
akidd
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Everything posted by akidd
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Sheson, Thank you. I already generate exactly as you suggest. If DXT1 was the default I apologise. I follow the Yashed guide and it says to use BC7 Quick. I have always used that. Switching to DXT1 *almost* resolves the issue. It is still darker if I use the generated LOD textures than not using them, but using DXT1 it is much closer to correct now. I am using your noise file and have been since troubleshooting. FWIW, the noise file I was using previously is also BC7. Without further testing, I am calling this "resolved" - but I can't help wondering why it is still a bit darker. I am using a Nvidia RTX2080 - I have the latest drivers as of today. Why are my rendered results different than anyone else using that guide? I've tried different landscape texture sets. I've disabled weather, enb, lighting... You deserve a beer for all you do. I greatly appreciate your patience and help. I hope the past week running LodGEN a hundred times and posting might help someone else. Christopher
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Sheson, I have tried again with default Skyrim INI files - deleted them both and let SkyrimSE.exe recreate them. I've removed any mods (textures) adding anything to the textures\landscape directory (Noble, Skyrim 3D Landscape) I have set the gamma to 1.50 during creation and it no longer looks dark - but it looks desaturated - there is no/little color visible. Given there aren't others describing this, I'm certain it is an issue on my machine but can you think of anything else to try?
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I only tried removing mods or anything I altered to see if anything effected change before posting and wasting someone's time. You are correct, the original post noise.dds do make it lighter. Others on Nexus do make it darker. I still don't understand why the terrain is so much darker than before I run xLODGen. I will try default INIs. Again, thanks for your time.
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Thank you for your reply. I realize I am missing something and had read the first post. I have now read every single post here with the word "noise" in it. I do have the snow shader off bEnableImprovedSnow=0. In data\textures\terrain I have tried vanilla and both noise.dds files posted here (and HD Detailed Terrain). After running xLODGen the terrain texture looks dark (above) with no noise.dds. If I add one it gets even darker. I edited different noise.dds files and increased brightness incrementally up to 100 - it does make it lighter, but the yellow color of the tundra terrain is almost gone and has to be so bright texture isn't really applying noise when it seems even close to similar brightness. https://imgur.com/bTZKuK5 I've tried recreating the terrain LODs by disabling any mods/files adding anything other than trees and anything to \textures\terrain\tamriel and I've disabled all noise.dds files (although I understand those to be applied only at runtime). I have double checked that all the settings used in xLODGen are the same as the recommended "First run" that are in the first post. Any other ideas? I'm sure I'm missing something but I don't know where else to look.
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Can anyone suggest troubleshooting steps to resolve this? Before running XLODgen (using the recommended "first run" settings exactly from the top of this thread) https://imgur.com/JKqPeEK After running XLODgen (same result with no weather mod, lighting or ENB enabled) https://imgur.com/86ePN0K It looks like a forest fire hit Skyrim... What am I missing?
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I lock the last 25 or so plugins. I have several that require a very specific load order. It works fine unless I add or remove a mod - then the locked order plugins get distributed all through the load order but still have the lock icon on them. If I haven't created a backup this is a big manual hassle to reorder. Thanks.
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I have a problem I'd really like to ask the community. I apologize if I'm missing it here but I can't figure it out if it is... I have terrible flashing with distant textures, especially on cities like Whiterun or Solitude when at a distance. I use Dyndolod but it happens when it is disabled. I understand this is Z-Fighting and if I lower uLargeRefLODGridSize=5 to pretty much the lowest setting the flashing disappears. I have a fairly decent machine - Windows10, 32GB, 2080RTX, latest drivers, etc. I have enabled Large Reference Fix in Dyndolod but I can't see any difference - from what I understand this is to address this kind of issue? Is there anything else I can do? Many guides, posts, suggestions say to use uLargeRefLODGridSize=11 but man does the world flicker when I do... Thanks