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NFDan96

Citizen
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Everything posted by NFDan96

  1. I did rollback to the previous SSE version after the update a few days ago and made sure that SKSE64 is version 2.0.8. Oddly enough when I switched to a profile in MO with minimal mods enabled, Frostfall started up fine.
  2. My game seems to keep crashing whenever I try to activate Frostfall through the MCM. I've tried reinstalling it and extracting the BSA file but to no avail. If anybody who has also experienced this issue can provide some assistance, that'd be great.
  3. I've been running this guide mostly but dropped some of the major ones such as PN and use JSawyer Ultimate instead. Personally, I find this to be better since you avoid the cludge of additional gear that PN adds as well as all of the level lists it has to modify. It just feels like JSawyer was supposed to be part of the game it begin with. I would like to try to find a good combo of mods to improve the gun-play aspect. Some like Real Recoil seem to assist. I would like to try out some alternative animation replacers that play nicely with WMX. Thanks to some of the guides on this forum, I am able to more confidentially use tools such as xEdit to make my own manual compatibility patches without always relying on a Bash Patch to solve conflicts.
  4. I managed to finish getting the pack installed yesterday. The only issue at the end is that DynDOLOD's LODGen.exe kept failing just because I didn't have the right build of the Visual C++ runtime installed. Other than that, there's not many issues. Although, I'll probably have to go through and tweak it a bit to improve performance outdoors a bit. I think the worst of it is around the Whiterun Hold because of the mod that covers it.
  5. Would anybody happen to have the Ordinator compatibility patch for Undeath Classical Lichdom? If so, is it fine to PM it to me? Thanks.
  6. I managed to find a solution to the incompatibility between Point Lookout Reborn and In the Shadow of the Swamp in regards to the Punga Fruit script. Turns out that by deleting (or overriding) the Activator records xx004269 and xx00426a to restore the default Punga Fruit script (xx004e2e) which is modified by ISS will fix the problem (xx = Point Lookout DLC esm). As far as I know, the Point Lookout Reborn script is very similar to the vanilla script just with its own edits that allow the plant to regrow, something done with the Unofficial Patch. The edits In the Shadow of the Swamp makes are to give the player a random Punga Fruit which are essential to the quest. It was something that was apparently missed with The Wasteland Patch Collection. Also, the Point Lookout Reborn script (xx0045c8) script didn't appear to work anyway, since I got no message that I received a Punga Fruit.
  7. I found a corrupt mesh file from Vivid Landscapes. It's the Mage Stone mesh from the load screen. Here part of the log when the crash happened: I repaired the NIF file using NIF healer, but I haven't been able to test it so far. It's a pretty rare one being on the load screen.
  8. Hello, long time lurker here. I finally decided to make an account here. My name is Daniel, I'm 21 years old (nearly 22) and I'm from Australia. One of my favourite games ever is Fallout: New Vegas and I am using the fantastic Fear & Loathing guide as my mod setup with a few changes. I also have the Skyrim Revisited guide installed as well. My system specs are: Intel Core i5 3470, 16GB RAM, Gigabyte RX 580 8GB, 250GB SSD (Windows), 525GB SSD (Games), 1TB HDD (Other stuff), running Windows 10. I consider myself a bit of a geek since I like to do like to do programming when I'm in the mood (mainly C# .NET development), when I'm not at my day job. Otherwise, I just tend to play video games, whatever I'm in the mood for.
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