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Everything posted by paul666root
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
are you kidding ? NMM is shite.... and MO2 has too many bugs an inconsistencies to work properly... if you need help with WB i'm on skype. It's VERY VERY easy...- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes americans ruined the english language in many places -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
you either do it in DSR or in the mod itself. There are so many armor mods in this guide that you dont know what slots to use for DSR. What you should do it look in xedit at the armors and make notes of all the slots used. What slots remain free those should be used in DSR. TO change the slots for the mod you need to change the slots for the armor in xedit but also you need to modify the slots in the meshes using NifSkope. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
You need to change the slots in the plugin but also in the meshes. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
we need to wait for the author. Or find a mesh that has those naked hands without sleeves.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
yes seems that are two missing meshes for 1st person- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
yes seems i do. Posted on author's page.- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes it's the same but you need to be carefull on the merge order for your patches. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
use the Better Performance version -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
actually from what i experienced is the little objects (that are many) impact higher on vram rather than mountains. If you have 4k beards for example and you got 10 npcs near you with beard that's like 20mb per beard of vram. Mountains if you reduce from 4k to 2k you will get ugly texture from closeup. Ofc it's an improvement over vanilla but still... ugh. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
or you can dual boot win 7 -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
CR = Chromium or could also be Costa Rica's ISO code -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Hey. This is the last day i changed the OP Edited by paul666root, 24 May 2017 - 12:37 PM. Glad to see it helped. I think only few mods may have been altered in the meantime. Don't remember which exactly.- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
dont fix plugins with MP use xedit. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
sry i moved past oldrim for some time now... i dont have any patch left. But i think you dont need any extra patch now just the one that is provided in the nexus patches section. I just think that the SMC / Beautification page is just not properly updated (for texts) -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
no that was not my intention to impose your modlist to be wrong i just said why i chose what i chose. You can use what you like. yes SMC is Skyrim Mod Combiner and no not all mods work with SSE without conversion. Half needed conversion some were already converted and some worked as is. JD (the other Pack Author for our Oldrim guides) did the converting i dont want to take any credit for that. i never used the xedit merged patch so i dont know what exactly it does... but i am sure that it doesn't fix every conflict well... and about the bashed patch you should use it! If you dont fix manually the leveled lists you need it. That doesnt fix everything well aswell but if you dont know how to fiddle with leveled lists use it.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Thanks for the info. All the texture mods you posted are included in SMC. SMC contains around 330 texture mods combined but are not shown in that list but only SMC Part1,2,3 folders. the 20% more perk for ordinator this i replaced by https://www.nexusmods.com/skyrimspecialedition/mods/8889/? it's more configurable and can adjust there in the ini skillgain to 1.2. This way you gain additional perk every 5 levels just like that esp but without extra esp. didnt go with bijin this time i played in oldrim with it too much. i used Book of UUNP and contains more armors than DX collection Tried ENB first but i ended up with a Reshade since it has almost all options ans enb and it is more performance friendly. ENB is not as optimized for SSE as is for Oldrim. Don't think i can use Paradise city since i got a lot of custom merged city mods and i'm sure it will be lots of clipping. AFT i think needs some update before i can use it I used Breezehome Fully Upgradable and not TNF but i guess its a personal choice We made a custom conflict resolution by hand which is more stable than an xedit merge patch. Also dont use bashed patch. All leveled lists are adjusted by hand in the CR. thanks for the imput.- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
we merged them all with no problems. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
if you go with SMC you should choose 2k 1k textures and only on big models 4k like moutains, dragons etc. so you wont exceed 4gb limit in vram. SMC doesnt impact FPS only vram. If you want full SMC you should consider win 7 (or dual boot)... i had like 5.5 gb vram used with full smc and in win 10 this can't happen in oldrim. For SSE is not a problem (which i currently have installed) -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
yes could be vsync. Have you disabled all vsync ? enb, game ini and nvidia driver if you use gsync ? And also dont know how the game works with this new sync mode since it was not around when Oldrim appeared. Also Oldrim engine doesnt work well with higher than 60 fps so you need to limit. For Markarth and Solitude fps are normal. A bit low in Riften but could also be due to the old engine. Try with and without enb and see if fps improves. Or switch to SSE and all these fps problems are gone. :) -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
win 10 limits your video memory to 4gb. Most likely the cause of your low fps. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
SSE is already moddable. https://forum.step-project.com/topic/12152-skyrim-special-edition-enhanced/ -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
CK doesn't work very nice with MO... that's why you crash. It is built to work with plugins directly into data folder. So try placing them there (including the assets) and it will work better. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
You create in xedit a plugin with verdant and the other mod as masters. You need to esmify the masters for the plugin you will modify in WB. Load them into CK and activate the plugin you created then ignore all the errors. Go to the area your mod is by inserting the coordonates of the cell (You can see this in xedit). Then spray the ground where there is conflicting grass with dirt. Save it. Then dont forget to espify the masters.

