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Tajoumaru

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  1. Nevermind on this one--just have to enable the ESP on the Plugins tab.
  2. Ok, thanks for the prompt reply. If we uninstall a STEP CR patch-dependent mod (like Enhanced Blood Textures Lite) and then install a different version (e.g. Enhanced Blood Textures Full), I take it that we need to reinstall the STEP CR patch after switching mods? I also noticed that despite moving the Particle Patch ESP from Optional to Available, the Missing Master bug remains for that ESP.
  3. FYI--if we move the Particle Patch for ENB SSE.esp to Optional ESPs and later install the STEP Skyrim SE - CR Patch, there will be a Missing Masters error in MO2.
  4. Hello. I recently got to the end of my STEP 0.2.0b build and discovered two issues with the guide. In MO2 I'm getting a "Missing Masters" error for STEP Skyrim SE - CR Patch.esp, which contradicts the guidance laid out in 0.2.0b: Missing masters: dD - Enhanced Blood Main.esp Particle Patch for ENB SSE.esp 1. For the Enhanced Blood mod, the STEP guide indicates: "Download and install the _Enhanced Blood Textures SE (LITE VERSION) Main File." The ESP for the LITE VERSION is "dD - Enhanced Blood Main LITE.esp" and doesn't match the STEP patch requirement. Should we instead install the full version of the Enhanced Blood mod, or rename the ESP? 2. For the SE particle patch for ENB, the STEP guide indicates: "Once the mod is installed users should move the plugin to Optional Plugins in MO. Double-click on the mod and click on the Optional ESPs tab. Under Available ESPs, select the mod's plugin and click the left arrow button to move it to the Optional ESPs pane." If we do this, then we get the missing masters error. What can be done to rectify this? Thanks, and I'm happy to help with testing.
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