch has been added by the author. I have elected to use the 512k version. UPDATE: I trekked up to High Hrothgar with SNOW (cool name, eh?) installed and have to say, I like it. The snow that gusts around is heavier now and more crystalline. I can better imagine the stinging of the ice crystals as the wind propels about. Now, some folks may not like coarse snow or snow that falls more rapidly as it blows over rocks and other obstructions...there's no accounting for taste and ENB's :)
-
I use the 1k version as a compromise between performance and quality but I reckon I would change to the 512 if I was to use a graphic hungry ENB.
-
"These are such a small details, that they're barely noticable in game" I've found it's always those little insignificant details that have a huge impact on immersion in the game. Have you tried the mod out to see if they are barely noticeable? There isn't any scripts involved so uninstalling wouldn't be a problem if you came to the same conclusion.
-
I totally agree 2048k textures are a bit over kill to most systems but it is only an option, which I don't recommend to anyone to use. There are other lighter versions to download, it is not compulsory to use the heaviest files but they are there should you want to experiment.
-
Mod Source: Leaves by Ramccoid {Mod Author, please insert OP text} OP originally by DoubleYou:
-
No it's just to eliminate the adverse web effects caused by the enhancer.
-
I've replaced the patch with a ELFXEnhancer replacer. It appears to be a lot more stable than the patch was, in fact I haven't come across any issues in all the areas I've tested with it but who knows there might be some somewhere, that's why I've released it as a BETA. It is a highly customised ELFXEnhancer ESP (credits to anamorfus) which makes webs now visible and without the black colouring. It's not perfect in some places (what lighting mod is?) but it is a good compromise and the webs are visible, at least. I've even tested it with the latest version of RLO without any issues that I could observe and it looked good. So it might be compatible with other lighting mods, which is always a bonus if it is.
-
You are very welcome and thanks for using and enjoying the mod.
-
Hello and you are very welcome. What lead me to joining this forum, is the way everyone submits honest and constructive praise or criticism which you don't appear to receive on the Nexus lately. If you desire to find the answer to a particular problem, this is the forum to investigate. When I needed feedback for the error I just rectified in this mod, I found that here in one of the threads. On the Nexus I asked questions to try and eliminate things and got no response to them so it made my job that bit more harder and frustrating. People here are willing to explore things in more depth because they wish to know and improve upon to make their gaming experience more stable and enjoyable.
-
I am pleased that you are experiencing the apprehension which was my goal to in still in this mod.I found the vanilla webs to be completely uninspiring and very disappointing to the result of breaking the atmosphere which had been created by the dungeon or cave I was exploring. I hope this mod helps to bring some of that eerie presence to the game. Love the cartoon (hahaha) Thanks for allowing me to participate within this forum.I will shoot z.
-
First of all I would like to say hello to everyone and thanks for finding my mod interesting enough to discuss, it's a real honour. This error has been resolved and was not related to a conflict with either of those mods but a error with the way the game reset that particular door. I totally agree with you the old version was terrible. It really does amaze me the number of endorsements it received. The new version is more to what I envisioned but failed to achieve with the earlier mod due to the limitations of textures to work with.
-
Discussion thread: WEBS extended by Ramccoid Wiki Link Added to STEP:Core v2.10.0 Webs are entirely redone, meshes and textures. Has a compatibility patch for animated clutter. I've been using this mod for a bit and like it. It also appears in Skyrim Revisited.

