
GraPhiXJuNkiE
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Everything posted by GraPhiXJuNkiE
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Anyone please? Did I post this in the right section? Thanks..
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Quick question: Under "Settings", "general", "advanced". Should the "Mod Directory" destination folder be the "Skyrim\Data" folder? I didn't see any mention of the "Advanced settings" in the MO tutorial page. Thanks!
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SKYRIMLE Revamped Exterior Fog by Greg Manthey - gargorias
GraPhiXJuNkiE replied to Roogal's topic in Skyrim LE Mods
Sydney is currently adding weathers to RL too. Plutoman is still working on his real lights mod which, IIRC, will be included as well... It might be an uber mod in the making (I don't mind). So maybe stick to RCRN if you wanna straight lighting mod I guess... -
ACCEPTED Ruins Clutter Improved (by raiserfx)
GraPhiXJuNkiE replied to parasyte79's topic in Skyrim LE Mods
Make a savegame in a dungeon looking at each item. Now take screenshots with the standard step mods, now exit and install nordic ruins overwriting all and reload the savegames and take comparison screenshots.That is one way to do it... :P Isn't there an app to compare textures file too? Thanks... You can Google the Comressonator for that. Very nice, however, you will not see it in proper context (i.e., wrapped around the mesh). I know that you can use NifScope and the CK to do this, but not sure if normal maps are rendered accurately in each of those.Okay. Thanks... -
SKYRIMLE Revamped Exterior Fog by Greg Manthey - gargorias
GraPhiXJuNkiE replied to Roogal's topic in Skyrim LE Mods
yeah but, 1) Ugrids to 7 helps a lot with (IMO) little performance hit.. 2) Fog is not everywhere in real life.. 3) Fog is an "old school" (and ugly) way to hide "pop up".... Of course YMMV and all that.... -
ACCEPTED Ruins Clutter Improved (by raiserfx)
GraPhiXJuNkiE replied to parasyte79's topic in Skyrim LE Mods
Make a savegame in a dungeon looking at each item. Now take screenshots with the standard step mods, now exit and install nordic ruins overwriting all and reload the savegames and take comparison screenshots.That is one way to do it... :P Isn't there an app to compare textures file too? Thanks... -
ACCEPTED Skyrim Realistic Overhaul (by Starac)
GraPhiXJuNkiE replied to z929669's topic in Skyrim LE Mods
Using SkyrimHD roads with SRO is no go for me... Horribly mismatched. Uninstalled SkrimHD (just to test a full SRO. Not knockin' SkyrimHD.) and viola no more mismatched roads...- 425 replies
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SKYRIMLE Revamped Exterior Fog by Greg Manthey - gargorias
GraPhiXJuNkiE replied to Roogal's topic in Skyrim LE Mods
Any fog mod WILL conflict with Realistic Lighting (if you use it like I do) according to Sydney... -
ACCEPTED Ruins Clutter Improved (by raiserfx)
GraPhiXJuNkiE replied to parasyte79's topic in Skyrim LE Mods
WB says:= Lower ======================================== ==6== 1-CORE_FPS-Re-Defined_Dungeons_1024&2048-3147-1-0_BAIN.7z Textures\dungeons\candles01.dds ==21== 2-Improved_Candles_Naturalbeige-2144-1_BAIN.7z textures\dungeons\candles01.dds ==54== 5-CORE_FPS_Skyrim_Redesigned-8954_BAIN.7z Textures\dungeons\nordic\ruinsdragonstatue02.dds Textures\dungeons\nordic\ruinsdragonstatue02_n.dds ==83== 6-NRHDClaws_1024_Version-3167_BAIN.7z Textures\Clutter\Ruins\ruinsdragonclaw01.dds Textures\Clutter\Ruins\ruinsdragonclaw01_n.dds Textures\Clutter\Ruins\ruinsdragonclawebony.dds Textures\Clutter\Ruins\ruinsdragonclawebony_n.dds Textures\Clutter\Ruins\ruinsdragonclawiron.dds Should I overwrite or not? Overwrites Improved Candles,Not Really HD Claws & Skyrim Redesigned.... -
Texture Mod Comparison
GraPhiXJuNkiE replied to MadWizard25's topic in General Skyrim LE Discussion & Support
Thanks for the heads up MW! -
ACCEPTED Skyrim Realistic Overhaul (by Starac)
GraPhiXJuNkiE replied to z929669's topic in Skyrim LE Mods
This is def an interesting thread. Would love to comparisons with pics as well. Also, throwing Serious HD in the mix would be great too. Interested in that one, but not sure if textures are the same as vanilla or close to vanilla...- 425 replies
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Also, should be noted that in Fig. 16 if you've made a complex BAIN out of Skyrim HD (or any other mod that has multiple resolutions/options that the user has included in the BAIN) and don't have one of the sub folders within the BAIN selected that when you go to the "Conflicts" tab, the potential conflict WON'T be there 'til the sub package(folder) is selected... When I clicked on Tobes textures listed in the example and didn't see ALL the conflicts listed IN the example, I freaked out 'cause I THOUGHT *I* screwed up the BAIN package some how..
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Okaaay... That was weird. When I tried that in WB last night it didn't work(one of the first things I tried btw...lol). Now, I get outta work crack open WB and now I can Ctrl click to my hearts content...? *ugh* Thanks again!
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regarding this part: Can't figure how to select multiple packages at once? Or do I hafta reorder individually?
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That's good to know. I like having every option available too. Thanks for the info about anneal too (didn't know I have to use that after switching textures). Would there be way to set up a complex BAIN (albeit a HUGE one) like that for say SRO and Skyrim HD to compare textures of certain things/objects/landscape? Also, a tutorial about how to set up a wizard.txt would be cool too*. Thought about making one for some of the STEP mods with different options. Looked at the one in the BAIN version of Bellyaches pack, but it's kind of confusing... *Haven't perused the manual too much. Whenever I read manuals for anything I'm good for a couple of pages then my mind goes off somewhere else. Hafta read stuff multiple times if it's long winded..AD\HD prolly..lol
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Okay. When I check one of the sub packages the skipped files appear under the ==Configured Files. So I guess it's working like it's supposed to then?
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Sure. It's skipping the: armor\glass\f\curiass.dds armor\glass\m\boots.dds armor\glass\m\curiass.dds armor\glass\m\gauntlet.dds armor\glass\m\helmet.dds I assume it just doesn't recognize the structure..? The structure is like that for ALL the armor variations... The BAIN is fine. WB will recognize ANY standard file type under ANY standard directory including: Data/ Data/textures/ 00 Core/textures/ It doesn't matter what the structure under textures is, only the number of directories above textures matters (there cannot be more than one above before root). When you select that BAIN, what do the package details reveal? Are the files of interest listed there (upper right corner under [General] tab)? In the "General" tab the list looks like this: There is NOTHING under ==Configured Files. Like I said if i make a simple BAIN of just one color variation, everything works fine...?
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Yeppers... Pretty sure. They worked with manual install.. Just making STEP mods into BAINs. Haven't tried installing anything yet... No difference... I think it's a sub folder thing because when I pull one of variations (ie blue sapphire..) out of the main folder and make it into a simple BAIN it comes up normal with NO skipped files. Go figure... Thanks for the help so far frihyland... Also, do .esp's hafta be at the top level? Wanna make a BAIN of 26 Moons and want to seperate the Masser ans Secunda .esps into sub folders... *EDIT* Yes you can. You just hafta deactivate the .esp's you don't want...
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No,no... That's just the way it displayed in explorer. My structure is this: 00 Blue Sapphire Armor\textures\armor\glass\m\ 00 Blue Sapphire Armor\textures\armor\glass\f\ It's the files under "f" and "m" that are being skipped... all the other colors go 01,02,03,etc...
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Sure. It's skipping the: armor\glass\f\curiass.dds armor\glass\m\boots.dds armor\glass\m\curiass.dds armor\glass\m\gauntlet.dds armor\glass\m\helmet.dds I assume it just doesn't recognize the structure..? The structure is like that for ALL the armor variations...
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I'm making HI Res Glass and Armor Retex (STEP 2-) into a bain (using the guide) and have a problem. The BAIN comes up grey because it's skipping: Which means they won't be installed IIUC. How to fix this? Thanks...
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Aww shucks guys... *smiles* If you call nagging "input" I guess...lol
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Just started using the guide and good so far. One suggestion though. The part that says: "Be certain to global replace the ‘/Oblivion’ directory references to ‘/Skyrim’ and DO NOT simply do a global replace of ‘Oblivion’ with ‘Skyrim’ or you will break the INI, since certain variable names must remain unchanged even in Skyrim: e.g., ‘sOblivion=’)." Should be: Be certain to global replace the ‘\Oblivion’ directory references to ‘\Skyrim’ and DO NOT simply do a global replace of ‘Oblivion’ with ‘Skyrim’ or you will break the INI, since certain variable names must remain unchanged even in Skyrim: e.g., ‘sOblivion=’). I used forward slashes like it said without even thinking about it and then wondered why none of my mods showed up under the Installers tab. Should be edited IMO. Thanks for site, guide and future help this site will bring!