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Everything posted by sheson
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DynDOLOD.DLL NG EXCEPTION_ACCESS_VIOLATION in CrashLoggerSSE
sheson replied to DWM19's question in DynDOLOD & xLODGen Support
https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Always provide logs. "Me too" posts without required logs and information might be ignored or removed. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload in addition to the crash log so we can make sure the crash is the same. https://dyndolod.info/Help/DynDOLOD-DLL#Updating Note the minimum supported version of the DynDOLOD Standalone mentioned on the Nexus download page or the Large Reference Bugs Workarounds for DynDOLOD DLL NG. Existing output generated with a supported version can be used as is. See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Requirements If the output was generated with DynDOLOD Alpha-193 or newer, just replace the existing DLL. -
Error: Can not resolve cell for WhiterunHoldForest.esp [REFR:0904065A] (in [CELL:00009615] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,-3)) Moved to the appropriate thread for the error in the load order. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell: There is a problem with the mentioned cell or reference record. Check the log message for related messages above about the cell or the mentioned plugin. For example messages about Deleted Reference or Unresolved Form ID. As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD. From the provided DynDOLOD log: [04:11] <Error: Deleted reference WhiterunHoldForest.esp [REFR:0904065A] (in [CELL:00009615] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,-3))> Address these errors reported in the log: https://dyndolod.info/Messages/Deleted-Reference Deleted reference JK Whiterun Expansion Patch.esp Deleted reference LIM - EN - Icy Windhelm x Jks Skyrim x DoS.esp Deleted reference MoreNocturnalStatues.esp Deleted reference Better Mistveil Keep - RYFTEN Beams and Roof Tiles Patch.esp Deleted reference Riverwood Revitalized my Patch.esp Deleted reference Fancy Morthal Swamp Overhaul.esp Deleted reference Seascale.esl Deleted reference Stave Church 2024 - Angi's Camp Addon.esp Deleted reference RealDragonBridge.esp Deleted reference Fancy Swamp NotWL Patch.esp Deleted reference WhiterunHoldForest_JKSkyrimAIO1.7.esp Deleted reference HalfMoonCottage.esp Deleted reference RYNS CIVIL WAR WHITERUN CHECKPOINT NORTHERN ROADS.esp Deleted reference AncientLand-AnotherOakwood.esp Deleted reference Northern Roads - Lux Via - Another Oakwood Patch.esp https://dyndolod.info/Messages/Reference-Attached-to-Wrong-Cell WhiterunHoldForest.esp JKs Skyrim_Dawn of Skyrim_Patch.esp Nature of the Wild Lands.esp Ulvenwald.esp Ryns Whiterun City Limits - Capital Whiterun patch.esp TGCotN Winterhold - JKs Skyrim patch.esp Markarth Reach Environment Upgrade.esp DenseNordicForests.esp Riften Docks Overhaul.esp Natural Waterfalls - Fallen Trees Patch.esp Half Moon Creek.esp fallentreebridgesSSE.esp Ryn's Lumber Mills.esp Best to learn basic modding knowledge/practice by following a well known modding guide like STEP and/or avoid using not well made mods. RTFM, especially the page(s) which are linked by an error message as they not only explain the message but also give hints how to solve them.
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Error: Can not resolve cell for Update.esm [REFR:0004F0A2] (in [CELL:0000B51E] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,5)) Moved to the appropriate thread for the error in the load order. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell: There is a problem with the mentioned cell or reference record. Check the log message for related messages above about the cell or the mentioned plugin. For example messages about Deleted Reference or Unresolved Form ID. As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD. https://dyndolod.info/Generation-Instructions#Prerequisites Clean and error check the load order with xEdit. Clean every plugin that LOOT suggests to clean https://dyndolod.info/Generation-Instructions#2-Generate-The-LOD-Patch-Mod-with-DynDOLOD Pay attention to all log messages. https://dyndolod.info/Messages/Deleted-Reference Deleted reference Update.esm Deleted reference Dawnguard.esm Deleted reference HearthFires.esm Deleted reference Ulvenwald.esp
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From the DynDOLOD_SSE_log.txt you uploaded: [01:47] <Error: Unresolved FormID [1F384455] Error in GloriousWindstadManor - Modernised.esp GWMClavicusVile "Clavicus Vile Shrine" [ACTI:1F3AA6A3]> [02:24] <Error: Unresolved FormID [1F384451] Error in GloriousWindstadManor - Modernised.esp GWMMalacathAltarOrsimeri "Malacath Shrine" [ACTI:1F3AA69A]> [02:24] <Error: Unresolved FormID [1F384461] Error in GloriousWindstadManor - Modernised.esp GWMMalacathAltarOrsimeri "Malacath Shrine" [ACTI:1F3AA69A]> [02:33] <Error: Unresolved FormID [5E024171] Error in DeerheartCottage.esp A_Bellows "Bellows" [ACTI:5E024172]> [02:47] <Error: Unresolved FormID [6B4BDDD6] Error in AAALizH17MarkarthHouseAE.esp AAALizH17HmmonyTriggerNew [ACTI:6B4BDDD7]> [02:55] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_15 [REFR:D0000945] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00016E02] (in MarkarthWorld "Markarth" [WRLD:00016D71]) at -44,0)> [02:57] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_69 [REFR:D000097B] (Places HorseTroughSF [ACTI:D0000935] in [CELL:0001A270] (in WhiterunWorld "Whiterun" [WRLD:0001A26F]) at 7,-1)> [02:57] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_70 [REFR:D000097C] (Places HorseTroughBS [ACTI:D0000934] in [CELL:0001A280] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-3))> [03:01] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_67 [REFR:D0000979] (Places HorseTroughBS [ACTI:D0000934] in WindhelmCandlehearthHallExterior [CELL:00038382] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 32,8))> [03:03] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_68 [REFR:D000097A] (Places HorseTroughBS [ACTI:D0000934] in RiftenOrigin [CELL:00042247] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-24))> [03:08] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_72 [REFR:D000097E] (Places HorseTroughBS [ACTI:D0000934] in SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_2 [REFR:D0000938] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 18,-17)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_7 [REFR:D000093D] (Places HorseTroughBS [ACTI:D0000934] in [CELL:000075C8] (in Tamriel "Skyrim" [WRLD:0000003C] at -39,-1))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_12 [REFR:D0000942] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -11,25)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_17 [REFR:D0000947] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00009369] (in Tamriel "Skyrim" [WRLD:0000003C] at -24,18))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_18 [REFR:D0000948] (Places HorseTroughBS [ACTI:D0000934] in MarkarthSide4 [CELL:000093EA] (in Tamriel "Skyrim" [WRLD:0000003C] at -21,14))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_23 [REFR:D000094D] (Places HorseTroughBS [ACTI:D0000934] in ShorsStoneExterior02 [CELL:0000BBCB] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-16))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_24 [REFR:D000094E] (Places HorseTroughBS [ACTI:D0000934] in DragonBridgeExterior02 [CELL:00009329] (in Tamriel "Skyrim" [WRLD:0000003C] at -26,20))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_25 [REFR:D000094F] (Places HorseTroughBS [ACTI:D0000934] in HighHrothgarExterior01 [CELL:000096CC] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,-9))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_27 [REFR:D0000951] (Places HorseTroughBS [ACTI:D0000934] in WinterholdExterior06 [CELL:00008EA1] (in Tamriel "Skyrim" [WRLD:0000003C] at 27,25))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_28 [REFR:D0000952] (Places HorseTroughBS [ACTI:D0000934] in HelgenExterior [CELL:0000980B] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-19))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_29 [REFR:D0000953] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00009575] (in Tamriel "Skyrim" [WRLD:0000003C] at -20,2))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_32 [REFR:D0000956] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -17,25)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_33 [REFR:D0000957] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -14,-22)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_34 [REFR:D0000958] (Places HorseTroughBS [ACTI:D0000934] in FortDunstadExterior04 [CELL:0000900B] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,14))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_35 [REFR:D0000959] (Places HorseTroughBS [ACTI:D0000934] in NorthwatchKeepExterior02 [CELL:00006E0F] (in Tamriel "Skyrim" [WRLD:0000003C] at -35,29))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_52 [REFR:D000096A] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 4,-12)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_53 [REFR:D000096B] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -18,-17)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_54 [REFR:D000096C] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 40,-19)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_55 [REFR:D000096D] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -8,-22)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_56 [REFR:D000096E] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 1,4)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_57 [REFR:D000096F] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -32,1)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_58 [REFR:D0000970] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -3,-2)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_59 [REFR:D0000971] (Places HorseTroughBS [ACTI:D0000934] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -28,27)> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_60 [REFR:D0000972] (Places HorseTroughBS [ACTI:D0000934] in Dawnstar03Exterior [CELL:00008EB5] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,25))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_61 [REFR:D0000973] (Places HorseTroughBS [ACTI:D0000934] in NarzulburExterior02 [CELL:0000B59C] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,1))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_62 [REFR:D0000974] (Places HorseTroughBS [ACTI:D0000934] in LargashburExterior04 [CELL:0000BD5E] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-28))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_63 [REFR:D0000975] (Places HorseTroughBS [ACTI:D0000934] in MorKhazgurExterior03 [CELL:00006F48] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,19))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_64 [REFR:D0000976] (Places HorseTroughBS [ACTI:D0000934] in DushnikhYalExterior02 [CELL:00007660] (in Tamriel "Skyrim" [WRLD:0000003C] at -36,-6))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_65 [REFR:D0000977] (Places HorseTroughBS [ACTI:D0000934] in LostValleyRedoubt04 [CELL:00009AE0] (in Tamriel "Skyrim" [WRLD:0000003C] at -21,-9))> [06:39] <Warning: Found a NPC_ reference, expected: ACHR,PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PLYR,PMIS,REFR Player "Prisoner" [NPC_:00000007] Synthesis.esp BSForgeWater_66 [REFR:D0000978] (Places HorseTroughBS [ACTI:D0000934] in BilegulchMineExterior01 [CELL:00009B00] (in Tamriel "Skyrim" [WRLD:0000003C] at -20,-10))> [03:06] <Warning: Found a ACHR reference, expected: FACT,NPC_ [ACHR:0B056BF8] (Places BeggarSolitude "Albecius" [NPC_:0B056BFC] in [CELL:000B324A] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -14,27)) Enhanced Solitude SSE.esp [REFR:0B056C00] (Places WallLeanMarker [FURN:00052FF5] in [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -14,26)> [03:07] <Warning: Found a ACHR reference, expected: FACT,NPC_ [ACHR:0B04DE00] (Places SolitudeTreasuryGuard02 "Solitude Guard" [NPC_:0B05716F] in [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -14,26) Enhanced Solitude SSE.esp [REFR:0B04DE06] (Places CrossedArmsIdleMarker [IDLM:00101995] in [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -14,26)> [06:52] <Warning: Found a ACHR reference, expected: PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PMIS,REFR CamillaValeriusREF [ACHR:00013488] (Places CamillaValerius "Camilla Valerius" [NPC_:0001347B] in RiverwoodRiverwoodTrader "Riverwood Trader" [CELL:000133C9]) shadowman_camillabath.esp CamillaBathing [REFR:FE0E9D63] (Places XMarker [STAT:0000003B] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 5,-10)> [06:52] <Warning: Found a ACHR reference, expected: PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PMIS,REFR FaendalREF [ACHR:0001348C] (Places Faendal "Faendal" [NPC_:00013480] in RiverwoodFaendalsHouse "Faendal's House" [CELL:000133CA]) shadowman_camillabath.esp FaendalVoyeur [REFR:FE0E9D64] (Places XMarker [STAT:0000003B] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 5,-11)> [06:52] <Warning: Found a ACHR reference, expected: PARW,PBAR,PBEA,PCON,PFLA,PGRE,PHZD,PMIS,REFR SvenREF [ACHR:00013491] (Places Sven "Sven" [NPC_:0001347F] in RiverwoodSvensHouse "Sven and Hilde's House" [CELL:0001CB84]) shadowman_camillabath.esp SvenVoyeur [REFR:FE0E9D65] (Places XMarker [STAT:0000003B] in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 5,-11)>
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DynDOLOD.DLL NG EXCEPTION_ACCESS_VIOLATION in CrashLoggerSSE
sheson replied to DWM19's question in DynDOLOD & xLODGen Support
I am assuming this might be hard to replicate. It appears it ran out of resources because of starting too many threads trying to update too many things at the same time. If you can repeat it with some regularity, use the test versions instead https://mega.nz/file/oZpSjYCD#G0x8e2t1QRKkYftfT5Ut6arTLv1MiHMMTfRguX3P074 to see and report if it makes a difference. -
Moved to the appropriate thread for the error in the load order. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell: There is a problem with the mentioned cell or reference record. Check the log message for related messages above about the cell or the mentioned plugin. For example messages about Deleted Reference or Unresolved Form ID. As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD. From the DynDOLOD log: <Error: Deleted reference Kitkins13SnowberryCottage.esp [REFR:000931A6] (in Kitkins13SnowberryCottageExt [CELL:0000B3B3] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,16))> https://dyndolod.info/Generation-Instructions#Prerequisites Clean and error check the load order with xEdit. Clean every plugin that LOOT suggests to clean Address these errors: Deleted reference SBtN.esp Deleted reference TheBanneredMareRedesigned.esp Deleted reference TBRLanternAddOn.esp Deleted reference TBR SupportBeamAddOn.esp Deleted reference TalesOfSkyrim-Riftensummer.esp Deleted reference Fancy Morthal Swamp Overhaul.esp Deleted reference Natasha's Falkreath.esp Deleted reference Kitkins13SnowberryCottage.esp Deleted reference Fancy Swamp Fabled Forests Patch.esp See https://dyndolod.info/Messages/Deleted-Reference Also look into the "Unresolved FormID", "Found a NPC_ reference, expected ..." and "Found a ACHR reference, expected ...". They indicate broken plugins/patches.
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Orb Flashes after making Custom LODs
sheson replied to wskytngo's question in DynDOLOD & xLODGen Support
If you have issues with a third party guide or mod list, then you should ask on their forum etc. The provided loadorderlibrary seems outdated. There seems to be no custom xLODGen/TexGen/DynDOLOD output. Grass LOD is generate as object LOD. You are probably confusing wthat with grass cache generation. See https://dyndolod.info/Help/Grass-LOD Why do you believe the flashes have something to do with the generated LOD? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting and test with static LOD meshes toggled off and if that makes no difference, test with DynDOLOD output disabled. Test without Community Shaders (there is no need to disable it for LOD generation, maybe it means grass cache generation). If there is no change, test without SMIM. The DynDOLOD log from DynDOLOD DLL NG and Scripts indicates an outdated save is being loaded. Make sure to generate LOD for the current load order and follow the instructions at https://dyndolod.info/Updating and https://dyndolod.info/Help/Clean-Save -
If you have a problem, why not just upload the logs, error message etc. as explained? Common sense would be to simply report an issue you believe is a problem with DynDOLOD to its support forum. Please do not relay hearsay or logs from other people. Instead it should always be the user having the actual problem that should report here with their actual information, logs etc. as they are the ones that can then reply to further questions, troubleshooting requests, run tests version etc. I suggest to really read the manual and browse/search the forum to see how this is done properly and successfully since over a decade.
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Requested logs, error message or problem description or any actual information about the the problem were not provided. https://dyndolod.info The tools are shared for free with the specific requirement to use the latest version, to provide feedback and to report any problems including logs and other requested information to the official DynDOLOD support forum in order to improve and advance their development for all users. https://dyndolod.info#DynDOLOD-3-Alpha Always use the latest versions. Newer versions fix bugs, add new features, contain updated/new assets and configuration files to support the (sometimes still updated) vanilla game and for existing, new or updated mods. Using the latest version, providing feedback and reporting of all problems with requested logs to the official DynDOLOD support forum is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Older versions will automatically stop working after several months to facilitate the cathedral modding process and to protect the community from detrimental behavior and users from themselves. Use the official DynDOLOD support forum to provide feedback, to report problems or to ask questions to help to improve the tools and the documentation or for qualified help and discussions. https://dyndolod.info/FAQ#Older-versions Ignoring a problem - regardless of its source - is not going to solve it. If you actually believe there is an issue with the tools, then by participating in the alpha test you are asked to help troubleshooting and fix them. In return you not only get to use the tools for free but also my help and support with related issues in your load order/mods. If you believe there is an issue with the tools, mentioning that to the developer, yet purposefully denying requests for more information that would help to solve such issue - as proven hundreds of times in the past decade - is insane. Obviously the goal is to fix things for everybody. We fix issues, professionally and timely and again regardless of their source - for the benefit of everyone. That is because modding and tools can be complex and users often do not have the understanding how anything works, make wrong assumptions and then often blame the wrong things, which leads to wrong solutions and rather more often then not, to actually not fixing anything at all, because the solution is to ignore the problem and/or to disable things instead of actually fixing anything. The attached log shows the successful test with the mod that I ran after I read the initial post. DynDOLOD_SSE_log.txt Refusing to post logs or to provide actual information about a problem is 100% clueless user error and foolish. Doing so while blaming the tools for the problem is rude. You actively denying my ability to fix anything if that is the case, while at the same time you are whining how modding/tools are complex and can have troubles. The alpha test is done to find and address such problems. You are just wasting time.
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Something is wrong with the texture. Make sure the download archive(s) of the mod downloaded completely and that their contents is unpacked without issue. For example, compare the contents of the archive with a current version of 7zip with what was unpacked/installed.
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The "solution" is to read and follow the instructions like https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions. If there is a problem, read its linked explanations at https://dyndolod.info/Messages as explained. If help is required with solving a problem in your load order that prevents LOD generation or to report an issue, read this page https://dyndolod.info/Official-DynDOLOD-Support-Forum how to report a problem with actual information about it, like copy/pasting error message, upload logs and how to make useful in-game screenshots.
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It seems you do not have a program associated with *.dds files. Consider installing one, like Irfanview with plugin, paint.net or gimp for example. Check if the MO2 build-in viewer can load/show it. Right click and select preview.
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Instead of posting lengthy videos that shows unrelated stuff, write in text what you see and what happens: We are only interested in one file: texture textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds. It seems the Asset Browser reports two Containers: Data, Skyrim - Textures3.BSA. Data means loose file. What happens if you double click it or select right click open or save as from Data? I assume that is when xEdit shows the Stream read error? If you right click open or save as from Skyrim Textures3.BSA that works? Which mod does MO2 report in the right window Data tab report for the loose textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds? What happens if you right click open the found file in MO2 right window Data tab? What happens if you select open with VFS? It both cases it should open whatever program is associated with *.dds files.
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Do not include logs as text, upload the files instead. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log, debug log and bugreport.txt (if it exists) to upload when making posts. The message should have a link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages that should open https://dyndolod.info/Messages/Exceptions, so also read everything under https://dyndolod.info/Messages/Exceptions#Access-violation
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As I mentioned, if the problem is 100% repeatable with xEdit Asset Browser, then there is an issue with the BSA. Curiously you did not report the winning Container name or the entire list of the Containers and also no mod. If opening from a loosing BSA (which should include vanilla Skyrim - Textures3.BSA) works, it also indicates an issue with the winning container. Reacquire/Redownload/Reinstall the broken BSA or mod that contains it. if the issue persists, report and link to the mod.
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Moved to an appropriate thread for the actual error message that stopped the process. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Error: Cannot open file "C:\Users\lucid\AppData\Local\Temp\DynDOLOD_SSE\E55A973CCC734AD6B665807DBC40DD80.dds". The process cannot access the file because it is being used by another process Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to truncate large log files to their last meaningful session, how to zip and upload them to a file service. Also read at that page which entire debug log to zip and upload when making posts. Double check the folder C:\Users\lucid\AppData\Local\Temp\DynDOLOD_SSE\ does not exist before starting DynDOLOD. Reboot to clear up any other (hidden) processes blocking files access. See https://dyndolod.info/Messages/File-Not-Found-Meshes and https://dyndolod.info/Messages/File-Not-Found-Textures https://dyndolod.info/Mods/Beyond-Skyrim-Bruma File not found errors are because not all required assets for LOD generation ship with the mod.
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This happens when the xEdit code tries to read/decompress a texture from a BSA. What did you do to fix the problem with ccbgssse012-hrsarmrstl.bsa? Cleaning should not cause such errors in plugins. TexGen is trying to load textures\dlc01\architecture\snowelfruins\SERuinsMarble01.dds, which by default exists in Skyrim - Textures3.bsa Check in MO2 right window Data tab. Enable archives parsing in Settings/Workarounds. Load the load order with xEdit, start the Asset Browser with CTRL+F3, enter SERuinsMarble01.dds, note the listed Containers and double click the listed file to open it with the program associated with *.dds files or right click save as from. If several containers are listed, the first one is the "winning" one. This using the same xEdit code. if there is an issue with the BSA, the problem should be 100% repeatable. If there is an instability it might probably work since now there is no heavy usage. Systems can be unstable out of the box because of not being setup properly or become unstable after time because of cooling issues due to dust, loose cables etc. Test general system stability with prime95 and OCCT. Report results.
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Is there no bugreport.txt? See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs The error might indicate a problem with unstable system, like overclocking, bad memory timings or maybe issue reading data from disk. It is probably from decompressing BSA. [00:00] xEdit Background Loader: [ccbgssse012-hrsarmrstl.bsa] Could not be loaded. <Error: [Exception] Unknown archive format> Something happened to that BSA. It should not have that error. [00:17] xEdit Background Loader: Error: unknown record type [00:17] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [42] VisualAnimatedEnchants2023.esp [00:07] xEdit Background Loader: Error: unknown record type [00:07] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [0D] cceejsse005-cave.esm Those are worrying too. The first plugin was just removed in later tries. The second changed CRC. Did you modify it and then restore it?
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Setting Grass Billboard for Cabbage
sheson replied to Ivory04's question in DynDOLOD & xLODGen Support
See https://dyndolod.info/Official-DynDOLOD-Support-Forum If you have questions about third party guides or specific settings for specific mods/combinations you should also ask them on them on the guides/mods or generic moddimg forums/discords where it might be more likely to find users with similar setups. See all of https://dyndolod.info/Help/Grass-LOD -
Bad looking shrubs/thickets after lod generation
sheson replied to xbk123's question in DynDOLOD & xLODGen Support
Requested logs were not provided. By default TexGen does not generate billboard textures for bushes and shrubs, so by default DynDOLOD does not generate LOD for them. If you manually force billboard generation for shrubs and bushes with TexGen but the full models are blank, TexGen should still not generate any billboards because all pixels of the billboard textures would be transparent. Even if you somehow managed to generate fully transparent billboard textures, transparent LOD would still not be visible. -
https://dyndolod.info/FAQ#Object LOD shows in active exterior cells Known as stuck object LOD after fast travel engine bug that can happen after fast travel especially to/in Whiterun. Consider using the dynamic LOD option of DynDOLOD which should fix that bug. If dynamic LOD is not used, use the LOD Unloading Bug Fix. LOD Unloading Bug Fix is unnecessary when using DynDOLOD with the dynamic LOD option as it also fixes the particularly fast travel LOD bug that mod fixes. Check for related message in the log. Using coc typically does not cause any issues with LOD. Read all answers for the FAQ entry. https://dyndolod.info/Official-DynDOLOD-Support-Forum Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Also see Don't ask to ask, just ask and How do I ask a good question? Try not to make posts that only promise more information, logs, results etc. in the future. If it takes time to first gather information, logs, results etc. it is fine to just take it and then post when ready.
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Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making post. Provide useful screenshots showing the issue / settings in game at different times of day for the same clear weather. https://dyndolod.info/Official-DynDOLOD-Support-Forum |Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. See https://dyndolod.info/Help/Grass-LOD#Internal-Billboards-and-External-Billboards and related https://dyndolod.info/Help/Grass-LOD#Settings Using a different NIF with other normal vectors, shader and backlight and settings might be able to help. For grass LOD to match full grass at all times/weather you should avoid using shader settings or features that are not equally applied to both full grass and object LOD and vary for different times of days/weather.
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Moved to the appropriate thread for the posted error message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. When uploading logs (for example like the one from SSEEdit.txt) keep the messages of the entire session from the first "starting session" to the last message when closing. Click the Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Unresolved-Form-ID: Troubleshooting and Fixing Hints Start by checking the plugin and record with xEdit mentioned in the Error in ... message. Determine and report what element of the reference has the unresolved form id since the fix depends on that. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots if further help is required Provide a link where the plugin can be downloaded or upload it.
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Bad looking shrubs/thickets after lod generation
sheson replied to xbk123's question in DynDOLOD & xLODGen Support
Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of an affected full model with more informative console and a close up of the LOD model. https://dyndolod.info/Installation-Instructions Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards. Follow https://dyndolod.info/Generation-Instructions -
Requested logs and screenshots were not provided. https://dyndolod.info/Official-DynDOLOD-Support-Forum Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Also see Don't ask to ask, just ask and How do I ask a good question? Try not to make posts that only promise more information, logs, results etc. in the future. If it takes time to first gather information, logs, results etc. it is fine to just take it and then post when ready. It is unclear what running a few trials/test is supposed to mean. The first troubleshooting step would be to determine/report the actual type of z-fighting and where exactly it happens. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting https://dyndolod.info/FAQ#Object-LOD-model-and-full-model-show-at-the-same-time-causing-texture-flicker

