Jump to content

User77111

Citizen
  • Posts

    43
  • Joined

  • Last visited

Everything posted by User77111

  1. When setting both SnowLODMaterial and SnowLODMaterialHD to 255, 255, 255, the SnowLODMaterialHD is noticably darker on the map when applied to the mountain meshes.
  2. The mountains have objSnow, but so do the objects like dungeons that display with snow on the map. The only difference between the mountain rocks and the dungeons is the mountain rocks have vertex colors.
  3. https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing All log files
  4. Also changing the flags to use HD snow shaders on the map worked! Thanks Uhh, I changed it to not use HD snow shaders and now it looks like this:
  5. I think all trees using the 3d trees LOD assets have that effect though. The modding guide will provide a link to skyrim anniversary edition on steam. It will also say it needs the latest skyrim steam version. I should have a link on more details on how to check the runtime version of users are not sure.
  6. Also I changed the map a bit to match the snow LOD shader I had customized. The places I circled before now match with the textures as I had both SnowLODMaterial and SnowLODMaterialHD at 255, 255, 255 But now the mountain tops and anything with the majestic mountain texture has a darker snow on top. Not sure how to fix that.
  7. This was the tree with the black squares. I re-ran DynDOLOD without the skyrim 3d trees LOD assets and it fixes the issue but I get 2D LODs instead. Or 2D LODs on a 3D object i'm not sure. The modding guide I will be positing is just instruction on how to install a collection. I will not be including instructions on cleaning the plugins as the guide will be centered around automation. That is good news that Large Reference Bugs Workarounds should still work with dirty plugins.
  8. And as for Large Reference Bugs Workarounds, the requirement is to have the plugins cleaned. Unfortunately this wont be possible for others downloading the nexus collections due to permissions issues. If I were to clean the plugins and generate DynDOLOD using Large Reference Bugs Workarounds, but the reinstall the uncleaned plugins afterwards, would I run into issues?
  9. Removed the old tree billboards and will try again. Thanks! Btw, should we still be using HD LOD Textures SE? https://www.nexusmods.com/skyrimspecialedition/mods/3333
  10. sheson, I am developing a skyrim overhaul and will be using dyndolod 3. I am beyond impressed with how the program functions although I have a few issues I would like to report on. I am using skyrim 3d trees + the 3d LODs included on the skyrim 3d trees mod page. When generating 3d tree LOD with the latest version of xLODgen the LOD tree branches look like this: When generating 3d tree LOD with the latest version of DynDOLOD 3.0 the LOD tree branches look like this: It adds an outline to the leaf textures when using DynDOLOD. Also getting this issue with skyrim 3d trees as well when using DynDOLOD, and not when using 3d tree LOD generation on xLODGen: https://imgur.com/a/cTsPoSH This happens for only one tree snow model. s3dtrees_treepineforestsnow04.nif Also when using a new save on DynDOLOD 3.0 I get this issue in the distant terrain in Solstheim: https://imgur.com/a/CUzbUZb You can see there are black lines in the distant terrain that disappear when you are closer to them. Sometime this bug not present on older saves. One more thing. I used LOD32 generation on the world map and was wondering how to change the brightness of the snow textures on these objects: Here are all my log files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing
  11. Modwatch: https://modwat.ch/u/User77111 I saw it in solstheim and in the forgotten vale. I did not check all the worlds though. LODGen_log.txt
  12. Tried with beta 72 and I still get the issue. https://imgur.com/a/G0oPUAH My settings: https://imgur.com/a/DF2XBqr Do you happen to have beta 68? I want to make sure that I am reporting an issue with xLODGen and not an issue with my modding.
  13. Skyrim 3D Trees with 3D LOD Resources installed. I generated object and tree LOD with "Generate trees as objects" selected. The LODs are overwriting everything. Will try again with beta 72.
  14. Some lods are skinny when using Skyrim 3D Trees: https://imgur.com/a/yfdLQyU I did not have this issue when using xLODGen beta 68
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.