Rapunzel
Citizen-
Posts
11 -
Joined
-
Last visited
Rapunzel's Achievements
Watcher (1/12)
0
Reputation
-
let's start from the very beginning: 1) use flat billboards for trees lods as object lods we have repetition of silhouettes: https://imageban.ru/show/2021/06/07/a08f1ac830ad5f559f80b5c3bfc2bb21/jpg 2) standard generator behavior when generating trees lods - randomly, to exclude repetition of identical silhouettes turned to the player by one side. i provided above game screenshot of usual Skyrim.
-
about random rotation. i say: "lods generated only for 4 and 8 cells size. it's pretty close." bearing in mind that this is not enough. We talking only about TREES lods and tress object lods.
-
ok, another question: lods generated only for 4 and 8 cells size. it's pretty close. Is it possible to somehow increase the distance for lods? Maybe you can cross objects trees lods and standard trees lods?
-
what is the reason for this? the center of the model is the same anyway. Can you make this optional?
-
can you make it randomly? because in the distance it looks the same https://imageban.ru/show/2021/06/07/be9d409a3dbfe97a31f2d41a8f082e16/jpg vanilla (traditional generation) behavior - randomly.
-
hmmm if build tree lods as object lods then they all have same direction (not random as if cteare usually tree lods) https://imageban.ru/show/2021/06/07/a08f1ac830ad5f559f80b5c3bfc2bb21/jpg another one for test: https://imageban.ru/show/2021/06/07/4b88737b38eca6fc4479e6b497c13d4d/jpg
-
I need to put only tree lod textures in the atlas (build as object lod). Because these textures have the wrong source resolution (512*758 or 512*489 etc).
-
how to add certain textures to the ignore list when creating an atlas? if i don't want to add certain textures to the atlas.

