It looks like a worldspace's terrain LOD stops being generated after a certain point for the worldspaces I am experimenting with. At first I thought the limit might be at 256 cells in either direction with the occlusion data limit being what it is but even when making a world smaller than that terrain generation just seems to stop at a seemingly random point. The cut-off always seems to occur vertically, never horizontally. When I go near to the cells they load just fine but the LOD seemingly just was not generated.
I know for a fact worlds of this scale can be made as worldspaces like Hoddminir have full LOD, however they did use Oscape.
BugReport.txt: https://paste.ee/p/ltHKS
Logs: https://rentry.co/r2seot8m
Is there any workaround for this/am I doing something wrong here?