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sheson

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Everything posted by sheson

  1. You can get the current cell coordinates by dividing the player.getpos x|y by 4096.
  2. Double check the water record and height for the affected cell in xEdit. Typically LOD generation reflects the data in the load order.
  3. DynDOLOD 2/3 do things exactly the same. DynDOLOD does not change how the engine works. Ultra tree LOD means LOD for trees in done in object LOD. The engine loads full models for a cell first before disabling object LOD. In that brief time full model and object LOD models show at the same time. The busier the game is the longer that might take.
  4. Read the second post. Grass LOD either starts right beyond the loaded cells (mode 1) order beyond the large reference grid (mode 2) set in the advanced options. As explained in the second post set the desired DynDOLODGrassMode in NGIO INI so full grass renders to the correcting distance.
  5. The grass cache contains the positions of grass models for each grass model. If the grass cache needs updating is a question to ask on NGIO. Changing grass mods typically means it is outdated.
  6. Click the "Help for this message" link as explained to open https://dyndolod.info/Messages/Can-Not-Copy-Resource: The system cannot find the path specified typically means the OS, UAC, antivir or some other 3rd party crap ware is blocking write access to the mentioned destination path. Add an exception to whatever it is that is blocking access. It is also possible another process or program is accessing the same folder or file and this preventing write access. In case closing other programs does not help, a reboot typically helps in these cases. Remove old files from the destination/output path, which might prevent creating the new files because they are blocked by other programs etc Search the forum for the error message as explained on the first post. https://stepmodifications.org/forum/search/?&q=system cannot find path specified&search_and_or=and
  7. This is the support thread for the tool itself, not any modding guides. Which plugin to use is up to user preference. You can just generate terrain meshes for Tamriel with SSE-Terrain-Tamriel-Extend.esm pretty quick to get the extended ocean. It's not going to change any terrain textures compared to one generated with SSE-Terrain-Tamriel.esm.
  8. Get the DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.318 together with the DynDOLOD DLL - Scripts as a drop-in replacement for PapyrusUtil from Nexus. Also see DynDOLOD DLL. Everything else works the same as before. We didn't expect blatant bugs known since 2011/2016 to be fixed and it is normal for new bugs to appear. Same old. Disappointing and embarrassing but not at all unexpected. Cannot open store for class "DLCDwarvenPuzzleWinterFreezing", missing file? Cannot open store for class "dlcdwarvenpuzzlecoolantreleaselever", missing file? Cannot open store for class "SSE_SF_ccFFBSSE001_QuestScene_02005EB3", missing file? error: Unable to bind script SSE_SF_ccFFBSSE001_QuestScene_02005EB3 to (FE01B934) because their base types do not match Cannot open store for class "SSE_SF_ccFFBSSE001_QuestScene_02000932", missing file? error: Unable to bind script SSE_SF_ccFFBSSE001_QuestScene_02000932 to (FE01B932) because their base types do not match Cannot open store for class "ccBGSSSE038_AssassinEnableScript", missing file? Cannot open store for class "SSE_QF_ccBGSSSE051_MiscQuestA_0500083F", missing file? error: Unable to bind script SSE_QF_ccBGSSSE051_MiscQuestA_0500083F to ccBGSSSE051_MiscQuestAliasFillers (FE03283F) because their base types do not match Cannot open store for class "DefaultDebugMagicEffect", missing file? Cannot open store for class "ccBGSSSE067_ScourgeDremoraScript", missing file? Cannot open store for class "KRT_PF_ccKRTSSE001_WhiterunTe_0500081C", missing file? error: Unable to bind script KRT_PF_ccKRTSSE001_WhiterunTe_0500081C to (FE03E81C) because their base types do not match Cannot open store for class "ccKRTSSE001_zQuestScen_05000F40", missing file? error: Unable to bind script ccKRTSSE001_zQuestScen_05000F40 to (FE03EF40) because their base types do not match
  9. You need to ask questions about third party mods in their appropriate comments section, forum or discord. Make sure its settings allow to generate grass on demand. Use MO2 right pane data tab to find files in the virtual data folder.
  10. From ..\DynDOLOD\docs\help\Resources.html: Verify that the correct game data folder is being used for the checks. Check the top of the message log that the tools are started in the desired game mode and check that the correct game data path is used. For example: Using Skyrim Special Edition Data Path: C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ "... the correct game data path is used" links to ..\DynDOLOD\docs\help\Registry.html which explains: Starting the game launcher once will update the location information in the Windows registry. So start the launcher from the desired location to update the registry and all tools will then find the game and data folder at that path.
  11. It is unclear what you mean by "DynDOLOD is trying to install to my D drive". DynDOLOD Standalone is an archive that the user unpacks into a folder of their choice. DynDOLOD Resources is a typical mod archive with a FOMOD installer that should be installed with the mod manager. There is not really anything in DynDOLOD that wants to install anything. I suggest to click the Help for this message link to open ..\DynDOLOD\docs\help\Resources.html and double check all the things listed, including disabling or adding exceptions for everything in anti-vir.
  12. Read the first post where to make posts when participating in the DynDOLOD 3 alpha test. I have moved the post to the correct thread. Read the first post which log files to upload when making posts. Do not post screenshots of error messages. Use the Copy message to clipboard link and then paste the text instead as explained on the first post. Click the Help for this message link for further information and help. The message means that the version file does not exist in the data folder according to the "file exists" function from the OS. The reasons are either that the file does not exist or that anti virus etc. blocked access. The screenshot shows the game is installed to Program Files x86. Install the game to non special Windows folder to avoid problems with UAC and antivir. The screenshot shows MO2 is installed to Program Files x86 folder. Not optimal, especially if it is in portable mode.
  13. Several people have explained the same thing over and over again. Quality 3 potentially disables the most LOD in the distance. What about it requires more elaboration? Use the easier and more advanced DynDOLOD for occlusion generation.
  14. You have to find the mod overwriting dlc2treepineshortheavysnow01.nif and the other NIFs from the log. Typically I would assume that mod to also include the required textures or list a required for the mod that has them.
  15. The question which mode has the best in-game performance is explained in the included documentation and has been answered and explained several times already. Why do yo keep asking the same question again and again? Obviously the preferred value for radius is 100. There is no reason to set it higher. Read the documentation which explains what the radius setting is for.
  16. I have already explained what sections in the manual to read and given you the name of the INI setting in this post: https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-53/?do=findComment&comment=252681 If you google it, you will easily find something like this: https://stepmodifications.org/wiki/Guide:Skyrim_INI/General#uGridsToLoad Please read the manual which explains what NearGrid and FarGrid are for as part of dynamic LOD. Setting ridiculous high values is not recommended. The manual also has extensive explanation about the large reference system of Skyrim Special Edition. It pushes full models further out but has bugs. Read the manual how to use ultra tree LOD and 3D tree LOD models to drastically improve tree LOD. Read the manual, which explains how to use mesh mask rules to set full models for object LOD. You can not expect the engine to magically change how it works. Increasing distances or using high poly models and whatnot for LOD will all have drastic adverse affects on performance and stability.
  17. "uGridsToLoad INI setting" Read the mentioned sections in the manual.
  18. Read the entire post, not just the first paragraph.
  19. This is the DynDOLOD 3 Alpha test thread. Read the first post. This is not a substitute for reading manuals, guides and using google. Read the DynDOLOD Manual: Terminology - Attached cells How LOD works in Skyrim DynDOLOD Mod - The mod in game DynDOLOD and its options are especially made so that users do not have to adversely affect the games stability or risk their save games by changing the well known uGridsToLoad INI setting.
  20. LOD does not cast or receive shadow. LOD generation does not change the shadow system. It is unclear what has been circled and if it is in the loaded cells or the LOD area.
  21. The requirements section of the first post/manual explains which mods are required. What mods you use beyond that depends on user preference. As always I suggest to make before/after screenshots to compare and to decide which options someone wants to use. No idea why you would believe that DynDOLOD 3.x would make that particular mods obsolete. I have no idea what message about Gray Cowl or mod you are referring to. Read the first post which log files to upload when making posts. The only correct way to actually get rid of a problem is to fix their cause . Ignoring or silencing error message does not fix the problem. Which is most likely explained in the message or the explanations that Help for this message opens. I suggest to carefully read all of the message and the help and to address the issue properly. Posts like this remind me, that I probably should remove every ignore option for good.
  22. TexGen/DynDOLOD are simply reporting that an asset is missing in the load order. Missing textures are an every day modding problem. It can either mean a required texture is not installed or the NIF model erroneously defines a wrong texture. It can happen because a mod or its requirements are not installed or a mod author made a mistake. As example: <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]> The missing texture: textures\landscape\trees\TreePineForestBarkCompSnow_p.dds The model that defines the texture path: meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif The plugin originally defining the base record: Dragonborn.esm The base record type and form id: STAT:0403383C The first step is to find out which mod supplies the model. In case the defining plugin is not a vanilla plugin, the plugin name should tell you the mod name right away. Otherwise drill down to the model folder/file name via the MO2 Data tab window on the right pane. In case that is not successful, use the xEdit Asset Browser (Started with CTRL + F3) to find out which BSAs supply it. The BSA name should tell you which plugin and thus which mod it is. Once you know the mod you can try to reinstall it, check its description and install instructions about requirements or use its forum to query about the problem.
  23. <Notice: Skipping chunk 32 [-64,-64] because file already exists: d:\mods\mod packs\xlodgen\terrain_output\textures\terrain\tamriel\tamriel.32.-64.-64.dds> From Terrain-LOD-Readme.txt: If terrain LOD textures already exist in the output folder, their generation will be skipped. Use a noise.dds from whatever source that doesn't darken or brighten the terrain LOD artificially so that brightness/contrast/gamma do not need adjusting and that fits your taste.
  24. Use the -o command line parameter to set a dedicated output folder outside of game folders / mod manager folders. In case it still happens then, check the program still uses CPU or if there are spawned Texconv processes listed in task manager still working. Let the processes continue their work. Make sure the OS, antivir or other crapware does not block read/write access or otherwise hinders the programs.
  25. 1. Terrain is the ground. To see it, turn all grass off with tg in console. The terrain LOD generated by xLODGen matches full terrain automatically. Terrain LOD meshes quality of 0 match the full terrain heightmap with zero height differences. Terrain LOD textures are generated exactly the same as in the loaded cells from the full terrain textures without changing them as long as brightness/contrast/gamma are left default. Check Bake normal maps so the the normal map terrain LOD textures match the normal map of the full terrain textures. Increase texture resolution if desired. Since the "improved" snow shader is not available for LOD and the noise.dds is only overlayed in the LOD area, those two typically account for differences in brightness between full and LOD terrain. Disable improved snow and use a better balanced noise dds as explained in the first post and subsequent discussions. Read the included documentation and also pay attention to log messages. The log you uploaded shows that no terrain LOD textures were generated and why. 2. Use DynDOLOD for tree and object LOD.
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