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dzee349

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  1. Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates). DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings. Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD? Thanks so much!
  2. Sorry to double post, forgot to attach the corresponding DynDOLOD 3 log file (I did have to delete some of the Background Loader information in order to shrink the file size)DynDOLOD_SSE_log - Copy.txt
  3. Hi Sheson! Thank you as always for this incredible mod. When I ran DynDOLOD 3 to generate tree/object LOD (version .8x) for all seasons, the results were perfect - winter trees were white far away, and white in close range. With the latest version of DynDOLOD 3 (.92), running the same exact preset/settings, same exact mods (Enhanced Vanilla Trees) faraway trees are green, and then close up trees are white. Here is the DynDOLOD preset I used in the previous DynDOLOD 3 version and in this current version (.92). DynDOLOD_SSE_Preset.ini A side question, regarding using NGIO with DynDOLOD 3, I am using the new DynDOLOD feature where DynDOLOD reads *.[SPR|SUM|AUT|WIN].CGID files, which is great! Once DynDOLOD is run and all output files are installed, does this mean that in NGIO's config.txt file, the below settings should be set to as follows: UseGrassCache = False
  4. That’s wonderful, thank you!
  5. Hi Sheson, I was wondering what the difference is between the Data > DynDOLOD folder and the DynDOLOD > Edit Scripts > DynDOLOD > Rules folder? Looks like both house .ini files, could we install .ini rule files to either folder? Thanks!
  6. Hi Sheson! When attempting to run DynDOLOD 3 Alpha 73, I received the below error message: I'm running No Grass In Objects with Seasons of Skyrim, and in the Grass Config file for NGIO I have OnlyLoadFromCache = False. Might the above error message be caused by anything in particular?
  7. Oh that’s definitely it, I have 255 - thank you!!
  8. Hi! I have Dyndolod.esp loaded second to last in my load order (right above Occlusion.esp generated from SSELODGen), but when I start a new game I see the following message at the top left of the screen: “Dyndolod.esp is not found or too high in your load order” I was wondering what might cause that message to appear? Love this mod by the way, since the days of LE! Thanks Sheson!
  9. Thanks!! xLODGen starts perfectly in SSE game mod but I have not tried outputting the files yet because my understanding is that if the output folder is not specified correctly then xLODGen by default will output to SSE’s game folder which is not good/ is irreversible. Do I have that right? Thank you for the tip about MO2, I use a mod manager but haven’t transitioned to MO2 yet because of my longer mod list.
  10. Hi Sheson, Thank you so much for this mod! I'm trying to set up xLODGen without using MO2, but have scoured the web to no avail. Currently I have xLODGen set up by doing the following: Extracted xLODGen to a different drive on my computer (not my game's drive) Changed xLODGen64 file name to read SSELODGenx64.exe Created a desktop shortcut to SSELODGenx64.exe Changed the Target: field from the shortcut's Properties window to: F:\xLODGen\SSELODGenx64.exe -o:"F:\xLODGen\SSELODGen_Output" Hit Apply Should xLODGenx64 now be set up output all generated files to F:\xLODGen\SSELODGen_Output with the steps I outlined above? Sorry if this is a dumb question, I've never used command line arguments before! Thanks in advance for your time!
  11. Got it makes perfect sense! Thank you!
  12. Hi Sheson! Thank you as always for DynDOLOD, it's a must-have! I was wondering if you have any recommendations to improve the rendering of distant water which is currently a solid blue color? I currently run DynDOLOD with high mesh rules, max tile size 512 and was wondering if there are any settings to tweak to make the water LOD look a little more similar to what it looks like up close? Currently using Realistic Water Two. Thanks for your time!!!
  13. Thank you so much Sheson! I updated to the most recent version of Wrye Bash, created a bashed patch and kept everything checked (bashed patch, sky proc patchers, fnis, tes5edit merged patch, etc.) and DynDOLOD ran successfully!
  14. Thanks so much Sheson!! I do in fact use a Bashed Patch and TES5EDIT Merged patch so I will uncheck those before running DynDOLOD!
  15. Hello! I updated to the latest version of DynDOLOD and an encountering the following error (bugreport.txt file attached). In the DynDOLOD window, the error says the following: I was wondering how I might resolve this issue? Thanks! bugreport.txt
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