Jump to content

Nicopad

Citizen
  • Posts

    55
  • Joined

  • Last visited

Everything posted by Nicopad

  1. To anyone that would wan't to know here are my recommandations :
  2. @asyrlin, I am using sperg but difficulty to adept..... A lot less easy ^^ Use the patches in the guide lot's (if not all) of conflicts are covered...
  3. Not really sure about balance, but Sperg is on Using most of Garfink leveled mods. HLE and DUEL, difficulty to adept, using better leveling for sperg and weight carry set to 100. Started a mage based character... Will share my insights about difficulty. Garfink tweaks on economics are good.
  4. Partial answer : Not quite sure of procedure but when using LOOT one way to go around using Boss with ASIS and so on : uninstall BOSS, when running ASIS will ask for BOSS, point it to LOOT.exe, will run LOOT instead of BOSS and go on
  5. I am myself using same mods but sperg instead of Skyre
  6. In SPERG MCM menu, untick enable salvage
  7. Also for LOOT users run ASIS with a -noboss tag (in MO) or when asking for BOSS point it to LOOT.exe instead
  8. as for Sperg, use the uncapper from better leveling sperg.ini. And yes at the start you have 1 perk in each tree and a part of it autolevels up. I personnaly start my attributes from 5 instead of 15. 5doesn't change the starting points but longer to level up.
  9. Yes please !! and ask Dreaflopp to put it in the guide to.
  10. I am looking for a mod setting starting attribut points to 5 instead of 15.... anyone has that in store ?
  11. Garfink, I am getting a message error when running asis.in error reading IncreasedSpawns.ini[factionExclusions],TMAFollowerFaction could not be resolved to a faction.ignoring... Is it normal ?
  12. Garfink, could you post your config of ASIS, what to choose etc... Ouch if you remove the scrr instead of Ga (good choice I think) then you have to remove scrr edits from the morrowloot - step patch.
  13. Dreadflopp, I hope you will sum all the changes made by garfink once he is done... to much work irl to follow his pace !! You could add a Garfink recommends....
  14. Ouahh... one week in vacation and A LOT of reading to do, you guys are more Advanced then me in this pack ^^
  15. I confirm, Baloks CTD with FFA II in the pass near the frontier. Removing frontier.esp (from regs patches) solves the problem.
  16. TEst test test .... all the work for me ;) If it wasn't clear we tried to make a pack build around morrowloot (for the item distribution and rarity) Erso unleveld world And tried to make all the rest very modular so that anyone could find his kind of play in it. Working not to bad for know :)
  17. @dreadflop I tried such a build once but never had it to work. create a new topic and I will be happy to help :)
  18. Tryied many things... finally don't think it's related to obis...trying a new game. Hum guess my experiment with ugridtoload in the .ini was not a good idea at all ! Weird getting two entries for dark elf when creating a new game... where did that come from !! When I thought everything was OK ARGGGGGG What do you mean by texture seams ?
  19. Try not allowing frostfall to manage fast travel and keep it disabled in better fast traval, worked for me. Having regular ctds and glitches on menus. any ideas ? Reproductible crash near whiterun : here is my log.... investigating but could use your ideas
  20. Ok checking on those, some might be old editings (I learned much since I started). Magic effects edits : kind of a merge between enchantingawakenedrequiem.esp and echantingAwakenedAWEPatch.esp. Took the properties of the first and enchant shader of the later.Removed location editsFor the Nightingale Hall items, going to delevel them.removed quest edits and going to post on REGS forum.Made the corrections you pointed to me.Hum update to REGS 3.2.2, switched from touring carriage to better fast travel and added quests. Bye the way, still having crash on exit, did you manage to correct that ? Feels good to play a bit.... ah ah tried to challenge a draught in fealsbarrow..... ran away !!
  21. Ok read and understood, a small patch might do the trick for those items, like addind nightingal items at lvl 1 in a patch and making it relev delev. So adding a lvl version is easy but deleting a new item for bashed ? If you are at it look a location entry with conflict and tell me if you think something has to be done. Well after all bashed is good :) just overrided one or two list in my requiem conflict.esp and put it after the bashed patch.
  22. Yup 2 things I don't want : Enemies with two high weapons, and leveled enemies. Requiem is made with unlevelled enemies, requiem patchs for obis sic and so also work with unlevelled enemies but when I check on the bashed patch it is not always that way. For exemple Deadly dragons spawning is dépendent on your level.... yet unlevelling them might be unplayable.... Going to work on that tonight.... will share my experience. Anyone can give me an insight on how works the tags Relev and Delev ? found this : Relev: Mod overrides an item value in a leveled list. Delev: Mod deletes an item from a leveled list.but i don't quite understand
  23. Yes, leveled list have not diseapeared just have to go look for them in the mods. I think I am going to make a bashed patch then remove what I don't like in it. Faster than making one from scratch.
  24. I didn't edit the Step pack from spock but put mine after his.... You can remove AOS requiem patch, Trade and Barter Requiem patch if using Spocks and It also solves other problems from STEP. Sharing my requiem patch has soon has I learn how to put it in my dropbox :) (yet didn't check my masters but I use EchantedAwakened requiem). https://www.dropbox.com/s/ijhj4lfxyycvszo/Requiem%20Conflict.esp Also maybe going without a bashed patch is overreacting.... but still not happy with it !
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.