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sheson

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Everything posted by sheson

  1. DynDOLOD is the advanced version of xLODGen for object and tree LOD generation and does not have an "xLODGen part". If you have a problem with DynDOLOD 3 Alpha, read the first post which log, debug log and bugreport.txt to upload when making posts. If you have a problem with xLODGen, post on at https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-94-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ Paste/upload log file(s) and bugrepot.txt it it exists. Error messages are facts, e.g. if an error message says out of memory, then the OS denied the program the memory it requested. Use the x64 version, so all that main memory can actually be used. See "High memory usage" at https://dyndolod.info/FAQ
  2. https://dyndolod.info/Installation-Instructions Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. Install other options as desired. In case of Enderal or Enderal SE the only useful options are the Low-Res LOD Textures and the Desync Birds of Prey. https://dyndolod.info/Help/DynDOLOD-Resources Typically DynDOLOD Resources LOD assets should overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. https://dyndolod.info/Help/Load-Overwrite-Orders Based on that information and looking what conflicts: Tamrielic Textures SE 1 - Landscapes - all LOD textures that are included in this mod being overwritten by TexGen Output anyways. DynDOLOD Red Mountain Plume - if you want to use that plume it needs to overwrite the one included in DynDOLOD Resources SE. Assorted Mesh Fixes / ELFX - Exteriors Fixes - personal preference which mod should overwrite the Riften full models. Enhanced textures detail - LOD meshes should overwrite DynDOLOD Resources SE. https://dyndolod.info/Mods/Majestic-Mountains Download and install the DynDOLOD V3.0 LOD Pack from the mods file section overwriting all of DynDOLOD Resources SE.
  3. If LOD looks fine in the game, then there is no problem with the generated LOD. If textures turn black after a while, it typically happens because the game runs out of video memory. You can read all about how to use .Net Framework and where it writes the crash log (/Data/NetScriptFramework/Crash/) on its description. MO2 typically puts new files into its overwrite folder.
  4. The *G means green, so lower its value a bit to reduce the green component of the RGB color channels.
  5. The memory address at which the exception happens has nothing to do with form IDs. CreateWorshipper is a function in the program. There are still plugins that have deleted references that should be cleaned. Load the cell 00009924 in xEdit. Let me know if/which plugins are listed between Skyrim.esm and BSHeartland.esm. As you can see in xEdit, BSHeartland.esm deletes the CELL. I can not think of a good reason why this is done (someone enlighten me if this is done for a reason), so it might be a wild edit. Removing the overwrite from BSHeartland.esm should let the process run through. Let me know in case there is still a problem. Next DynDOLOD 3 Alpha version will deal with this more gracefully either way. Typically they end up in the MO2 overwrite folder.
  6. I didn't try to reproduce yet but see what happens with this test version https://mega.nz/file/1Ap1xSIJ#0rH-NiyQAD5QdWvDlgPb6l3I8cldU9vF4NK5mH5AL0o
  7. The logs seem OK. No root node and no texture resolution errors that are known to cause direct CTD. Upload the crash log from .Net Framework or Crash Logger if using runtime 1.6.
  8. I need to know the form ID of the tree base record to know which billboard files to check and to find entries in the log for it. Doublecheck the virtual data folder in MO2 for the mod that contains the billboard(s) in question. The form ID helps to identify the exact files. I am not going anywhere (for longer than a day), so you can upload stuff whenever you find the time. Also upload the log and debug log from DynDOLOD. The zipped logs only contain the TexGen logs.
  9. Which billboard is the one you have the problems with? The path contains the name of the plugin, full model filename without .NIF and the form ID of the tree base record as reported by More Informative Console. If you have MO2 you can simply check the right window data tab which mod supplies a loose file.
  10. I moved the posts to the DynDOLOD 3 Alpha thread. https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Dynamic-LOD-Options "LOD means to use a LOD model (LOD Level 0) if available or fall back to a full model if needed." If no 3D tree (object) LOD model exist it has to use the full model. You need to disable billboards because you are generating standard tree LOD (e.g. you do not check Ultra). if not generating ultra tree LOD, standard tree LOD always takes preference if billboards exist. The mesh mask rules for object/dynamic LOD only apply to trees that can not have standard tree LOD, either because a billboard does not exist or because of other technical reasons, like tilt angle or a tree being placed in the same area as as the walled cities for example). If the ultra option is checked, then the mesh mask rules apply, e.g. they define what object LOD level uses which LOD asset for every (matched) tree. Mesh mask rules match based on the full model filename and the other mesh mask settings. https://dyndolod.info/Help/Mesh-Mask-Reference-Rules The Persistence or VWD/Has Distant LOD flags on references/base records do not matter for DynDOLOD LOD generation. IsFullLOD flag is converted to object/dynamic LOD as always. https://dyndolod.info/DynDOLOD-Reference
  11. You did not say which DynDOLOD version you are using. You did not say which Bent Pine II version or download option you are using. The Bent Pines II mod includes a 3D LOD model and a DynDOLOD rule file (as noted in the DynDOLOD docs). The mod does not include Billboards. DynDOLOD Resources SE includes an improved 3D LOD model and DynDOLOD 3 Alpha includes updated rules for Bent Pines. Using the full models for all object LOD levels is not recommended, especially if dedicated 3D tree LOD models exist. FarFull and FarLOD are settings for dynamic LOD. If no 3D tree LOD model exists, FarLOD falls back to FarFull automatically. AFAIK none of the Bent Pines should have dynamic LOD. Nobody else but you can actually measure the performance impact of the different settings for your load order. in fact, you already tested the visual and performance impact in the game yourself.
  12. Posting the crash and DynDOLOD logs to the DynDOLOD Alpha 3 thread would typically be best.
  13. I am pretty sure he simply did one of the things I explained in the post above, which is also explained in the DynDOLOD FAQ "ILS or CTD" If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.toml. Alternatively add/set [SaveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim.
  14. No logs or any information. Attach log of the session with the error and bugreport.txt if it exists. No logs or any information. Sounds like there is a problem with MO2 / setup. Attach log of the session with the error and bugreport.txt if it exists.
  15. Good to know. Maybe I can force reproduce it. We'll see.
  16. Moved the posts to the DynDOLOD 3 Alpha thread. Can you doublecheck the bugreport.txt is the content of the entire file? It seems a bit short. If you could also zip and upload the debug log to a file service of the 2nd successful generation, that would help me looking further into what went wrong in the program the first time.
  17. I moved the post to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload (both for TexGen and DynDOLOD in this case) If making screenshots, use tfc to enable the free camera mode to get closer to LOD or if that makes the problem go away, try to use a small fov to "zoom" into the problem. Double check that no third party billboards are installed. Use TexGen to generate all required and desired billboards. https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards If you are certain this happens with a billboard generated by TexGen, zip and upload all the billboard files (dds and txt) that Texgen generated.
  18. I moved the post to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. Pay attention to the log messages and the summary that might open at the end. https://dyndolod.info/Help/Summary-Of-Messages See the answers for "ILS or CTD" at https://dyndolod.info/FAQ, then read the ..\DynDOLOD\docs\DynDOLOD-README.txt as suggested by one of the answers. Upload crash log from .NET Script Framework or Crash Logger if you are using game runtime 1.6.x
  19. It is not always the same plugin and record, right? Thanks for letting us know. Enjoy.
  20. How reproducible is this one?
  21. Not via command line. Settings are all stored in the %LocalAppData%/<gamename>/Plugins.<game>viewsettings file. Settings can be read/written via scripts. For example like wbSettings.WriteInteger(wbAppName + ' LOD Options', 'AtlasDiffuseFormat', 200); Tree/Object LOD generation can be started for a worldspace via scripting as well, which is how early DynDOLOD version worked. GenerateLODTES5Trees(worldspace) and GenerateLODTES5Objects(worldspace). No such command for terrain LOD.
  22. I spend some time investigating this combination. The Praedy's ShrineOfAzuraSizeX3.esp plugin overwriting the large reference and changing the position of the statue complicates things in terms of large reference bugs but also makes it possible to include a mesh rule file for it. Get Alpha-95, load rules with low, medium or high. If Praedy's ShrineOfAzuraSizeX3.esp is part of the load order, this will load a rule for the statue that sets None for LOD 4 to 16, Level0 for LOD 32, VWD and Force Dynamic, None for Grid and Original for Reference. This seems to be the best option for this setup. Let me know how it goes.
  23. Use a file or text sharing service as explained in the first post. I can not tell you if broken plugins from 3rd party mods can be can be salvaged. That is outside the scope of testing DynDOLOD Alpha / providing support. What I can tell you is that ignoring errors or problems or temporarily disabling mods or plugins does not fix the errors or problems.
  24. Also make a similar screenshot of the STAT base record 00033DCA
  25. Read the first post which log, debug log and bugreport.txt it to upload. See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME
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