Jump to content

Dersh

Watcher
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Dersh

  1. Well no changes to drivers or bloatware were made so I dont know Sheson... My issues were with TexGenx64.exe (and Texconvx64.exe) process not DynDOLODx64.exe (which functions fine) The only change made was literally installing x64 .NET Desktop Runtime 6.0.15 package over x64 .NET Runtime 6.0.15 package and rebooting and TexGenx64.exe did its thing just fine. Not sure why but Texconvx64.exe (which is what seems I was having an issue with) does not like the x64 .NET Runtime 6.0.15 package. So I dont know. Im just reporting that single change that fixed TexGenx64.exe to work for me
  2. First, issue is resolved for me. Second when TexGen was doing nothing but exiting all I did was install ".NET Desktop Runtime 6.0.15" instead of ".NET Runtime 6.0.15" I used the x64 version of TexGen from the start. I only installed both x64 and x86 versions of .NET Desktop Runtime 6.0.15 to cover my bases for the future for other applications. Edit: I had no "crapware" running in either situation, only difference was the change in .NET Desktop Runtime 6.0.15 package
  3. Hey I just wanted to mention this incase anyone else might have had an issue with TexGen just crashing when it went to stage "Creating Textures" here is a quick 2 min video below of what it would look like when I tried to use TexGen and it crashed without producing any logs or debug log. Because DynDOLOD website just says .NET Runtime 6 or newer for LODGenWin.exe/LODGenx64Win.exe as a requirement I had downloaded and installed both x86 and x64 versions of .NET Runtime 6.0.15 and I could not for the life of me get TexGen to do its thing without crashing without producing logs. Soon as I installed both x86 and x64 versions of .NET Desktop Runtime 6.0.15 TexGen runs and finishes without issue. Not sure why that happens but thought id mention it as I spent about 16 hours googling and searching this forum for solutions without success and I just happened to have the idea to try the other .NET Desktop Runtime 6.0.15 x64 + x86 packages. Edit: to Sheson and crew: thanks so much for making DynDOLOD! I cant play Skyrim AE without this as the game LOD just looks too ghetto and takes me out of the whole experience!
  4. Just thought id give a heads up, I know this was posted quite a while ago.. Doing the above for the Large Reference bug warning in Realistic Water Two SE v5.6.0 causes DynDOLOD 3.0 Alpha 120 to just hang infinitely at the beginning of starting the generation process where it says Gathering Large References and Gathering LOD Assets When I reinstalled Realistic Two Water SE V5.6.0 to reset this edit DynDOLOD processed and completed the LOD generation process normally (although it did have a Large Reference bug warning for this mod) So is there another work around for this or should I just hope that it doesnt cause any issues with the LOD while playing in Skyrim AE? Also I would do what TechAngel85 recommends but im not super familiar with xedit so this recommendation seems a bit ambiguous to me.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.