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sheson

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Everything posted by sheson

  1. Read the first post what log files to upload. There is two log files to upload. There also has to be a bugreport.txt. What do you mean "still" no warnings or errors. There are lots of warning and errors in the log you uploaded. If they have to do with the exception that stops the process is another story. HITMEs are not good. Why do you assume this exception is the same as the first while the messages about the exception are different?
  2. The log and bugreport show the x86 version is being used.
  3. Looks like it is running out of memory. Use the x46 version. For future reference, do not post screenshots of the message log. It is saved to the log file and all the message are part of the debug log, too. That is why the first post explain to upload them. Instead of posting a screenshot of the error message, use Copy message to clipboard and paste that instead.
  4. Red is the color of the default diffuse texture which is used if a texture is missing. Do not install any billboards. Use TexGen to generate all desired billboards. Pay attention to the log messages. It will have printed message about the missing textures. Install missing textures until there are no more messages about missing textures.
  5. The screenshot is showing a cell record. As the error message says, the error is in S3DTrees NextGenerationForests.esp [REFR:0008C2DB]. That means the reference with the form ID 0008C2DB
  6. It means there is an unresolved form id error in the load order that can cause CTD. No idea what "same setting as in update.esm and all the DLC" is supposed to mean. No screenshot of what you see in xEdit was posted. In the original S3DTrees NextGenerationForests.esp the Name - Base for this reference points to xx14C70F where xx is the load order ID of S3DTrees NextGenerationForests.esp. This might be the result of compacting form IDs going very wrong. Form IDs under 0x800 are reserved. The range of valid form IDs for light plugins is 0x800 to 0xFFF. Without further information I'd suggest to reinstall the mod and make sure the plugin is not being modified or using a recent xEdit version to do the compacting.
  7. ... There is nothing the program can do if the OS blocks its file access. Click the Help for this message link to open https://dyndolod.info/Messages/Can-Not-Copy-Resource It lists all known reasons why the OS might block file access. Windows Defender is mentioned plenty of times.
  8. There is no such program called textgen. If you mean TexGen from DynDOLOD 3 alpha, I suggest to read its manual and help files. Standard (non HD) tree LOD billboards generated by TexGen are compatible with standard tree LOD generation of xLODGen/DynDOLOD. DynDOLOD is the advanced version of xLODGen for easier and improved tree and object LOD generation. You can use DynDOLOD to only generate tree LOD only and uncheck all the other LOD options. Then the tree LOD will have the improvements of DynDOLOD compared to xLODGen. If you only use the tree LOD meshes/texture you can ignore the plugins. If you do not install any patches from DynDOLOD Resources and uncheck dynamic LOD, underside, occlusion there will be only minimal data in the plugins required for the object LOD to work correctly. However, you just shooting yourself in both feet not generating proper LODs with updated textures and update LOD models. I mean if you want to run around in the world like being short sighted is one thing. But that doesn't change that textures do not match and things pop into existing out of nowhere.
  9. Read the second post or ..\DynDOLOD\docs\help\GrassLOD.html Terrain LOD and the grass cache have nothing to do with each other. Their order does not matter. TexGen generates textures from full textures and full models. The grass cache or terrain LOD does not matter. If it did, it would be specifically mentioned. As explained, DynDOLOD is the tool which generates Grass LOD. It requires grass LOD billboards which TexGen can generate and a warmed grass cache. The help and manual mention what is required and the steps that need to be done. It does not mention what is not required or steps that do not need to be done. All listed orders work and will have the same outcome. Do not install any third party billboards. Use TexGen to generate all desired billboards. Remove or hide ..Textures\Terrain\LODGen\*.* from all mods. Only leave the ones from the TexGen output. Especially remove/hide textures that have warnings about not being divisible by 4. Make sure the TexGen Output is generated by the latest TexGen version and does not contain files from earlier versions.
  10. Also upload the log and debug log as explained tin the frst post. Check the mentioned plugin with xEdit error check. In case the record is being overwritten by another plugin error check that, too.
  11. Read "Load/Overwrite Orders" in ..\DynDOLOD3\docs\DynDOLOD_Manual.html Unless a mods description says specifically the LOD models should overwrite DynDOLOD Resources then most likely don't. If it says to overwrite but doesn't mention DynDOLOD 3, then maybe yes or no. If the LOD model uses stitched object LOD textures which are updated by TexGen then more likely no. If it uses rendered object LOD textures which are not updated by TexGen and ship with the mod then yes. Look out for "Textures do not match..." warning messages. They are a sign that a LOD model with stitched object LOD textures should most likely not overwrite DynDOLOD Resources anymore. However, leave these detailed decisions for a time after generating LOD and only noticing discrepancies. If you then discover one overwrites the other would you actually compare to see if maybe the it should be other way around.
  12. Read "How LOD works" in ..\DynDOLOD\docs\DynDOLOD_Manual.html to learn about the LOD levels and distance settings. Read "Mod Configuration Menu (SkyUI MCM)" in ..\DynDOLOD\docs\DynDOLOD_Manual.html to learn how to change these LOD distances settings in the game. Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html to learn how mesh mask rules are used to set 3D tree LOD models for the first LOD level and Billboards for the further away LOD levels by default when generating ultra tree LOD.
  13. Also upload the log of the last session with the error. If the assertion is a problem depends on when it happened. Do not install DynDOLOD into game or Steam folders. Read and follow the installation instructions. Test if the problem is repeatable.
  14. The log is an empty file and the debug is incomplete. Please upload the the complete debug log starting with the first line DynDOLOD 3.0 x64 - Skyrim Special Edition... Make sure to use the latest version. Do not install 3rd party billboards. Use TexGen to generate all desired billboards.
  15. If the screenshot shows billboard tree LOD, then those billboards have red color in them. If the screenshot shows 3D tree LOD, then those 3D tree LOD models use textures that have red color in them. You provided no information about how the billboards or 3D tree LOD models were created or which DynDOLOD versions is used. To troubleshoot you first need to determine or explain where the used LOD assets actually came from.
  16. The linked post mentions two snow LOD shaders. 00050372 SnowLODMaterial and 0006AE38 SnowLODMaterialHD I suggest to carefully read the descriptions of the mods changing mountains textures and snow shaders. They most likely require a specific overwrite/install order or a patch. They also might require specific INI settings.
  17. Read the first post where to make posts when participating in the alpha test. Read the first post what log files to upload when making posts. Always use the latest version. If there are (papyrus) performance problems with a load order following a modding guide, you need to ask the author/forum of the guide. Just because the DynDOLOD scripts are also the victim of performance issues and being dumped with other scripts doesn't mean they are the cause. If performance is already bad, adding LOD generated by DynDOLOD with too high settings is not going to make performance requirements any better. Try LOD generated with lower settings. You may want to have a look at all the script errors before stacks being dumped and fix them.
  18. Read the message about disabling old TexGen output. Why do you keep ignoring it instead of disabling the old output? Make sure that the Standalone archive downloaded completely. Make sure the Standalone archive unpacks completely. Use 7zip. Make sure that config files like ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_*.txt exist. If they do, then the OS, UAC, anti-vir etc. is blocking access. Do not install mod managers into steam or game folders. Please read the help for exception page more carefully. The explanations about grass cache files are under the heading "Error reading grass [worldspace] [x,y]", which does not show in the log. So that obviously does not apply. TexGen does not care about the grass cache.
  19. Neither LOD textures nor snow LOD shaders change on their own. It should be obvious that any changes happen because of changes in the load order/INIs. It is most likely the snow shaders, which are not changed by DynDOLOD and also do not affect LOD generation. https://stepmodifications.org/forum/topic/14577-dark-distant-mountainssnow-lods https://stepmodifications.org/forum/topic/14930-white-mountain-bug-after-lod-generation
  20. Read What is DynDOLOD. "DynDOLOD is the advanced and easier version of xLODGen to generate a comprehensive LOD mod for the entire load order for much improved tree and object LOD for the different Skyrim and Enderal versions." You will surely notice that it doesn't say terrain LOD. Read the first post, especially the part "Major Feature Changes". Read the included manual to learn what TexGen and DynDOLOD do and their options and settings.
  21. DynDOLOD is a modified xLODGen, which is a tool mode of xEdit. If you use a current xEdit 4.1.3 experimental version, you should see the same warning messages when loading the plugins. DynDOLOD does not claim anything. It is the xEdit loader that reports the facts about the plugins as it loads the plugins and then creates the internal data structures. A form ID of FE00003C is an invalid object ID since it is is not in the allowed range between 0x800 and 0xFFF for light plugins (ESL). See ..\DynDOLOD\docs\help\LightPlugin.html No plugin but Skyrim.esm shoud have form IDs < 0x800 All form IDs under 0x800 regardless of their plugin load order ID are always mapped to Skyrim.esm/exe and always mean the same records. If you believe there is a problem with how xEdit loads plugins or reports such errors, make a report on its github or Discord.
  22. Read the first post which log files to upload when making posts. Read the first post which explains how to use "copy message to clipboard" in order to post error message instead of posting a screenshot. Search this thread for similar error message and its discussion/solutions. Use the latest version.
  23. Check the change log what was updated between versions. If TexGen is not mentioned, then there is no change how it generates LOD assets. As explained in the manual, DynDOLOD will print log messages if full models/textures used for billboard generation changed. If you see messages like "Billboard for model * does not contain texture" or "Billboard for model * has different CRC32", then you should run TexGen to generate up-to-date billboards.
  24. Maybe you are confusing this xLODGen terrain LOD beta thread with other sections of the STEP website or forum? xEdit and its tool mode xLODGen is a multi-game CK replacement tool to edit plugins and/or generate LOD. From the first post: "I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now." This thread is about the tool itself. You wouldn't ask the developers/help of Word how to write a novel. You'd query the help/developers how to change a font or if there is a problem doing so. I might have suggestions for which font to use, but in the end I am not creating/testing modding guides for any of the supported games. To find the "best" settings for your setup and preference you have to compare yourself. There is no single simple answer that applies to every load order, setup and everyone. I can help explain what the settings do, but for that you need to ask specific questions. You probably want to read/post here: https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare
  25. Thanks. This is fixed in DynDOLOD 3.0 Alpha-46
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