Jump to content

Nicopad

Citizen
  • Posts

    55
  • Joined

  • Last visited

Everything posted by Nicopad

  1. Trying to make a bashed patch many different ways, but when looking at it with TE5edit : some leveled list completely empty, (green ones with filters) some containing leveled items like glass weapons at lvl 50 and so on which i don't think we would like with requiem. Going to check if doing it manualy is to much of a hard work or not. Or if just leaving the last mod handling it's list is enought. (mainly requiem ones) Have a look at your bashed patch and tell me what you think. @spock In the Step pack requiem I beleive you forgot to forward the AAOOXarrianBowUnbreakable in NightingaleBow01 Question about TE5edit : About the Location like 00018A56 whiterunlocation, is there any forwarding to do or is it "automatic" ?
  2. Not bad for me to, just got my ass kicked bye bandits which are not easy targets with OBIS !! Going to check my bashed tag to check I won't be looting anything better than orckish or Elven gear when it's not intended than I think I will be good ! Oh I also disabled spawns in SIC menu. Anyone tested the civil war overhaul and it's requiem patch ? Quite confident Bashed patch is not good for Requiem "spirit" Going without ....
  3. @dreadflop, Ok added some edit's I missed to my requiem resolution. I still believe amidianbornaddon is not compatible (you should be able to build at smelters without requiered perks) Another question, is your game stable ? And last, followed your idea and removed RND (less scripts) and removed footprints (again less scripts) Will see what it changes.
  4. If you get it to work i will be quite impressed !! Having ctds when opening menus ingame (inventory or save) with sometimes glitches.... dont know if it(s mod related. any ideas ? i am out of^options (maybe enb related ?) And here another CTD... more annoying : requiem bug ? [None].REQ_MassEffectField.RegisterForUpdate() - "<native>" Line ? [None].REQ_MassEffectField.onBeginState() - "REQ_MassEffectField.psc" Line ? [None].REQ_MassEffectField.GotoState() - "ActiveMagicEffect.psc" Line ? [None].REQ_MassEffectField.OnObjectUnequipped() - "REQ_MassEffectField.psc" Line 20
  5. Thanks, didn't see that one.
  6. @madwizard Beyond my knowledge, already trying to have something stable with SRLE + REGS + Requiem... 235 esps, and trying to thin it down to gain stability so over 350 seems to me a bit ambitious. @smile44 any luck with my build ? having ctds around riverwood cause of this : [03/25/2014 - 09:50:21AM] Error: Unable to set the sound's positionstack: [ (000BCD35)].Sound.Play() - "<native>" Line ? [ (0010C334)].FXBirdFleeSCRIPT.OnCellAttach() - "fxbirdfleescript.psc" Line 21 AOS in cause ?
  7. On my side, did some texture optimization (skyrim flora and SIC) and found out that my GPU power went down when hitting 80°C (going to give priority to power, it can sustain more than that !! i think !!) Doing more testing this evening !
  8. SR conflict resolution is there, as well as a REQ-BCS patch (just after book covers). In my requiem conflict not much right know 5-10 tes5edit's max.
  9. @smile44 Well as a starting point this load order is working... yet to many ctd's in game to be satisfiying.
  10. @Spock, Paarthumax is back in game with REGS since they switched back to skyhaven merchants and more. I think I have a working SRLE + REGS + one or two things + Requiem working !! Playing this evening to test.... Youpi :) After a fue hours of playing everything ingame seems fine except for wild CTDs (every 5-45 mins depending, mostly outdoors and not reproductible) mostly when opening menus... I am open to suugestions but I don't think it comes from the mods.
  11. Well mainly SRLE and Requiem the only mods from STEP I use are those needed in Spock Step Patch (ADS.esp, arvak, run for your lives) I removed paarthunax dilemna incompatible with REGS. When i am happy and have checked for some bugs i will be happy to share. @spock if i am not wrong i removed from my previous load order, requiem pacth for waf and clothing fixes, trade and barter and aos, all covered by your patch. (Sorry for the typos, English is not my native language)
  12. Ok, did some work, Amidianarmoraddon from book of silence (in SRLE) is not compatible with requiem for know because variants are not covered in the cco patch. Iron Brown armor for exemple can be crafted without the smithing perk. Not to hard to fix i beleive but a bit long to do. Decided to go without. @Spock are you by any chance working at the same type of patch for a SRLE + REGS requiem patch and if not would you mind if I took your patch as a base to work on that (for personnal use for now) I am actually playing a SRLE + REGS + REQUIEM + missing masters of your step patch -paarthumax And i Mainly have to add CCO modifications to your patch.
  13. @Dreadflop if its only naked Bandits could be The OBIS patch not compatible with CCO or something like that...
  14. Is your extended patch to be used instead of other patches or do we still have to use the other requiem patches ?
  15. I confirm I also have crash when exiting game. No naked bandits but I have some purple armors... checking on my textures :) About the bashed patch here is what is written in base requiem pack Open Wyre Bash and right click on "Bashed Patch, 0.esp" and select rebuild patch - do not select any tweaks just make sure that the "Levelled lists" is selected and then click build patch and activate the esp. You can also check your priority order of mods (on the left panel of MO) maybe some meshes are overwritten ....
  16. One idea, how did you make your bashed patch ? i think must only use lvl list. Another one, with MO it happened once that the textures didn't install with the mod, had to go to fomod pluging prefer = true and it worked, don't remember which one.
  17. Thks for the info, going to check on all that. My requiem conflict is quite homemade and needs testing. Mainly trying to mix Deadly dragons and requiems (addind physical resistance and immunity to illusion, disarm shouts) and one or two other small changes I beleive have to me made (overriding vendors list items with requiem hardtimes). Then again might go to the trash bin very soon. my user list (Doesn't include some changes, i was lasy and used the lock order in MO) Also finally decided to go without trade and barter and bring out your dead. Ok did the changes for CCF and Cot you where absolutely right. The OBIS patch is continued so i went with that one (haven't tested the other one) Last I am definitely wondering if the bashed patch is of use or if it breaks the leveling system of Requiem?? Smile44 can answer me maybe and tell us excatly which mod to delev relev etc... @spock can we remove requiem patches when using your step extended requiem patch and which ones ?
  18. yes but RRR interiors are way better to my taste !
  19. Weird i haven't had any issues with this one I think. Do you know what kind of problem it brings ?
  20. Ok here goes, I am not happy with everything yet but I am working on it :) . For exemple, not happy with what i see in bashed patch, even if i don't understand everything. And still having a bug with vendors gold. Didn't check smelter yet. I had the same crash exiting Skyrim yesterday but it's not coming from requiem, my guess since i updated REGS and Boss is that it comes from one of those. During Boss installation it also install c++ something... might come from that.
  21. I am using it without issues for know, a must if you want to hold one handed sword and some spells.
  22. Dreadflop, I am doing the same build, maybe we can share experiences. For the amidian armor add on, i believe that you must not use the one in SR LE but instead the requiem on founf on requiem immersive armors patch page. Yet in order to use it you must also install immersive weapons and it's requiem patch. So far for me everything works fine almost no ctds, just one or two things I am not sure of : Dual entries in the smelter and taning rack. Can't find what's going wrong yet. And not sure if the leveling of items on bandits and traders is as intended with requiem. (guess i have to look that into tes5edit in the bashed patch.esp)Vendors have to much gold, I am going to try without trade and barter. Smile44 where should I put Trade and barter , before or after requiem ?Hope I helped. Smile44 was faster than me on that one, and i think i made the same error, guess i will put back the amidian armor addon from book of silence, see if that solves the smelter and tanning problem.
  23. Hello I am having some double entries when recycling items like leather armor into leather strips for exemple. Any ideas what i should look into ?
  24. I don't beleive, Requiem will work with Duel, apocalypse and dance of death (not sure about the last one) since it already has it's own combat and spell system. Smile44 might confirm that.
  25. Thanks, my fault I got confused beetwen the merge from MO and you talking about merged patch... I was afraid it would be more complicated than that.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.