
toggy_wonga
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Everything posted by toggy_wonga
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So I recently found out that one of the mods i was using was completely incompatible with another mod I was using, which caused invisible buildings. It was funny at first but got quickly annoying and I uninstalled it. However, that meant that I had to update my DynDoLod too. I did the proper uninstall procedure and made a clean save and all that stuff, and downloaded the new files. I've run the program twice and I've gotten weird issues with meshes and textures, such as what looks like a reddish dirt in the northern wastes where their should be snow, small textures for fort and nordic ruins repeating over and over, and bridges not appearing. I'm not sure what to do now. I can upload logs if needed. Any advice?
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SKYRIMSE Beyond Skyrim - Bruma LODs
toggy_wonga replied to Bluegunk's question in DynDOLOD & xLODGen Support
I'm not sure what's going on here. My LODs are all weird for BS Bruma, and the world map is very bizarre too. I'm not sure what to do. Do i need to unpack the BSA for BS Bruma and look at the tree billboards? Are they broken? I'm not sure https://imgur.com/a/9cdiyWO -
Well, I got it to work. I took some screenshots of the glory in action. https://imgur.com/a/SOT8NFA
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Now i'm getting an error with DynDOLOD 3, so I'm generating all the worldspaces for my modlist and all of them work except for 2: The Island of Phoe and the Akaviri Spirit World, both from this mod. Can I just uncheck the generation for those two worldspaces and just have a vanilla (for the mod) map? Or will DynDOLOD not like that? These are the log files if it helps LODGen_SSE_A00Phoe_log.txt LODGen_SSE_A00SpiritGarden_log.txt
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It finally worked! I got the corner to generate! Sorry for looking like such a moron! haha
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Making a lot of progress, there's no ocean hole anymore for most of the border, but there is in the bottom west corner, I'm gonna manually delete all the meshes and textures and redo it (as i notice that area doesnt get generated, something about an error of it already being populated) https://imgur.com/a/TiILwiO
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i am so sorry, I apologize for not finding this sooner, but I needed a terrain plugin. https://www.nexusmods.com/skyrimspecialedition/mods/54680?tab=description I don't remember this being on the description for any lodgen articles. You might want to put a little thing about it in the readme.
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I got the islands down and it looks loads better but the ocean thing is still happening. https://imgur.com/a/5F8WTxk What am I doing wrong? Should i make the chunks generated be from a bigger value, like 100,100 to -99,-99?
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https://imgur.com/a/6H7STTq This is with 550 unseen optimization (i have buildings turned off as per ACMOS's instructions). The islands look better but i'm still getting that floating ocean border thing.
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Now that I'm here, what would you recommend be the value of optimize unseen? I''m gonna try 550 again on the LOD8, 16 and 32s, and post my results.
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Thanks for pointing me in the right direction!
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So I'm not quite sure what I did wrong, but when I upgraded from Dyndolod 2 to 3 for ACMOS, i started getting all these weird triangles and the world border is covered with ocean. It didn't look like this before. Example 1 Example 2 Now either I searched for this wrong, or no one has had this problem before so I can't tell what to do.