
blur210
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Everything posted by blur210
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wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
Posted Yesterday, 07:48 PM I had an issue like that, turns out I forgot to install the texture pack for unique npcs, would check on that if I were you Thanks geeee785! Works fine now! -
wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
Could someone help me about this problem? All the Raiders bodies disappear when i'm looting. https://imgur.com/a/Di6B7 My load order: # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCWorkshop01.esmDLCCoast.esmDLCWorkshop02.esmDLCWorkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmHUDFramework.esmXDI.esmKnockout Framework.esmArbitration - Resources.esmSimSettlements.esmConcealedArmor.esmHomemaker.esmOCDecorator.espOCDecoratorDLC.espOCDispenser.espAutoDoors.espAES_Renovated Furniture.espEvan_Modular Kitchen.espCWSS Redux.espAkaWaterWorld.espSMH.espSettleObjExpandPack.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espDogBed.espCleanSettlement Greenhouse.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espCREAtiveClutter.espOctaviusSentibar_Labels.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espGlowing Animals Emit Light.espArmorsmith Extended.espWeaponsHD.espUnique NPCs.espRaiderOverhaul.espSynth Overhaul.espSynth Overhaul - No level requirements Patch.espSuperMutantOverhaul.espD.E.C.A.Y.espTracers - Light em up.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Automatron DLC.espCrafting Workbenches - Faction and Quest Requirements.espCrafting Workbenches - Removed Crafting Experience.espArmorsmith All DLCs Patch.espConcealedArmor.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes-AddToSpawnList.esp3dscopes Add+DLC+BMD Sollus91 Custom.espBetter Explosives.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espRealistic Guns and Bullets Overhaul.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espLive Dismemberment - RegularNoHeadshots.espArbitration - Recommended Core.espFO4Hotkeys.espTakeCover.espPA-Quick Animations.espShellRain.espRealistic Death Physics - ALL DLC.espsalvagebeacons.espAtomicRadio.espEveryonesBestFriend.espImmersiveVendors.espThe Eyes Of Beauty.espAzarPonytailHairstyles.espEli_Armour_Compendium.espBetterSettlers.espBetterSettlersCCAPack2.0.espBeastWhisperer.espExoticWorkshopCreatures.espBeastMaster_ExoticCreaturesPatch.espGrunts.espRandomized DC Guard Outfits.espLaurent's Robot Skins.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espDogmeat's Backpack.espK9TacticalHarness.espBinoculars.espScavver's Toolbox.espImmersive HUD.espArbitration - Button Lowered Weapons.espQuickTrade.espSkjAlert_All_DLC.espdD-Enhanced Blood Basic.espBetterCompanions.espNoSharedDogmeatTemplate.espNewRecipesFH-VIS.espEphla's Unique Chems.espMojaveImports.esphdreworkedprojectrevised.espGenerator Fusebox - More realistic version.espSettler Sandbox Overhaul.espSettlersRename.espHomemaker - Streetlights Use Passive Power.espRaider Overhaul - AE Patch-Restored Content.espSuperMutantOverHaul-Armorsmith.espReverb and Ambiance Overhaul.espFAR.espWET.espPip-Boy Flashlight.espValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.espBetterModDescriptions.espWeaponsmith - VIS Icon Patch.espWorkshopRearranged.espWorkshopRearranged_AtomicRadio_Patch.espStartMeUp.espEasyHacking.espEasyLockpicking.espNoVanillaRadiantDLCLocations.espQuestsTags_00_AllDLC.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espMODWiki - CORE - Patch.espMODWiki-AI-Hotfix.espMODWiki-Doors-Patch.espMODWiki-CraftingRedirect-Patch.espMODWiki-WorkshopRearranged-Patch.espMODWIKI - Quest Tags-Patch.esp -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
blur210 replied to Neovalen's topic in Unsupported Game Guides
Hi Neo, can you be more specific about "Author Provided Patches" section? I don't understand when you ask to "Select Mods > Install Merged Scripts and browse to the folder where the patch file was extracted." Can you tell me where could i find "Install Merged Scripts" in The Witcher 3 Mod Manager? There's nothing about it in the Mods section. Thanks -
wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
I'm trying to build your modding list and i found the mod WET in two places in your guide, one in the section "Landscape Textures and LOD Replacements - Plugins" and the other in "Weather" section. In which section did i put this mod? Also i want to know if the section "Landscape Textures and LOD Replacements - Plugins" still valid? Thanks -
wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
Hi Gernash, i don't understand this procedure for Fallout 4 HD Reworked Project Revised, can you be more specific? Installation Procedure If you intend to use this file you will need to disable the following meshes in WorkshopRearanged. Meshes\Setdressing\Tires Hide folder Meshes\Setdressing\MetalBarrel MetalBarrel01.nif MetalBarrel02.nif MetalBarrel03.nif MetalBarrel04.nif I don't have access on those files in Workshop Rearranged. Also in this mod you mention to "Hide both the BA2 Files" Did i lost something in the process? Thanks -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
blur210 replied to Neovalen's topic in Unsupported Game Guides
Hi Neo, i've always this message when i start the game. Do i have to merge this? There's nothing in your guide about merging ingamemenu, Thanks Error [modfriendlyhud]game\gui\main_menu\ingamemenu.ws(309): Could not find function 'RefreshMainMenuAfterContentLoaded' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. -
wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
Is this mod still in your load order or removed? LegendaryModification Combined - 2LM and DLC's https://www.nexusmods.com/fallout4/mods/14258/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D14258%26preview%3D&pUp=1 -
wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
Hi Gernash, i want to know if i need enabling all of these mod or they just not needed in your load order? Thx -
wip-fallout-4-using-modorganizer-2
blur210 replied to Gernash's topic in Unofficial Fallout 4 Guides
Hi Gernash, thanks for your guide, i was searching for a FO4 guide since a long time and yours seems to be complete with a lots of details. I'm in the beginning of the process of installing your mods and i think there's a problem with the Nexus link of this one, Modular Kitchen, the link referring to the Alternate Settlement mod. Thanks for all Gernash!!! -
[WIP] Boston Atomic Bomb Yankee - BABY (Fallout 4)
blur210 replied to Kesta's topic in Unofficial Fallout 4 Guides
Cant wait you're return at the end of september to update you're guide Kesta! -
ENB v.308 crash at load game/new game
blur210 replied to BoSoxBry's question in Guide Support & Bug Reports (retired)
Did you installed EVGA Precision x 16? Cannot play Skyrim with ENB until i found that was the program who make CTD. Disable this ****, and i think, it's gonna work. -
Atlas Map Markers, two Atlas Legendary.esp installed?
blur210 replied to blur210's topic in Skyrim Revisited (retired)
Ok, thank you very much! -
Atlas Map Markers, two Atlas Legendary.esp installed?
blur210 replied to blur210's topic in Skyrim Revisited (retired)
So we keep these two? Is this generate a conflict problem? Thx -
[WIP] Boston Atomic Bomb Yankee - BABY (Fallout 4)
blur210 replied to Kesta's topic in Unofficial Fallout 4 Guides
Oh yes, i understand, it's worth waiting for a complete game with DLC's and patches, so like that you don't waste you're time updating all the time. Maybe MO2 gonna be more usable at that time? Anyway, thanks for your BABY guide and we hope you're be able to update it soon. -
[WIP] Boston Atomic Bomb Yankee - BABY (Fallout 4)
blur210 replied to Kesta's topic in Unofficial Fallout 4 Guides
I just wandering, if you think to continue updating your guide? Thx -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
blur210 replied to Neovalen's topic in Unsupported Game Guides
Neovalen, can you be more specific on that configuration, give me an example. Thanks Mod Configuration Required Navigate to <The Witcher 3>/mods/modAutoLoot/Content/Scripts/mod/AutoLoot and open AutoLootFilters.ws in a text editor. Modify the function AL_LootFilter by commenting (//) each line in the if{} block exceptAL_NoAccidentalStealing( container ). -
If installing optional files for a mod, it should be installed as a separate mod in Mod Organizer rather than merged into the main mod. After installing all the mods for SRLE, ive seen this note from Neovalen, and i want to know how important it is, to separate the optional files from the mod, because me, i've merged all the files in my installation. Now i'm thinking about re-installing all the mods containing optional files to separate them, but i want to be sure of the consequences. Thx And i want to make a special thanks to Neovalen for his wonderful guide, it's a lot of work but now Skyrim look beautiful.
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Ok, thanks, i will try this at home tonight!
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Which driver are you talking about? The game AA to disable is in the Skyrim Launcher? Isn'it? Thx