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Veezy

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Veezy last won the day on September 15 2017

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  1. Thanks for the heads up. Looking forward to 2.0!
  2. No, I understand that. What I meant was, for the purpose of this guide, there's an instruction to download a WotNM patch specifically for the 5.04 beta. That was posted back up, hopefully making that particular step in the guide easier. Sorry for the confusion.
  3. Good news! The CaliberX team posted the 5.04 beta patch for WotNM. Get excited.
  4. I'm not there yet, but I take it in the next update a lot of the MLU community patches get merged?
  5. Just to be safe, I wanted to double check. Is it okay to go to 0.4 version of Zedit, or should I stick with how the prerequisite guide is written?
  6. Excited to hear! Didn't know if you saw my question earlier, but I'm running through the prerequisites page and noticed that Zedit and xedit-lib are both updated to 0.4.0, as of a few days ago. Should I use those or stick with the older version?
  7. Should we use the 0.4.0 version of Zedit and xedit-lib?
  8. One last question before I start getting into this. I generally understand how to use Nif Optimizer. Just to be clear, from watching the tool: 1. Download the file manually 2. Extract the folder 3. Remove files as instructed 4. Run that meshes folder through the optimizer tool 5. Repack 6. Install Seems easy enough, I just don't wanna screw it up.
  9. Hey Lexy, I'm sure you're getting slammed with questions. One more for you. I'm looking into messing with this guide and am really looking forward to Morrowloot being added. When it's slotted in, how difficult would it be to add into this if we've already followed the guide to the end?
  10. One other question, since I'm skimming the guide, are the directions for CalibrX still good? The WotNM patch as specifically typed doesn't exist on the list for that mod.
  11. Are the DDsopt steps required if I've got 6GBs of VRAM? They're just a bit confusing to go through, and if I can skip the steps I'd make the process easier, but if not I'm sure I can figure it out.
  12. For Lore-Friendly Witchers, do I need to run through the same steps of unpacking and texture deleting for the Hearts of Stone file as I did for the non HOS file?
  13. So, with this in mind, I can still just follow the guide and everything will work just fine? EDIT: Side question for you, Adonis. Is your guide still up to date? I noticed it hadn't be edited since January, but that doesn't mean much with games this old. I just wanted to hop back into New Vegas and was deciding between your guide and this one.
  14. Quick question, when doing the converting steps, you install the mod first THEN convert and save, correct?
  15. So, I'm going to run this guide (mostly because I actually enjoy modding more than playing), and when running through the prerequisites MO2 freaked out. I thought it was the program for about 15 minutes before I realized it was one of my Anti-Virus software, BitDefender. That program systematically ran through and started to quarantine M02, various .inis associated with MO2, and then random modding utilities. Not sure if you need to add a note, but BitDefender is NOT a fan of modding and the whitelist does not work properly, at least for me. EDIT: I had this same issue when switching Fallout New Vegas's .exe to large address aware. BitDefender would constantly crash the game thinking the executable was a virus and the whitelisting didn't work.
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