Apologies. I have in fact read the post, but I guess I am still a bit confused.
I am just wondering how to create the 3d tree lods. (I have somehow done it before, but not on Dyndolod 3.0, or otherwise used existing 3d tree billboards like those from 3d trees) As specified in the documents, I have ticked the checkbox ultra and assigned Level 0 to LOD level 4 in dyndolod, but I still have 2d tree lods in my game (with no dyndolod used before).
As I understand, to generate 3d tree lod as stated in "Generate 3D Tree Static Object LOD" of the manual requries "a 3D static object LOD in Meshes\DynDOLOD\lod\trees\*passthru_lod.nif ". But dyndolod could not find any 3d models according to the file DYNDOLOD_SSE_Tree_Report. I am not sure how to get them, as I was under the impression dyndolod would generate them in the first place. (I apologise if I misunderstood, pls let me know)
Edit: Dyndolod DID in fact find some 3d LODs for some trees (like TreeTundraDriftWoodTree01). So it is strange that there are NO 3d lods in windhelm, at least that I can see)
Additionally I am unsure how to switch between full and hybrid. I know what Billboard levels are from "Internal and External Billboards", and I know level 0 uses the 3d mesh file (is that full?), but I do not know what Levels 1, 2 and 3 do. I also am unclear what LOD levels are.
Do I required 3d LOD resources provided by mod authors to generate 3d tree lods? (I have generated my own billboards using texgen, "HD Lods option checked")
I am in fact trying to generate 3d LODs for the Jedi trees. And while I know it is not under the list of supported tree mods, according to other users on the discord, 3d tree lods can in fact be generated.