Jump to content

aazz

Citizen
  • Posts

    50
  • Joined

  • Last visited

Everything posted by aazz

  1. Hello. I apologize for asking questions every day, but I have a problem that won't be resolved no matter how many times I try to restart. I'm using Nature of the Wild Lands and the LOD of level0 and Billboard1 are very different. When I looked at the DynDOLOD_SSE_Tree_Report report, the level0 lod of this tree is pine_common_big03_summer_9545d40fpassthru_lod.nif. When you open the nif file, it looks like this, but in the game, all the leaves are gone. This is the texture of Billboard1 generated in texgen. I think Billboard1 is output normally, but the problem is that all the leaves on level 0 have disappeared. https://mega.nz/file/eFJQjAbY#Ero9JhEX3onm9_9gkIMKE2DcXyPkVqxg9mCQCGNLomY I've attached the logs you might need, the NOTWL tree mesh, the LOD mesh, and the texture files generated by Texgen. If you have time, I'd appreciate it if you could take a look. Thank you as always.
  2. I see. Thank you for your reply. I'm currently investigating this phenomenon. This screenshot was taken close to the tfc. While playing the game, the LOD flickers like this in several places. I wondered if I ran xlodgen incorrectly, but that doesn't seem to be the case. Thank you for your reply. I will continue to investigate the cause of the problem.
  3. https://mega.nz/file/KQxnjZbC#-ny_hkTJ9bnxg7xnAYb-O61n4zKw4tGNUPPQ1rI5DV4 This is the LOD file. https://www.nexusmods.com/skyrimspecialedition/mods/85242 This mesh came from this mod. I'm currently re-running dyndolod to get the grass lod colors right. I seem to get this error about once every three attempts. Thanks for the reply! Oh, I have one more question. Every time I run dyndolod again, it always starts a new texgen. Did I do something wrong?
  4. Hello, an error has occurred. DynDOLOD Access violation at address 0000000000D02222 in module 'DynDOLODx64.exe' (offset 762222). Read of address FFFFFFFFFFFFFFFF while processing COTN - Dawnstar.esp COTN_DawnstarHouse06 [STAT:FE11680C] Click on this link for additional explanations and help for this message https://dyndolod.info/Messages/Exceptions For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. https://mega.nz/file/eEQBjDKb#pzJuEICkcZsgJZH6XaCCgRWlV9hNff7UWU6HqGGIsIg I am attaching the logs including the bug report. This is the record shown in the message. The mesh is attached along with the log file. https://dyndolod.info/Messages/Exceptions I checked according to this post. I'm using the latest version of dyndolod. Memory usage in Windows Task Manager was normal. I'm using LODGenx64.exe by renaming the file to LODGenx64Win.exe.bak. I'm using MaxLODGen=1. I'm attaching a bug report and logs based on the last line. Thank you always.
  5. Hello, I have a question about Xlodgen. If it looks like this when you use TFC and get close, does that mean that the lodgen was not created properly? This phenomenon is happening here and there. Is the creation of lodgen wrong?
  6. Hello, I'm having trouble using the mod "Shalidor's Insights - Winterhold Spire Resculpted." When I use this mod and run dyndolod, the LOD for Winterhold Spire disappears. If you move away from this object for a little while, it will disappear, leaving the College of Winterhold floating in the air. Looking at the records with Xedit, it looks like the LOD meshes are linked separately. https://mega.nz/file/XZA13YrJ#LJ8u7rdVrQTYryPls41nc34Dwsqx0YAzC3CZUVLIyS0 Here are the dyndolod logs and meshes attached. I'm not sure if this is a problem with the mod or something I did wrong when running dyndolod. If you have time, I'd appreciate some advice.
  7. I set everything you said and tried again about 5 times and it worked! Now I just need to adjust the grass lighting a bit. Thank you so much for your help. Today is a holiday in our country. Have a nice day. Thank you.
  8. Thank you for your continued support. https://mega.nz/file/eRZAzRoR#GhNwKFl8udBKR_OPu6mu-ed_uQI9OfR4FBdzWEWjo00 LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. When I remove the "-memory" argument, I get this error As far as I remember, if there is no error indicated in the LODGen log, I think it is a memory issue. So I think I added "-memory". I scanned my PC with prime95 and OCCT, but nothing abnormal was found. What else should I look into??
  9. [00:14] xEdit Background Loader: Fatal: <EAccessViolation: Access violation at address 0000000000881499 in module 'DynDOLODx64.exe' (offset 11499). Read of address 000003A9C0E340C8> Suddenly, I'm getting this error again, over and over again. What did I do wrong? https://mega.nz/file/WNxEVJIA#oHcPwloGIYZMxEGfTVJ3BvrwQf6HuRH9ntIhQzmbsWw Here is a bug report and log
  10. Access violation at address 00000000003E05AF in module 'DynDOLODx64.exe' (offset 105AF). Read of address 000000057065E8E0 while processing Embers XD.esp Campfire01LandBurningReach Dirt01 [MSTT:000951D8] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. I don't know why, but I keep running the test version and this error keeps occurring again and again. I've been running dyndolod for three days now. It's so hard. https://mega.nz/file/zE5GkIaQ#DdfNGZ_ypZQhz_DZe3dS9za2mkcI-YyXcF_OU9HLS_U This is the log and no bug report was created
  11. Access violation at address 00000000002D938E in module 'DynDOLODx64.exe' (offset 1938E). Read of address 000001FFFFFFFFF4 while processing Skyrim.esm [REFR:0005382E] (Places FenceWoven02 [STAT:000008A7] in Riverwood04 [CELL:00009731] (in Tamriel "스카를" [WRLD:0000003C] at 5,-12)) Click on this link for additional explanations and help for this message I thought this issue was fixed in the test version, but it's happening again. https://mega.nz/file/mY5F2Bba#qbLK3iBLA18PuegK-LouqCQY2Rhu468LehmzIRINsSE This is the log. No bug report was created.
  12. https://mega.nz/file/GRBm0AKY#25RfU6ZLQ40M1sn0szrLsFfQdPdT2iOp0iozJA2V_Ns Sorry, I forgot the log again
  13. Error: Can not resolve cell for KHW-KHT Patch.esp [REFR:FE191832] (in WhiterunExterior14 [CELL:0000961C] (in Tamriel "스카ì'ë 14" [WRLD:0000003C] at 3,-3)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. Even if I run the script in xedit as you said, I still get an error. I'm not good at English so I don't know what screenshot to upload so I'm uploading a screenshot of xedit Error: Invalid pointer operation while processing Skyrim.esm Sovngarde Statue01 [STAT:0009A787] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. I'm also running the test version and this error occurs about once every three times.
  14. https://mega.nz/file/bBAR0SbK#KPiOcsFayf8-oESj336g2SZ__YGna1NuWCsq5BkIHQs Oh, sorry, I forgot. I read the help and checked with xedit to see if it was a plugin problem, but no problem was found. If you disable a plugin that is showing an error, other plugins will appear until you disable all other mods.
  15. I tried running the test version and it seems to have solved the problem. Thank you. DynDOLOD Error: Can not resolve cell for whiterun patch.esp [REFR:FEOAEA74] (in Whiterun Exterior04 [CELL:000095FC] (in Tamriel "스카'ì'ë 14" [WRLD:0000003C] at 4,-2)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. Now I'm getting this error. How can I fix this? I thought it was a plugin issue and tried disabling the plugin, but this error keeps appearing in other plugins.
  16. DynDOLOD Access violation at address 0000000001855732 in module 'DynDOLODx64.exe' (offset F65732). Read of address 0000000000000000 while processing Update.esm [REFR:010012AD] (Places TreeFloraMountainFlower02Purple "e"¤ê½f" [TREE:000B91F8] in WhiterunWind District02 [CELL:0001A27B] (in WhiterunWorld "i™"I'IŠ ëΫ" [WRLD:0001A26F] at 5,-1)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. Hello. I keep getting this error. What could be the problem? https://mega.nz/file/7EQFkYhT#x4ScbwEA5YwSt4gsqATyI8r8i9OMf3yUtlsOwkBgO2c I've attached the log here. Thank you as always.
  17. Thank you very much for your answer. First I wanted to know if this is normal or if I did something wrong. Thank you for saying it is normal. The discrepancy I see is that the grass near you is brown, while the grass far away is green. According to the guide, adjusting the direct/ambient values in texgen should solve the problem, but after trying multiple times, I found that adjusting these values does not narrow the color difference. And for NGIO, if DynDOLOD-Grass-Mode=1 is set, shouldn't dyndolod be run in mode 1? Is there anything else that needs to be set separately? I don't know much about other things
  18. Hello, I always appreciate you. I have one question for you today. https://imgur.com/1IB7x5m https://imgur.com/a/9lR6ffL When using complex grass, is it normal for distant grass lods to look like this? The disparity between the lod grass and the nearby grass seems a bit severe. Did I do something wrong?? https://imgur.com/jxCF5hr Also, as I move, this border between the lod and the grass near it appears and then disappears. Did I do something wrong?
  19. I'm stupid. I reinstalled dyndolod to fix the previous problem, but I guess I didn't set level 32 at that time. I set it again and it works fine. Thank you. And if you change the file name to LODGenx64Win.bak, it works fine without having to run it twice. However, it takes a little longer. Thank you very much for your help.
  20. I thought it was fixed, but it wasn't. The lod doesn't show up in the game. https://imgur.com/OGjOUBZ This is how lod is displayed. This is my game screen before when lod was displayed correctly. https://imgur.com/133Zj6q [00:00] Checking for Errors in [3D] DynDOLOD.esm [00:00] Tamriel_Underside [MSTT:3D23D69E] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DLC2SolstheimWorld_Underside [MSTT:3D23D737] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] MarkarthWorld_Underside [MSTT:3D23D738] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] SkuldafnWorld_Underside [MSTT:3D23D75C] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zDcdBlindRealm_Underside [MSTT:3D23D75D] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zDcdDwemereth_Underside [MSTT:3D23D75E] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zDcdGhostSea_Underside [MSTT:3D23D765] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] Dimfrost_Underside [MSTT:3D23D783] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] WyrmstoothWorld_Underside [MSTT:3D23D7A8] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] Sovngarde_Underside [MSTT:3D23D7B8] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DeepwoodRedoubtWorld_Underside [MSTT:3D23D7BD] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] mannyGFO_Underside [MSTT:3D23D7BF] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DLC1HunterHQWorld_Underside [MSTT:3D23D7D3] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] TOKMountainPassWorld_Underside [MSTT:3D23D7E0] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbApoWorld_Underside [MSTT:3D23D7E6] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbWyrmWorld_Underside [MSTT:3D23D7E9] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbNorthernSanctuary_Underside [MSTT:3D23D7ED] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbSnowWorld_Underside [MSTT:3D23D7EE] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] zzzCrbUllissWorld_Underside [MSTT:3D23D7F6] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] mannyGFOasisCave_Underside [MSTT:3D23D7F7] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] Falskaar_Underside [MSTT:3D23D807] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] PalePass_Underside [MSTT:3D23D809] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] aaaMBWerewolfNightmareWorld_Underside [MSTT:3D23D80A] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] aaaMBWorld_Underside [MSTT:3D23D80C] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] DLC01FalmerValley_Underside [MSTT:3D23D850] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:00] mannyGFDesert_Underside [MSTT:3D23D8B9] [00:00] MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2> [00:01] legacyofthedragonbornv5esm_13DA47_DynDOLOD_CHILD [REFR:3D2354BF] (places NULL - Null Reference [00000000] in GRUP Cell Temporary Children of MuseumRear [CELL:00009299] (in Tamriel "<Error: No strings file for lstring ID 000020E6>" [WRLD:0000003C] at -14,24)) [00:01] REFR \ NAME - Base -> Found a NULL reference, expected: ACTI,ADDN,ALCH,AMMO,APPA,ARMA,ARMO,ARTO,ASPC,BOOK,CONT,DOOR,FLOR,FURN,GRAS,IDLM,INGR,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,SCRL,SLGM,SNDR,SOUN,SPEL,STAT,TACT,TREE,TXST,WEAP [00:05] Done: Checking for Errors, Processed Records: 36824, Errors found: 27, Elapsed Time: 00:05 I'm getting this error in sseedit. Could this be related? https://mega.nz/file/iQoRnAgA#Sqnrp96j2PpQCI1SZtUCpoXQE6ydvTbcqaDfOljdFw0 This is the log file
  21. Oh, thank you.... I tried the method you told me and it seems to work fine in the game. I really appreciate your help.
  22. I ran a scan using prime95 and OCCT, but no problems were found. Is it correct to say to press excute lodgen only for DLC2SolstheimWorld? "Waiting for LODGenx64.exe generating object LOD for MarkarthWorld. LODGenx64.exe generated object LOD for MarkarthWorld successfully Waiting for LODGenx64.exe generating object LOD for DLC2SolstheimWorld. LODGenx64.exe generated object LOD for DLC2SolstheimWorld successfully" It says "completed", but does it mean it ended normally??
  23. DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard Here is the error again. This is the log file https://mega.nz/file/LUR2ibhS#7MdOACeGD8vy8a8754h8C6HJpnHvHoTdEr_ZwFXp4NE And I don't quite understand what this means: "Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead." I'm sorry for my bad English. I think it might be a problem with my computer, what should I suspect?
  24. DynDOLOD X D Access violation at address 0000000001E93771 in module 'DynDOLODx64.exe' (offset FA3771). 1 a. V Read of address 0000000000A41018 while processing Dragonborn.esm [REFR:0401DA51] (Places DLC2IcePileL01 [STAT:0401D9DC] in [CELL:0400EE2F] (in DLC2SolstheimWorld "it" 스트ž" [WRLD:04000800] at 9,13)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time a different error was displayed. https://mega.nz/file/3IBx2CoQ#8h6J5YOyahqoLfY8rO_lgN8K6Q3UALp8H5cJDq9zRkY I'm not sure if there has been any progress. Let's take a look at the records displayed in xedit.
  25. I was stupid. Instead of modifying MaxTextureSize=8192, MaxLODGen=1, I added it below and ran it. But even after modifying this and proceeding, it doesn't complete. https://mega.nz/file/OAwW0RqQ#gBTpUVJiq16Gz1lv7MKWehxi1yfIMMXC-ar4VYj6bTc This is the log. It says that memory usage is low, but I checked the memory usage with a program and it is not even using 50%.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.