
aazz
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Everything posted by aazz
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I'm stupid. I reinstalled dyndolod to fix the previous problem, but I guess I didn't set level 32 at that time. I set it again and it works fine. Thank you. And if you change the file name to LODGenx64Win.bak, it works fine without having to run it twice. However, it takes a little longer. Thank you very much for your help.
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I thought it was fixed, but it wasn't. The lod doesn't show up in the game. https://imgur.com/OGjOUBZ This is how lod is displayed. This is my game screen before when lod was displayed correctly. https://imgur.com/133Zj6q [00:00] Checking for Errors in [3D] DynDOLOD.esm [00:00] Tamriel_Underside [MSTT:3D23D69E] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DLC2SolstheimWorld_Underside [MSTT:3D23D737] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] MarkarthWorld_Underside [MSTT:3D23D738] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] SkuldafnWorld_Underside [MSTT:3D23D75C] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zDcdBlindRealm_Underside [MSTT:3D23D75D] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zDcdDwemereth_Underside [MSTT:3D23D75E] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zDcdGhostSea_Underside [MSTT:3D23D765] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] Dimfrost_Underside [MSTT:3D23D783] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] WyrmstoothWorld_Underside [MSTT:3D23D7A8] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] Sovngarde_Underside [MSTT:3D23D7B8] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DeepwoodRedoubtWorld_Underside [MSTT:3D23D7BD] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] mannyGFO_Underside [MSTT:3D23D7BF] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DLC1HunterHQWorld_Underside [MSTT:3D23D7D3] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] TOKMountainPassWorld_Underside [MSTT:3D23D7E0] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbApoWorld_Underside [MSTT:3D23D7E6] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbWyrmWorld_Underside [MSTT:3D23D7E9] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbNorthernSanctuary_Underside [MSTT:3D23D7ED] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbSnowWorld_Underside [MSTT:3D23D7EE] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbUllissWorld_Underside [MSTT:3D23D7F6] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] mannyGFOasisCave_Underside [MSTT:3D23D7F7] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] Falskaar_Underside [MSTT:3D23D807] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] PalePass_Underside [MSTT:3D23D809] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] aaaMBWerewolfNightmareWorld_Underside [MSTT:3D23D80A] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] aaaMBWorld_Underside [MSTT:3D23D80C] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DLC01FalmerValley_Underside [MSTT:3D23D850] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] mannyGFDesert_Underside [MSTT:3D23D8B9] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:01] legacyofthedragonbornv5esm_13DA47_DynDOLOD_CHILD [REFR:3D2354BF] (places NULL - Null Reference [00000000] in GRUP Cell Temporary Children of MuseumRear [CELL:00009299] (in Tamriel "<Error: No strings file for lstring ID 000020E6>" [WRLD:0000003C] at -14,24)) [00:01] REFR \ NAME - Base -> Found a NULL reference, expected: ACTI,ADDN,ALCH,AMMO,APPA,ARMA,ARMO,ARTO,ASPC,BOOK,CONT,DOOR,FLOR,FURN,GRAS,IDLM,INGR,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,SCRL,SLGM,SNDR,SOUN,SPEL,STAT,TACT,TREE,TXST,WEAP [00:05] Done: Checking for Errors, Processed Records: 36824, Errors found: 27, Elapsed Time: 00:05 I'm getting this error in sseedit. Could this be related? https://mega.nz/file/iQoRnAgA#Sqnrp96j2PpQCI1SZtUCpoXQE6ydvTbcqaDfOljdFw0 This is the log file
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I ran a scan using prime95 and OCCT, but no problems were found. Is it correct to say to press excute lodgen only for DLC2SolstheimWorld? "Waiting for LODGenx64.exe generating object LOD for MarkarthWorld. LODGenx64.exe generated object LOD for MarkarthWorld successfully Waiting for LODGenx64.exe generating object LOD for DLC2SolstheimWorld. LODGenx64.exe generated object LOD for DLC2SolstheimWorld successfully" It says "completed", but does it mean it ended normally??
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DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard Here is the error again. This is the log file https://mega.nz/file/LUR2ibhS#7MdOACeGD8vy8a8754h8C6HJpnHvHoTdEr_ZwFXp4NE And I don't quite understand what this means: "Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead." I'm sorry for my bad English. I think it might be a problem with my computer, what should I suspect?
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DynDOLOD X D Access violation at address 0000000001E93771 in module 'DynDOLODx64.exe' (offset FA3771). 1 a. V Read of address 0000000000A41018 while processing Dragonborn.esm [REFR:0401DA51] (Places DLC2IcePileL01 [STAT:0401D9DC] in [CELL:0400EE2F] (in DLC2SolstheimWorld "it" 스트ž" [WRLD:04000800] at 9,13)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time a different error was displayed. https://mega.nz/file/3IBx2CoQ#8h6J5YOyahqoLfY8rO_lgN8K6Q3UALp8H5cJDq9zRkY I'm not sure if there has been any progress. Let's take a look at the records displayed in xedit.
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I was stupid. Instead of modifying MaxTextureSize=8192, MaxLODGen=1, I added it below and ran it. But even after modifying this and proceeding, it doesn't complete. https://mega.nz/file/OAwW0RqQ#gBTpUVJiq16Gz1lv7MKWehxi1yfIMMXC-ar4VYj6bTc This is the log. It says that memory usage is low, but I checked the memory usage with a program and it is not even using 50%.
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For now, the memory shortage issue seems to have been resolved. Thank you. DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard But this error is not fixed. I've been trying it for several days now and I don't know what the problem is. It worked fine before without this error. https://mega.nz/file/fAAFHThK#Uc6nW26zt7UWiHBuMIkWC005Cq011MLZBzUq6FOLwoU This is the log file, but every time I run it, it says there's a problem in a different world. I've been trying for days now and I don't know why.
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DynDOLOD X LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time I get this error. It alternates between the above error and this error. I have virtual memory set up and when I open the task manager, it doesn't go over 50% of memory usage. I run the task with all other programs closed. Again, it ran normally several times. Suddenly this happened. https://dyndolod.info/Help/LODGen https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory 에 I have tried all the methods on these two pages. https://mega.nz/file/zZQy3CZQ#s7pqdyPaEA2-ioJPNA5KK_RAt5Nk27k32ZYusJwZNJ0 This is the log file. It is too large, so I uploaded it here.
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Hello, what could be causing this error?? I checked this, but it doesn't seem to apply. I've been using this texture and dyndolod for a long time. I keep getting this error message since the day before yesterday. What could be the cause? https://mega.nz/file/3M4XDQxK#DLv7KFYNroAP6-rVHPuzCLCc-RSIGb7gpSbj4ORwM50 This is a log file
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https://imgur.com/u2L9mfR After a few attempts I succeeded. My solution was to copy all the LOD meshes in IMR and Glacier LOD and paste "anim_lod_[0|1|2]". Thanks a lot for your help.
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I'm a little late in confirming this. I tried both and they didn't work. https://imgur.com/a/T9IcCpf Is there anything else I can try?
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I tried running dyndolod again a few times log The objects circled in red in the first screenshot are the same objects. I don't know why only some of them turn blue. https://imgur.com/TPNd2xa When you get close, it starts flashing blue and white like this and then turns completely white. Here's a close-up shot of the console. All my mod lod files are overwriting dyndolod resources
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DynDOLOD_SSE_Object_Report.7z https://imgur.com/a/9Mch4rs What should I check here now?? I am already using Glacier LOD Meshes. I have also modified all the paths of the meshes.
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Hello. I don't think this is a problem with dyndolod, but rather my problem. However, I don't know how to find this problem, so I'm writing this post to see if you can help me. Why does this blue ice appear here? When I get close, it turns white like the ice next to it. I checked to see if the mesh path was wrong, but it's the same mesh as the white ice next to it. This only happens with lod, so what should I look into? https://imgur.com/l7mSfLp https://imgur.com/6MhaoW5 https://imgur.com/Zp9GWro
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I tried running it again about 3 times and it worked properly after about 2 hours on the 3rd time. The cause is... I don't know. The size of Falskaar's grass cache files is 160m I checked it in the game and the lod looks great. Thank you for your help. It ran fine, but if you need it I can upload falskaar's log.
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Hi I had an issue where all the dyndolls disappeared in the game after running dyndolod. I tried setting Level32=1 to fix it by following the guide, but dyndolod generation is running for over 10 hours. It didn't stop. Because I just finished the falskaar world. This didn't happen when I used the previous version. What did I miss? I don't use seasons. https://mega.nz/file/qV5C3DKK#xhLNIL-aE4WvZXTsWS68nVcPeD3ysbw7t0jU09HiG8U This is a debuglog, but it is too large, so I am uploading it here.
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Error: OpenGL: framebuffer objects unsupported
aazz replied to Kattmandu's question in DynDOLOD & xLODGen Support
I ran it as a test version and it ran perfectly without a single failure. thank you I will attach the log. And I use the Freaks Floral Fields grass mod and the Traverse the Ulvenwald tree mod. TexGen_SSE_Debug_log.7z -
Error: OpenGL: framebuffer objects unsupported
aazz replied to Kattmandu's question in DynDOLOD & xLODGen Support
hello sheson Could I possibly get a solution for this error?? If I remove that texture, the other textures will cause the same error. I'm using an nvidia graphics card and I don't use any crapware. The graphics card driver is the latest version. A bug report is not created, and if you rerun it 3-4 times, it sometimes runs normally. TexGen_SSE_log.txt TexGen_SSE_Debug_log.7z -
Edit: I selected and ran the entire world and it worked perfectly. Thank you so much. I will attach the log. SSELODGen_log all world.7z
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This is the log of running the newly uploaded test version with only tamriel selected. It worked normally without error. Thank you very much. Now let's select all worlds and run it. SSELODGen_log (2).7z
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thank you This is a log that was executed with only tamriel and lod4 selected. SSELODGen_log.7z
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Sorry for any confusion I caused. Those textures are atheuzz landscape vanaheimr - snow atheuzz mountains imveterate imperium rally's solstheim landscape praedy's soul acirrn These are things that came from . However, even when I just deleted all modes and ran it, the same timeout error was displayed. I'm running it again with the test version now, and it takes 2 hours. Once completed, we will upload the log again.
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There is no error while saving the texture in xEdit. However, if you click “save as” to save the texture and run xlodgen, the same Cache timeout loading texture error occurs. They said there may be a problem with the bsa file, so I reinstalled Skyrim, rebooted the computer, terminated all processes, ran only mo2, and ran xlodgen, but the same error message occurred.