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Posts
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Everything posted by Tzefira
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It needs some fussing with, but it's quite easy. Be aware it is still in Alpha. Follow instructions here (scroll down to see the guide) or here (both links say basically the same thing, just different phrasing in case one is confusing for you). If you're more the visual type here's a video walkthrough. Caveat: I do not know how well the alpha works with custom races, as I don't use any.
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I've got the LexyGuide fully installed, minus a few items (Undeath, Choice is Yours, few other things) that just weren't my cup of tea, and just been messing around testing some other stuff I added afterwards. I'd been hoping for the official CACO port to come out before I started playing a semi-serious game (kryptopyr's Patreon had mentioned a tentative February release), but we'll see That's odd, I'm also using RaceMenu and I don't have that wolf issue. Maybe try removing it and redoing the steps, then new game?
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I made the same mistake :) Go back to Wrye Bash and espify Better Snow - NSUTR.esp Then esmify Better Snow and Prometheus_No_snow_Under_the_roof.esp. Then load up the BS - NSUTR patch in CK (as esp), and save. Return to Wrye Bash and re-espify the two you esm'd. Now Better Snow - NSUTR.esp should show masters: Skyrim, Update, Dawnguard, Dragonborn, Better Dynamic Snow, and Prometheus
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LOOT occasionally gets confused on my system too (not nearly as often as yours though) for no discernable reason. I've found that closing MO and opening LOOT once outside of MO (don't press sort or anything, just let it open then close it), then retrying within MO fixes it and it sees the correct mods again. Not sure if you've tried that.
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Just wanted to call attention to the Bruma Tree Billboard instructions (sorry for huge font, was a cut n paste lol) to make sure it was accounted for in final procedure if it needed to be: "2. Run TES5LODGen or DynDOLOD. Only generate static tree LOD with either program and do not generate object and or dynamic LOD (you will get errors...see this post by Sheson for more information)." Shift + Enter should (depending on your ENB...check its nexus page) open your in-game GUI so you can adjust things like that and see the effects in realtime
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Also, going back and doing the ESMify thing on those two plugins as I'd also done that incorrectly. When I esmify, open in CK, and hit save, it pops up a box asking me for a folder/file name. If I navigate to where that plugin is in MO2/mods and select the original esp that I opened and attempt to save as that plugin says the file directory is invalid. I have no doubt I'm doing something wrong but not sure what that wrong thing is.
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Indeed. All good Are you still having ish? I was messing around with DynDolod trying to see if I could get it to throw a similar error to yours. Since you mentioned BSHeartland having a particular issue I did remember seeing the warning on the Bruma Billboard page https://www.nexusmods.com/skyrim/mods/85024 and thought that might have something to do with it, maybe. Not sure how to connect any dots though, if those are even the right dots to connect, as when I generate per Lexy's instructions it's fine. My TextGen output folder is 54.7 MB and DynDolod output is 1.71 GB. For science, if you remove the Bruma billboards and then try generating, does it give the same error?
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I think I may have been misinterpreted. I'm not even in the slightest way complaining or saying Lexy and Darth haven't done a phenomenal job (I certainly would've boffed an installation like this up fifty times already had I not had her guide to follow). If that's the impression people got then I made an astounding failure with my phrasing. It makes no difference to me what ends up in or out; as has been said (and I of course agree), I can either simply not play it or adjust my own mod list. I was just voicing an opinion, not having known the backstory of the decision, and now back to regularly scheduled modding.
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Bundling everything together isn't an option, for many reasons. Honestly, doing a build like STEP is one of the best ways to learn, especially using a tool like Mod Organizer. When I first started modding Skyrim I had no idea what on earth I was doing til I followed a STEP guide back on classic. Taught me SO much about how all the tools work, how things affect each other, what to do in case of problems...it was really invaluable. I made a bunch of mistakes and asked on forums for quite a bit of help and had to wipe and re-start twice the first time, but that's how you learn. I'm nowhere near being any kind of advanced modder but I understand so much more than I did before. So I highly recommend going for it yourself! Maybe start learning on a more basic guide like Phoenix Flavour so you can learn the first time on a smaller amount of mods. Or just dive in. Ask when you're confused and get help . I highly suggest watching youtube vids by GamerPoets on the various tools (like mod organizer, TES5Edit, and Merge Plugins) so you see them in action and what they do. Test frequently so you're not backtracking twenty mods when you find a potential issue. You may mess up and have to do a wipe but we've all been there and it'll set you up better for modding in the future when you understand exactly what you're doing.
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Did you remove the Bosmer Headdresses because of Scrimshaw? Since Scrimshaw is in the optional section (I don't use Hunterborn, myself), might consider just putting a note on TDN to say if you're using Scrimshaw expanded you don't need this file, but if not then still get it. Also not sure if you saw yesterday but ENB has been updated to v 0.327

