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MoodysShuffle

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Everything posted by MoodysShuffle

  1. Hi again! I actually did find something of a solution, though I'm sure it's highly unintended and really hacky. I'm still not sure why the vanilla meshes got broken the way they did, I verified the integrity of the cache and it didn't change anything, and I double checked the internal files and could not find any remaining LOD files. Generating a new LOD file did fix them. In the end, what I had to do was generate an LOD file with ONLY my location mods loaded, and that ended up making a mostly perfect LOD with several of the issues I described fixed. I then loaded that LOD file with my main mod setup in MO, and it did not cause any major issues yet. Maybe my load order is just messing with it? I'm not sure. Definitely something in my load order removing the Lucky 38. There are still a couple of missing pieces (Lucky 38 and Camp McCarran were restored, but a building in New Vegas, and another structure further away vanished). I haven't gotten a single error line about vertices or atlas during my time with this version of the generator, except for the time I generated LOD with the Nexus version's resources loaded just to see what would happen (that thing NEVER gave me anything usable even on a completely, thoroughly unmodified game. I still have no idea why.). I am experiencing a lot more z-fighting with various LOD overlapping each other, but I have yet to look into that at all because I was just happy to get the LOD itself functioning mostly right after two weeks of fighting it.
  2. I had to make an account for this, and I really do hope someone can aid me on this. I have a multitude of questions specifically regarding generating LOD for Fallout: New Vegas. Put simply, I cannot figure out for the life of me how to make it generate a completely proper thing. I've had multiple issues in spite of not messing with the settings too much, and pretty much just using the defaults and an increased atlas size. Despite this, I get missing objects in the distance even on a completely unmodified game, it tells me there are missing normal maps for vanilla objects, and I also get a lot of distant z-fighting. This happens regardless of mod load order, setup, included mods, etc. I also ran into a truly baffling problem where after failing to generate the right LOD, I turned off the package including it and getting into the game with NO LOD mods enabled, it was all broken, missing textures and polygons and everything. I'm really at my wit's end, having been dealing with this on and off for about two weeks now, and I really, really hope somebody can help with this, I am so close to giving up completely. For reference, I'm using Mod Organizer 2, have the output set up correctly, have archive invalidation enabled, pack each output into its own zip and add it to MO, all that. I've tried setting the mod as low down the priority list as I can, I've tried putting the files directly into the game's folder to no avail, and I've tried running the program multiple times into the same output. None of this has solved the issue. I'm specifically getting a lot of missing objects around Vegas itself from a distance, including the Lucky 38 tower, but also Camp McCarran and another building on the Strip. The Lucky 38 may be due to a mod I have, no clue what yet, but the rest vanishes no matter the mod setup. Please, I am begging for help on this.
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