Jump to content

DarthVitrial

Citizen
  • Posts

    209
  • Joined

  • Last visited

  • Days Won

    1

DarthVitrial last won the day on October 28 2019

DarthVitrial had the most liked content!

Profile Information

  • Favorite Mod(s)
    Wheels of Lull

Recent Profile Visitors

771 profile views

DarthVitrial's Achievements

Knight

Knight (6/12)

1

Reputation

  1. Potential minor bug in the most recent DyndoLod Resources: the mesh "lod\riften\blackbriarchaletglow_lod_0.nif" has a broken texture path in the BSShaderTextureSet. Texture 4 is set as "textures\ textures\". (That space appears to be a newline character?) Same thing in "lod\riften\goldenglowestate01glow_lod_1.nif", lod\riften\rtbeebarb01glow_lod_0.nif, rtblackbriarmanor01glow_lod_0.nif, probably most of the other glow_lod ones in that folder. I think that should just be empty, since there's no texture there. Doubt it does anything in game, but it does cause tools like Sniff to error out when they try to scan the mesh.
  2. Question, after running texgen for my tree meshes, the resulting textures, are, to quote the Sniff log, "Not a power of 2." textures\terrain\lodgen\dv02hotm.esm\dv02treepineforest04_0036ed36_2_n.dds Texture size 76x256 is not power of 2 textures\terrain\lodgen\dv02hotm.esm\dv02treepineforest05_0036ed37.dds Texture size 80x256 is not power of 2 textures\terrain\lodgen\dv02hotm.esm\dv02treepineforest05_0036ed37_1.dds Texture size 76x256 is not power of 2 textures\terrain\lodgen\dv02hotm.esm\dv02treepineforest05_0036ed37_1_n.dds Texture size 76x256 is not power of 2 Etc. Is this an issue? I've attached my tree meshes, most of the generated textures, and the TexGen logs. Using the latest version of TexGen. trees.7z Generated Textures.7z Logs.7z
  3. Ok, fixed the trees, thank you for your time! Question, is there anything we can do when making a new worldspace to have it be DyndoLod-ready? Files we can generate for the dyndolod resources mod?
  4. Oh, of course. Thanks, we'll fix that.
  5. It seemed to work with the release, yeah
  6. Different issue, I had TexGen (that new one you made above - no crashes!) generate textures for five modified trees I have. For three of them it generated as expected, for two of them it said "False" in the tree billboards txt file it generated and made no textures. Any idea why? I've attached all five of the modified trees in question (02 and 05 are the ones it did not generate for) as well as the logs. treepineforest05.nif treepineforest02.nif TexGen_SSE_log.txt TexGen_SSE_Debug_log.7z TexGen_SSE_Tree_Billboards.txt treepineforest01.nif treepineforest03.nif treepineforest04.nif
  7. No errors encountered using that test version! I'll run it a few more times just to be sure.
  8. Got a crash with TexGen with "<Warning: Error reading texture textures\architecture\highhrothgar\hhwin02_g.dds>". I have nothing overwriting that texture or any edited meshes. Log, debug log, and bugreport.txt attached. It's been quite a while since I've done lodgen/texgen so hopefully I didn't mess anything up here. TexGen_SSE_log.txt TexGen_SSE_Debug_log.zip bugreport.txt
  9. Right, Microsoft declared those EoL…and 10 will be EoL too soon, kinda scary. I tested and you can have both 6 and 8 installed at the same time so it shouldn’t be an issue for now.
  10. Unimportant, but are there any plans to swap from .Net 6 to .Net 8 in a future version?
  11. No idea where it's from though. reachtree02_lod_2.nif
  12. ...yep, that was it. Wherever that tree came from, it was apparently broken. Sorry for wasting your time with this, but I appreciate the more detailed logging that helped me find it. Log of the successful run attached. LODGen_SSE_arnimaDUPLICATE003_log.txt DynDOLOD_SSE_log.txt
  13. DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt LODGen_SSE_arnimaDUPLICATE003_log.txt EDIT: I found a copy of meshes\landscape\trees\reachtree02_lod_2.nif in my MO2 data files that I wasn't aware of thanks to that log. I'm going to delete that and try again.
  14. Both ran without error.
  15. Using the same lodgenx64win as last time, right?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.