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Everything posted by sheson
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Generate with this test version https://mega.nz/file/YF5UEIJS#Gej8wp7WkXqcVmlfHxOS1i-SUVkx_rwhYEK-mrcaZzc That hopefully fixes the LOD of the remaining trees.
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You might have missed my edit, so: Put windmillfarm_lod_2.nif into ..Meshes\lod\whiterun\windmillfarm_lod_2.nif of DynDOLOD Resources SE and generate LOD again. That hopefully should fix it. Still a mystery why there wouldn't be any LOD without DynDOLOD output.
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Does LOD appear if you go further away? Edit: Put windmillfarm_lod_2.nif into ..Meshes\lod\whiterun\windmillfarm_lod_2.nif of DynDOLOD Resources SE and generate LOD again. That hopefully should fix it. Still a mystery why there wouldn't be any LOD without DynDOLOD output.
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Test of there is a change with text version of DynDOLOD DLL NG https://mega.nz/file/FFRXCADQ#Ph8OpAncvmR3AyM6O2knI_dk9vLG7npDsw70EHHXThQ No need to generate again, just replace and start the game.
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How do you click on it if it doesn't show with or without DynDOLOD output? if the issue happens without DynDOLOD being active, then I suggest to test what happens if you disable CACO Farm Overhaul and then the Windmills have Windows mesh replacer.
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Open the load order in xEdit, open the Asset Browser with CTRL+F3, enter TreePineForestBarkCompSnow_p.dds into the filter and let me know which container(s) are listed for it. Repeat for WoodEdgeTrim01_p.dds The file not found errors won't matter much though, unless you can fix whatever is going on with the Texconv and DirectX and then TexGen having issues with creating the OpenGL renderer.
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Does it show when using coc whiterun from main menu console? If not, disabling the DynDOLOD output makes it show? If you open console and click the building it has the reference form ID 0005CA6B? The last plugin to overwrite that reference is CACO Farm Overhaul.esp?
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Can you make a useful screenshot of a full model with more informative console and then of its wrong LOD? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
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In the game, open console and enter prid 0005CA6B enable Does it show then? If not also type recycleactor Any change?
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Moved to a seperate thread. xEdit, xLODGen, and TexGen and DynDOLOD in particular is used by millions of people in the past 10 years and part of many modding guides and mod lists for years. These tools are constantly worked on and developed. TexGen and DynDOLOD are an ALPHA test for users to test and report problems. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire TexGen log and debug log to upload when making posts. File not found problems are typically factual errors. See https://dyndolod.info/Messages/File-Not-Found-Textures
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As you can see, a BTO contains the object and tree LOD for several cells. The game simply loads and shows the files as is. The game does not know what the different shapes in a BTO or texture actually depict. Check in MO2 right windows data tab that the BTOs are from the expected mod and have the correct timestamp. Check if standard tree LOD is really disabled by setting its distance in the DynDOLOD MCM to zero.
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The tools works perfectly fine as expected. DynDOLOD is a modified xLODGen which is a tool mode of xEdit. DynDOLOD uses the xEdit file and BSA functions. The tool gets the file paths from the shown NIFs. The tool then queries the OS if the file paths exists in the load order. The OS reports to the tools that the file paths do not exist. That message from the OS is reported. If the file path actually exists, then fix the OS "lying" about it to the tool. The case of file paths in the BSAs is irrelevant.
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Well if the seasonal BTOs show correct textures, so should the game. If it doesn't, then the game is using different meshes or textures.
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DynDOLOD works fine under Wine. If a windows program does not work under Wine, it is a Wine / OS problem. Windows does not have case sensitive filenames. You will have lots of issues like this if the used filesystem is case sensitive. You need to solve this on the "OS" level, for example by using/mounting a case insensitive file system / folder etc.
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NifSkope won't find assets in the virtual data folder unless you open it from the MO2 Explorer (Explore Virtual Folder). You might also need to set the "resources" like paths, archives etc. in Nifkscope, menu Options, Resources tab.
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This rather looks like the full model is not loading. LOD shows beyond the active cells or in this case beyond the uLargeRefLODGridSize for large reference in the distance. See if this helps https://stepmodifications.org/forum/topic/20072-dyndolod-dll/?do=findComment&comment=281310
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"Trouble" means you not seeing any changes in the game? The debug log shows that references using the base record xx0BC4D5 are now swapped to xx2F7230 [BuildReferences] <Debug: Season WIN, swapped [REFR:620C162E] (places aspen_common_big01_summer [TREE:620BC4D5] in GRUP Cell Temporary Children of [CELL:00009B5C] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-13)) to Nature of the Wild Lands.esp aspen_common_big01_winter [TREE:622F7230]> Search for the reference form ID 620C162E in ..DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt and scroll the line to the right you should see it using aspen_common_big01_summer_000bc4d5.dds. If you look up the same in ..DynDOLOD3\Edit Scripts\Export\LODGen_SSE_Export_Tamriel_WIN.txt you should see it using aspen_common_big01_winter_002f7230.dds Is that not the case? If that is the case, double check a newly generated *.BTO in NifSkope it shows the right textures. If that is the case, make sure the newly generated LOD meshes are installed and active and not overwritten by anything.
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Delete all old logs in the log folder Generate with this test version https://mega.nz/file/NEJDHCBA#fv9a_1xgmAyFs4fkavMuBSV04vaYkJb2hA3bfIC7z7g, which should hopefully fix it. Upload new logs if there is still an issue.
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Provide at least one reference or base record form ID of a tree from the mod that does not change. Upload ..DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Upload ..Data\seasons\Nature of the Wild Lands_WIN.ini or whatever season you are setting permanently.
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Moved the post to the appropriate thread for the error message which can be found by searching the forum as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Use the Copy Message to clipboard instead of screenshots of it as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Use the link Click on this link for additional explanations and help for this message in the message to open https://dyndolod.info/Help/DynDOLOD-Resources as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages. In the Troubleshooting section of the page is is explained: If the version information or a required resource file can not be found, it means that the file with the version information or the resource file which are installed with the DynDOLOD Resources can not be found in the data folder (the standard OS functions which are used to check if a file exists returns a file not found error). Go through the entire Troubleshooting section. The reported file is part of DynDOLOD Resources SE 3. As the message already explains, install the latest DynDOLOD Resources SE 3. Do not use long outdated translations from somebody else.
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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire TexGen log and debug log to upload. Sounds like you click to and read https://dyndolod.info/Help/Texconv already? 80070003 - There is a problem with the mentioned path(s)/filename(s). Could be a problem with special characters, too long path etc. or the OS, UAC, antivir etc. denying access The message still shows E:\Загрузки\... despite you saying you renamed the folder to Latin? Post log and debug log with Latin paths.
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Moved to the DynDOLOD 3 Alpha thread. Can you describe the problem you want to solve?
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Moved to the appropriate thread which can be found by searching the forum for the error message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. The message you posted reports an error in the load order and its likely cause as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages: Unresolved FormID [0937C0DB] LegacyoftheDragonborn.esm might be the wrong version for FDILOTDPatch.esp or vice versa. Error in FDILOTDPatch.esp A_hatch_airbattle008 [REFR:0937C075] (places ShipTrapdoor01MinUse "Door" [DOOR:000A38D3] in GRUP Cell Persistent Children of [CELL:02001DBB] (in DLC1HunterHQWorld "Dayspring Canyon" [WRLD:02001DB8]) at 0,0) The message you posted has a link Click on this link for additional explanations and help for this message as explained in that opens https://dyndolod.info/Messages/Unresolved-Form-ID, which explains: In case the message mentions that a plugin might be the wrong version, double check it is the correct version for the game version and for any other plugins using it as a master and vice versa. ... For example, patch plugins might need updating in case any of the plugins they are patching changed. Just like the error message and the additional explanations describe, the patch is most likely for an older version of Legacy of the Dragonborn and needs to be updated for the new version.
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Interesting Water LOD Interaction with Realistic Waters 2 on Alpha 180
sheson replied to LF111's question in DynDOLOD & xLODGen Support
Yes of course. That is how it works.- 45 replies
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Dark distant mountains/snow LODs
sheson replied to Pygmalion42's question in DynDOLOD & xLODGen Support
If a mod changes the snow textures it typically requires to change the snow full and LOD shaders as well in order to match them. Or rely on a mod to do it. https://dyndolod.info/Help/Snow-Ash-LOD-Shader

