
osmosys
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For some reason this made increases prices, but I don't see the price increase when I go to buy travel to another city. They say they charge 100 gold, but subtract 200 gold.
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SKYRIMLE Long Lost Smelters of Skyrim - Skyforge by Hyralux
osmosys replied to steveley's topic in Skyrim LE Mods
I've been using this mod and I love it. The Skyforge smelter doesn't look bad to me, but it is a bit subjective. I'll report if I see a smelter in a place that breaks something. -
This looks very very interesting thanks for posting. I'm going to add it to my Requiem mod list on the Nexus: https://forums.nexusmods.com/index.php?/topic/1307379-creating-the-best-requiem-experience/ Thanks
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Item Loot Overhauls That Synergize with Requiem?
osmosys replied to osmosys's topic in General Skyrim LE Discussion & Support
At level 1 I can get 2-3 Dwemmer items with constant effect. No hassle, no guards in view, and no locks. SPOILER ALERT FOR MARKARTH Walk into the throne room hang a left or right and there's two chests. Each is FILLED with stuff, and they randomly give 2-3 items you won't get rid of for at least ten levels or more. No need for iron/steel/ other lower gear. Neither is locked. At night there is no one to catch you either. ------ END SPOILER So anyway I love requiem, but there really needs to be a decisive "We locked the damn chests, put in more guards, etc" mod. I was running around with a Dwemmer axe that of stamina drain +10 (lol) and a dwemmer bow that makes undead flee for five seconds (lol) and deals extra damage. I still died a lot, but I hardly felt like I earned the weapon, or even had to work hard to get it. Pretty much means I don't need to change primary weapons for a long time... I admit in Morrowind you could do the same, but finding constant effect gear was very difficult. ----- A bit off topic but in Requiem if you have a quest follower they pretty much mow down every monster for you. Just hide behind them and they will clear the dungeon. They one hit most enemies. If you're shrewd you can use this follower forever - just don't return back to end the quest. :/ -
Being able to grab glass/dwemmer/ebony gear at level 1 really sucks. Especially from chests that aren't even locked, and with no guards watching! Vanilla Skyrim made it waaay too easy to get super items. Oblivion was even worse, but let's not go there. Mods like Requiem and Morrowloot seem to handle this one pretty well, but I still see flaws in both of them. In Requiem I found a couple chests with no guards that had immersion breaking items in them (this is due to Vanilla, but I think Requem should lock these). I haven't tried Morrowloot, but I doubt it works with Requiem (my main mod) so it's out. It also suffers from a few things like: 1. The same items are always everywhere. You get one play through kid. When you start again you'll know where to look... doh 2. It turns off being able to craft higher level items. I like this and I don't like this (I'll explain why). What I do like about Morrowloot: 1. There is one set of Daedric, and you gotta hunt it down. Just like Morrowind. 2. It adds some of the old nostalgia uniques to the game from Morrowind (seeing a pattern yet?) 3. Loot is gained logically. So Orc gear from Orcs. Dwemmer gear from Dwemmer ruins. Coherency! :-) In my head this is what the perfect item mod would be: 1. An item mod with some statically placed items that "rotate" or "move" to different positions when the game starts. Just so it isn't crazy to manage you could have eight or so presets, and one is chosen randomly when the game starts. This would have to be done with very careful attention to detail. 2. An item mod that still has chests that randomly give out loot, but a bit tighter with more guards etc (or guards that will follow you if you are sneaking around which another mod covers). So you can get static items, but sometimes you get a nice random item also. 3. An item mod that has one to three sets of daedric in the entire game. One is scattered everywhere, and the other could be worn by an incredibly difficult to kill NPC - thus breaking the main questline (so don't kill him you greedy jerk). The last set could be given out by an INCREDIBLY difficult quest (or not). 4. An item mod that still allows you to craft daedric gear, but requires more than just leveling up smithing. A compromise. Maybe a level check requirement? Or maybe you need to assemble the book by finding different pages scattered all over the map? This would make it as difficult - even more difficult - as finding the scattered suit of daedric armor. 5. An item mod that has a patch that works with Requiem ;-) 6. Lastly make an installer with options like:    Change creature level lists, or disable this change (allowing another mod to take precedence like *cough* Requiem *cough* )    Lock chests found in easily accessible places? (with a spoiler list included so people can track this easily)    Add additional guards that work shifts over certain areas? (again with a list)    Choose your scatter preset 1, 2, 3, 4, 5, 6, 7, 8 or Random. (again list it)    Turn on / off craftable daedric gear? Craftable ebony? Etc    Require difficult to obtain items to be able to craft daedric?    Remove Daedric from all NPCs except one? (with list)    Only one set of Daedric scattered? Only three sets of Ebony?    Install lore friendly unique items from Morrowind? (spoiler list)    Find lore friendly Morrowind uniques from random preset placements, or from quest objectives? (very optional) That would be killer! ---------------- I foresee if this mod would have problems like: 1. Conflicts with any kind of guard overhauls (maybe) 2. The scatter presets sucking. Like one preset is so much more lucky than the other or has bad locations. This takes a lot of patience and hard work to pull off. 3. Players complaining about not being able to find all the daedric on their own. Ha! Keep looking loser! 4. The lore friendly uniques sucking or not lining up with other mods like Requiem. 5. A lock of thoroughness. Some chests with uber gear not being locked or watched. Allowing the player to rush there at the start of the game. 6. The scatter presets leaving items hanging in the air. So one item rotates for another but it's smaller and doesn't place right :/ 7. The scatter presets could also break coherency. You can't have a piece of daedric scatter to a dwemmer ruin. You have to have different discrete layers. "Scatter channels." --------------- Go make it guys! :-) I can help with testing/qa/design/communication/project mangement/writing. Also for an example of this in Morrowind see: https://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5666 Morrowloot is here: https://www.nexusmods.com/skyrim/mods/44212/?
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This is an excellent mod. I hate getting uber gear too early. It ruins the game. There are way too many places where you can steal out of an open chest and get awesome stuff right away. Why bother exploring at all when everything is handed to you? Now if I could just figure out how to run this with Requiem...
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SKYRIMLE Realistic Lighting Overhaul (by The Realistic Lighting Team)
osmosys replied to Kelmych's topic in Skyrim LE Mods
Is there a way to use this mod, and still include some of the ambient lighting? I personally like the ambient lighting. Without it there are these very strong contrasts of light/dark which turn me off. (no pun in intended) -
ACCEPTED Timing is Everything (by kryptopyr)
osmosys replied to vfxninjaeditor's topic in Skyrim LE Mods
I wonder if this works well with better quest objectives. I don't think it should, but there is potential right?