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Everything posted by Gyro
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SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Hooray! -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
When in doubt, start from scratch with an unmolested file. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
I learned the basics back with Neovalen's original guide: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Conflict_Resolution That won't be as helpful, since that guide is out of date, but it may start to give you an idea of what to look for. Be sure to watch this video that is included in the guide. Here is another good post with some resources: https://www.reddit.com/r/skyrimmods/comments/3ejcfx/tes5edit_modgroups_advice_and_examples/ Basically, you find the conflicts, and you forward the records that you want to win into a new plugin using TES5 edit. This will likely be a time consuming process; doubly so as you are just beginning. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Oof, yeah. I can definitely see where telling a mod it didn't need a master but leaving dependencies in it would bork things up. If you have time, you can always make your own custom CRPatch. That's pretty close to what I was going to do before I figured I should just wait for Requiem 2.00 on the chance this guide might get a redo. Or, at least, I could go ahead with the latest Requeim if I had to do it myself (and I'll have more time in a couple months). One trick you might try (which is still somewhat time intensive, but maybe a little less so) is instead of trying to scrub all the stuff from the CRPatch, you just copy everything that doesn't reference the stuff you don't want into a brand new CR Patch. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Eh, unfortunately, after looking at my schedule, don't think I'll be able to do anything with CR, or even a new build soon. Here's to waiting until Requiem 2.00..... -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Or, if nobody does, does anyone have an idea of what was getting patched for consistency? -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Took a quick look at your mod list-nothing jumps out at me immediately (though it was just a quick look). If something didn't have its master, I don't think you would get that fail condition-it should just quit out. Sounds like you might be well served through just starting at the bottom of your load order and disabling mods until things actually start. Then you'll want to work back from there. I've been doing this since STEP came out, and I still mess things up and encounter bizarre, inexplicable issues. It's a massive learning curve, and this particular guide as it stands requires a bit more work on our side since the guide authors are taking some well-deserved rest. It's almost a full-time job staying on top of mod updates, conflict resolution AND finding new things to add and working out CR with them. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
No sweat. If I come up with what appears to be a decent updated CR I'll post about it here. Thanks! -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Any insight on how much work updating the CR patch for V19 of LOTD would be? I'm itching to get a new build in and I'm not super concerned about getting Requiem 2.0. I figure if it's not more than a couple days work I could go ahead and do it since I'm trying to put all this together anyway. Jdsmith, is there any kind of special sauce to your method, or is it just rolling through TES5 with "apply filter looking at conflicts" and seeing what's wacky between the old CR patch and the latest LOTD? -
That's weird-just noticed my full mod load didn't post. Here it is again.
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OK, so here we are. Loading clean save: https://imgur.com/a/p3lAV New game, first get Pip Boy: https://imgur.com/a/yG09M New game, gotten out of the Vault and faffed around a bit: https://imgur.com/a/jeFVf Mod Order: I also noticed that it added some holotapes while I was in the bathroom/starting house on a new game. I wonder if they're removed or something through the beginning sequence.
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Sure thing, I'll see if I can't do that tonight. Love the guide :D
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So I noticed that when I start a clean, very advanced save before the mod I end up with 13 mod setting holodisks. When I start a standard new game from the beginning, I end up with 10 when I exit the vault the first time. Is this supposed to be the case? One of the missing setting holodisks is definitely NAC-and I checked the chem station to create a new one, and I didn't see it listed.
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SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Yeah, going through the process with this is better for folks who want to tweak rather than plug-and-play. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Another odd issue that I've realized fairly late game: it appears Housecarls other than Lydia have the dialog to follow, but do not actually join you. I'll try to get further into why that would be. I'm wondering if there's some issue where the scripts to add or subtract the player from certain factions sometimes get thrown out because of the heavy load. It might explain my intermittent Shoal's Rest unable to sleep/wait in house with others present issue, as well as the fact that after getting rid of my werewolfitis wolves still seem to be happy to have me around. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Here's the fix, as described by the author: DreamKingMods said: ====================================================================== "Yes, on the "Coven" location alias on the CR13 quest, you need to set the Allow Reserved and Allow Cleared flags. The Unofficial Patch added a reservation for the location, so without that flag set the CR13 quest can't begin. This change will be incorporated in the next version of the mod, but if you make the change yourself, the quest should start up properly." -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Quick aside: the "Purity" quest with the Companions is bugged (Vilkas won't offer it when you meet conditions). This appears to be a known conflict between UKSP and Enhanced Factions. I've reached out to the author to see if there is a work around. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
That's your problem, then-ENB makes it so that this guide can work in the first place. The reason it's crashing is likely because Skyrim is hitting its internal memory limits. ENB bypasses that. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Make sure your ENB is working properly, too. -
SRLE Extended: Legacy of The Dragonborn
Gyro replied to Darth_mathias's topic in Skyrim Revisited (retired)
I have a Reqtified build going and this wasn't included in that-what does cleaning the Dyndolod masters accomplish? -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Sounds like something is messed up in your build-I have met the revelers and everything works as normal. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
I mean, the solution is going into xEdit or the CK and resizing the tree, or deleting it and the vase it is in. I couldn't figure out how to resize appropriately in xEdit, and I was too lazy to try and learn how to use the CK/delete an entry as an override in xEdit, so I'm going with the console :D It would probably be easy for someone more familiar with actually making mods to do. There's a Markarth tree/vase with the same issue that Neo addresses in his conflict patch. Additional thing noticed that is a known issue with ESF companions: if combined with Bijin and Ethereal Elven Overhaul, Aela and Athis no longer offer training, even with a merge patch. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Note: there are a couple of Undeath locations that appear to have issues. Not sure if it's the case with Undeath base (did a couple quick searches and didn't find anything) or something wacky that got introduced in the mix... #1 is the temple of Arkay. This is a minor thing, but it juts out from the hill. You can duck under and come up through the floor. #2 is near Ravenscorn spire. There's a hole in the landscape you can fall through. -
SRLE: Legacy of The Dragonborn Reqtified
Gyro replied to paul666root's topic in Skyrim Revisited (retired)
Followup on this: it mysteriously resolved itself. Might have something weird to do with quests. Shortly thereafter noticed that Geraldine Shoal, one of your workers, had been kidnapped as part of the Notice Board. Rescued her, still works. Who knows! -
It's good to try and keep Intel prices down, at least. If we're lucky, a competitive AMD might force Intel to expand chip sizes for power, since the time to get transistor shrinks ready is getting longer and longer. Hell, actual competition might get some folks to actually innovate and find other ways to squeeze more speed out of the transistor sizes that we'll have for the foreseeable future. 7nm looks to be at least 6 years away, so we'll likely be at 10nm for a long time.