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rpsgc

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Everything posted by rpsgc

  1. There is already a lore-based loading screen mod but that only adds text. This adds new loading screen 3D models from the game that are already there but for some reason were simply not used. 3D Loadscreens - 40 Brand New by Ketaroz https://skyrim.nexusmods.com/mods/23418/ I don't see why they can't complement each other? EDIT: It contains some spoilers about the MQ, but he's working on a new version with +20 loadscreens and no spoilers.
  2. So you like looking at corpses! :P
  3. So you like looking at corpses! :P
  4. Standard edition? Or the 'No Corpses + Not While Moving' version?
  5. Standard edition? Or the 'No Corpses + Not While Moving' version?
  6. Major (?) update is out
  7. Major (?) update is out
  8. It already has its own thread here: https://forum.step-project.com/showthread.php?tid=776&highlight=uhwt
  9. Our top picks at the moment for going into STEP 2.3 are Millenia Weapon Retexture and the aMidianBorn Armor series by CaBaLToo bad he gave up on it.
  10. Updated.
  11. New version sort of fixes the brawl bug V4.1: Ugly snow patch - Amended a bug introduced in v4.0 (changed texture scale from 1:1 to 3:3) V4: Brawl Bug Plugin + Labyrinthian patch - fixed the Brawl Bug issue by supporting the Brawl Bug plugin mod - fixed snow effect appearing in parts of Labyrinthian by adding a GetInWorldspace check. - slowed down fade-in and out times. - renamed the .esp (last file rename i will do) so that people don't have to issues installing future versions. https://skyrim.nexusmods.com/mods/23435
  12. So, assuming a mod update doesn't include new files, one could just update it, right? Oh, and congratulations on the new logging function, it's brilliant.
  13. Can't we just drop the updated mod files into its corresponding folder and run TPC again?
  14. This one's better https://skyrim.nexusmods.com/mods/6015
  15. They appear (and disappear) in different locations but they don't move.
  16. Probably. Disabling AA, using FXAA + AA or using Super-Sample AA fixes it. But SSAA gives me a big fps hit.
  17. I don't know if anyone is familiar with this: https://www.themaskedgamer.com/skyrim/rcrn-tweak-guide-ati-amd-en/ Maybe it could be used as a base to expand STEP's ATI/AMD section? It's a bit sparse. Especially this part:
  18. It doesn't work with RCRN https://forums.nexusmods.com/index.php?/topic/662168-standalone-smaa/page__view__findpost__p__5230633
  19. We were talking about Enhanced Distant Trees ;)
  20. The AA options I have in CCC are: Multi-sample AA (default, in use), Adaptive Multi-sample AA and Super-Sample AA
  21. I guess I'll just leave AA disabled (and maybe try forcing it through CCC).
  22. I have an AMD card (HD 6950). I don't think there's an option for that in Catalyst Control Center.
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