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mooit

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mooit last won the day on August 5 2022

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  1. I came back to 1.6.1170 today, hoping it's been out long enough, and hopefully enough mods have been updated for it. It brought me back to thinking about this... So that is correct what was mentioned on GitHub, outdated mods needing to be updated, which are creating this? THANKS
  2. Hi, Something I've been meaning to ask... I've noticed when I run TexGen as an example back to back several times, on the same exact setup, with no changes to my load order or the mods installed, and no changes to TexGen, when it has completed and says; Waiting for Texconv to convert textures The numbers always changes like; Waiting for Texconv to convert 8 textures Waiting for Texconv to convert 2 textures Waiting for Texconv to convert 4 textures Waiting for Texconv to convert 12 textures I don't understand why this change in converting textures, why aren't the numbers constently the same, if there aren't any changes being made on a setup, or any of the settings? THANKS
  3. Oops my bad, wrong Log file, here's the Debug. https://www.mediafire.com/file/mrr3artw53ihdvt/TexGen_SSE_Debug_log.txt/file Ok on Alpha Channel... BC7 Max was only 1-2 minutes longer to generate for me with TexGen. I'm going to give Veydogolt Trees - LITE a go this time around... THANKS sheson
  4. Hi sheson, Here's my lastest TexGen Log. https://www.mediafire.com/file/vgc0yddbl71yqun/TexGen_SSE_log.txt/file I've been using the TexGen_2.2.0_QHD settings listed on the SSE StepWiki, here's a screen shot of TexGen with the last settings I've used. I was either not paying attention in the past, or I forgot. I thought before whatever you used for iMinGrassSize, was the same number you used in DynDOLOD. The last run of DynDOLOD, I was using for the INI iMinGrassSize=60 and DynDOLOD at 45%. I understand not reaching 60FPS, isn't good... In 8 years of modding Skyrim, balancing mods and settings, to push SSE to it's limit, to achieve the highest levels of realism, certainly has been a challenge. THANKS for all your time sheson, it's greatly appreciated! Keep up the amazing work, you make Skyrim a better place, and I'm grateful for what you do!
  5. Hi sheson, Removing fixLOD.esp didn't change anything, I also never noticed any issues before using it either. I used BC1 for all the settings before in TexGen, the sceneray was to grainy looking. alpha, specular, the Diffuse alpha in TexGen? How about Diffuse DXT1 and Normal BC7 Max for TexGen? I certainly considered this as a Performance Issue, but, I assumed a Ryzen 5 5600X, 32gb ram, SSE, 3080 10gb @1440p could more than handle my setup. In the screen shot, this is all I run at 4K, along with Atlantean Landscape 4K. The rest of my setup is 2K... Oh, I use 2K for TexGen, and DynDOLOD_2.2.0_QHD settings on the SSE StepWiki. I get how using some of these 4K mods can take a hit, and Nature of the Wild Lands with 3D LODs is seriously a heavy hitter. But I still thought my setup would handle it ok. THANKS sheson for all your time and help, it's greatly appreciated! P.S. In regards to DynDOLD Grass Density listed as percentage, if we used 60 in the past for lower density, what percentage would that be now in DynDOLOD? And whatever iMinGrassSize is, does this DynDOLOD setting need to match it the same as before? Right now I'm using iMinGrassSize=60
  6. Hi sheson, Ok for fixLOD.esp, and I recently installed it, I never had any issues before, I just installed it to be safe is all. At the moment I'm using Nature of the Wild Lands with the Nature of the Wild Lands 3.0 - 3D hybrid LODs and regions addon I can't remember if I mentioned this, but I recently started the game Vanilla with no mods, and then saved it at the exit of the cave at Helgen as a prisoner. Then today I ran over to Whiterun and saved the game there. When I walked out the gate, the scenery was gone in the distance. My frames were only like 44 FPS, which makes me think optimization on either my setup, or the NOTWL 3D LOD. Of course NOTWL is a big/heavy tree mod, so it's going to hit hard. There is 'NotWL - textures in lower resolution' which I tried, but it didn't help. I certainly understand the balancing act with mods and texture resolutions, but if a Ryzen 5 5600X, 32gb Ram, SSD, with a 3808 10gb @1440p can't handle this, the rhetorical question is, what can. Here's a screen shot I just took using NOTWL with the 3D LOD, and as you can see, the distant scenery is blank. If you look closely, this is not only the trees are gone, but the mountain texture and buildings. And then as I stood there it all started popping into view. I almost forgot to mention, I am using Parent Child Low. I can't remember if I was using it when I originally posted this, not sure if this could cause problems like this. P.S. I went back and put both the diffuse and normal in TexGen on BC1 and I didn't see this issue, but it has to much grain look.
  7. Hello sheson I've been running back into the issue I reported before at this post. Since I made the report, I've been playing around with several other tree mods, Happy Little Trees, Fabled Forests, Nature of the Wildlands, as well as Veydogolt Trees that I originally saw the issue on. Just released yesterday there is Nature of the Wild Lands 3.0 - 3D hybrid LODs and regions addon I also noticed the same issue when using the Nature of the Wild Lands 3D LOD, and recently when I reinstalled Veydogolt Trees I started to notice the same issue again. Nature of the Wildlands with the 3D LOD, and Veydogolt Trees are the only two I see this happening on. At present I'm on DynDOLOD Alpha 182, DynDOLOD DLL NG and Scripts Alpha-33, and DynDOLOD Resources SE Alpha-53 LOGS: https://www.mediafire.com/file/ko3vl112z5hc245/DynDOLOD_SSE_Debug_log.txt/file https://www.mediafire.com/file/4d8cdddqu358aqg/DynDOLOD_SSE_log.txt/file THANKS
  8. Hi, I just wanted to report, I'm using DynDOLOD Alpha 182. I'm on Windows 10 Home 22H2, Nvidia 3080, drivers 560.94 and I'm not seeing this issue, and my TexGen_SSE.ini is all default settings. I wonder if those experiencing this are on Windows 11? If I run into this later with newer drivers I'll report back, as well as then making the INI settings. THANKS
  9. On a side note... Are you using the latest version of No Grass In Objects ? Also, when the grass is being created, are you pressing the tilde key and opening up the console to watch it? I have noticed in the past on many different mod setups, that when I open the console it crashed a lot. Now I keep it closed and it creates the grass without problems, just the usual crash and restarts it will do on occassion.
  10. Hi sheson, Ahhh I wasn't paying attention to that option, my bad. I thought my setup was messed up. THANKS and it's greatly appreciated all you are doing! Keep up the great work! P.S. It works, but the High setting really hits hard on the ole GPU jacking it up... I later went back and put it on Low and the GPU was fine and it looked great!
  11. Hi z929669, Hope all is well! THANKS! https://www.mediafire.com/file/yedqlfuiiuoqexm/DynDOLOD_SSE_Debug_log.txt/file
  12. Hi, Here you can see the giant campfire, the castle in the distance, and the tower on the left. On my setups in past without DynDOLOD, I can't see the castle at 11:00 oclock in the distance. I'm just posting this screenshot, to show objects are rendering far out in the distance. Here's a screen shot outside the interior of Whiterun on the mountain side, you can see the farms, walls, windmill and terrain is rendered. Now inside Whiterun looking over the wall in the same area. I know that inside Whiterun is a different Worldspace/Cell then outside, and I've setup xLODGen, TexGen, DynDOLOD correctly from the STEP guide and my INI files are set up from the Step Guide too. So I don't get why these objects aren't visible inside Whiterun looking over the wall, when the Castle in the distance, in the first screen shot is visible, and it's ever further away. I recently have been switching over my setup for Parallax and I'm using Atlantean Landscape -Complete- Complex Terrain Parallax I don't know if Parallax could have anything to do with this rendering issue like this... Here's all the Parallax mods on my setup...
  13. No word since I posted a Bug Report on it... I hope this will be resolved...
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